update 2.01 driver hands/wheel motion...

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ecko_driver81
"- Corrected an issue where the driver hand motion did not match the steering wheel motion. "

It's on. When you WHIP that steering wheel in your living room, the on-screen hands and wheel whip right with you. This is fairly important if you want what your eyes see to match what your body is doing.

Hand-Eye coordination. Feels good. Discuss.
 
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lol, I just have to say- PD is clawing their way back into my heart one update at a time.
 
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One step at a time, my friend. I don't believe we'll see 900-degrees until GT6. It could be said that this new aspect of 2.01 proves that the driver animation is on their mind, at the very least.

For now I can certainly do with the new, quick speed. It's about 420 times better than the old, slow hands- and I'm not sure if turning your steering wheel at home more than the 180 degrees shown on the screen has any effect on your virtual tire angle?

Someone correct me if I'm wrong, please..
 
Lol the 900 thing kills me. Rockstar was able to pull off 900 animation in midnight club la and even with the wheel locked at half turn.
 
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Why does everything have to be delayed until GT6?

ok, yes, that is a valid question that I find myself asking most of the time. :boggled:

Hopefully I am wrong, but it seems to me that in order to create frantic 900 degree turning animations with accurate slip (where you slightly let go of the wheel and allow it to spin back at whizzing speed) is a bit more programming than PD would be inclined to undertake for a game thats been out, and selling quite well, for a year.

Again, I'd love to be proved wrong. We'll see..

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ok, yes, that is a valid question that I find myself asking most of the time. :boggled:

Hopefully I am wrong, but it seems to me that in order to create frantic 900 degree turning animations with accurate slip (where you slightly let go of the wheel and allow it to spin back at whizzing speed) is a bit more programming than PD would be inclined to undertake for a game thats been out, and selling quite well, for a year.

Again, I'd love to be proved wrong. We'll see..

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I think it's because when they enabled 900 degree rotations, some crazy glitches happened. That's what I heard. Personally, it doesn't really bother me.
 
Still doesn't have the full 900 degree rotation though.

PD tried that already, and said its just too buggy to include. Not to bothered my self, doesn't ruin the game for me.

Downloading the update in a minute, if I can drag myself away from BF3.
 
Kaz and the whole staff @ PD never cease to amaze me on how they're trying hard to fix this, that and whatever is pissing folks off that week. I think they've done a pretty good job of trying to keep us all happy in one way or another.

Besides all I see are my hands with the cockpit set to extra zoom.
 
Maybe the whole 900 degree thing can be solved wi a new wheel. Senses grip, so when you let go, the animation does to.

Sounds expensive..
 
Maybe the whole 900 degree thing can be solved wi a new wheel. Senses grip, so when you let go, the animation does to.

Sounds expensive..
Or they can just give us the bloody option to remove driver from cockpit view. He's just distracting anyway.
 
^This^ (optional of course)
Yes, optional, and it should be erased from cockpit view only. If you use chase cam or watch a replay the driver should be visible. How hard can this be?

As I said in another thread. In iRacing there is no driver in cockpit view plus the in-game wheel movement matches your own, and you can take my word for it, it feels so much better and more natural, simply because there's no distraction.
 
Yes, optional, and it should be erased from cockpit view only. If you use chase cam or watch a replay the driver should be visible. How hard can this be?

As I said in another thread. In iRacing there is no driver in cockpit view plus the in-game wheel movement matches your own, and you can take my word for it, it feels so much better and more natural, simply because there's no distraction.
Not a bad idea... The shifting (at least when driving manual) is distracting... Its like you shift and the animated drive reaches down fast to shift... and then takes forever to put their hand back on the wheel... and it shifts from the console with the Skylines (R35s) too?!?!? They are double clutch paddle shifters! He cant be shifting that car like that... must be "shifting" something else...

Yes, the animated driver is really distracting... though I did noticed the improved steering movement yesterday (I use a Logitec Controller (like the DS3) many times and add my DFGT Wheel on occasion when I dont feel like getting thumb blisters or want to get better times - and with the DS3 I like Chase Cam... With the DFGT I usually like the Roof Cam)
 
and I'm not sure if turning your steering wheel at home more than the 180 degrees shown on the screen has any effect on your virtual tire angle?

I can tell you for sure that it does in every single car I've tested. The tires keep turning all the way to the end of the 900° of rotation. It might not go all the way on some cars like F1, etc., but I havent seen one that doesn't yet.
 
In Gran Turismo HD, the driver turns the wheel 900 degrees if you look closely. It's a lot better looking in my opinion, but maybe when they added the cockpit view the hands looked weird close up or something.
 
BWX
I can tell you for sure that it does in every single car I've tested. The tires keep turning all the way to the end of the 900° of rotation. It might not go all the way on some cars like F1, etc., but I havent seen one that doesn't yet.

I've seen exactly the same thing. His hands stop but the wheels do not. Well, I can't usually see the wheels but the car keeps turning sharper whatever they may do.
 
ok I guess I could've done an easy experiment to see.

I hopped in the FGT and chose cockpit view. The hands stop but the wheels definitely keep turning. In fact, the last 15 degrees or so of rotation of my g25 makes the front wheels turn at an even greater rate than the rest of the 900 deg.

Thanks to BWX and Morgoth for the heads up.
 
Interesting that it even goes sharper the last few degrees of steering wheel rotation. Not realistic on FGT, but nice that the front wheels keep turning on street cars, makes it feel real.
 
Or they can just give us the bloody option to remove driver from cockpit view. He's just distracting anyway.

I think this is possible (slightly):

Pause>quick options>cockpit zoom(or similar)>change until desired effect>ok
 
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