Upgrades Torque vs Bhp ??

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Morning All
so recently joined the GT community and the game for that matter and theres a few things that ive been meaning to ask on the upgrade/tuning side of things ... so here goes

1. as i see the pp system is not effected by torque left me thinking .. what upgrade path results in the best results for torque ? so what im asking is what upgrade parts give you the most increase in torque in comparison to other upgrade parts ?
sorry if that makes no sense at all its awkward question to word lol i know i could have tested this myself but its a case of not much CR's to play with at the moment

2. Camber increases , now on forza from 0.0 to a increase of -1.5 would really would make ALOT of difference i mean like to the point where -1.5 from 0.0 would be about the line you didnt want to cross , so GT how much would -1.5 from say 0.0 effect the car ? would that be classed as a massive change in camber to the point where any more would be pushing the boundaries or maybe a increase of -1.5 on this game has a small effect on the car and would require me to make bigger increases
obviously i know its car dependant but im talking in just a general matter , car telemetry/diagnostics screen doesnt really show much i noticed , lets hope GT6 gets a overhaul there .. kind of needs it i feel =)

Thanks for taking time to read my post and any contributions you all make

Damo
 
Truthfully, Torque has little effect in game. It does not yield a discernible difference. The best way to describe it is that Power(HP, BHP, KW etc.) is how fast the engine will utilize the Torque(Ft/Lbs, NM etc) available. More torque means more force to move the object(in this case the car), More power means the work is done quicker.

500hp 250ft/lbs > 250hp/500ft/lbs in terms of speed.
 
i find torque does a fair bit in the game specialy with the correct gearing.... torque to me is more important than bhp really boils down to your style of driving and what your building for ie long track short track ect ect so whats the best upgrades/build path as far as looking for increase in torque numbers ? ie just engine , or just air filter ecu decat ect ect mix or aspiration build .. just want a idea of what upgrades give u best torque figures for there pp cost , generally so i know whats what as far as if i wanted to build for torque/Bhp/ or mix of the two
thanks for the input pal
 
2nd day with ps3 and gt5 =) breaking this game down pretty fast very different to forza on track and tune effect to the amount of 0.1 increase decrease . i see lotus elise exige ect are pretty dominant in lower class racing with no downforce same as forza lol
 

One could argue that it isn't affected by horsepower, really. It seems to be based on average torque across the rev range... Though that's the same as average power in a different measure so whatever.
 
Forgive me if I am wrong, but I have always assumed that BHP related to top speed, whilst torque related to acceleration.
 
One could argue that it isn't affected by horsepower, really. It seems to be based on average torque across the rev range... Though that's the same as average power in a different measure so whatever.
Thats not a bad look on it , one thing is for sure the PP system here on Gt is much more balance to forzas system ! forza system for classes is diabolical to the point where there pp system randomly dishes out increase/decrease numbers to he cars PP (class) , the quickest builds/tunes come from the payers who can trick or confuse the class system in different ways .end up 450bhp m3's (good average car for its class) running against 649bhp supra powered toyota altezza rs 's that would run about 12seconds faster per lap on average ....Broke is a good word for it lol
 
Forgive me if I am wrong, but I have always assumed that BHP related to top speed, whilst torque related to acceleration.
not far off =) in my words Torque= what gets the weight moving Bhp= what keeps the weight moving and both only start to get friendly around 5252rpm
 
The way it was always explained to me is as such Torque is the capacity of load that can be moved, Horsepower is how fast that work can be done. Look at the FGT, X2010/11 and the Ferrari F1 cars 7,8,900+hp(1400+HP for the X2010/11) but Torque is around 1/2-2/3's the HP numbers yet they are the fastest cars in the game. As I stated earlier 250hp/500ft/lbs car will be slower to it's top speed than a 500hp/250ft/lbs car at the same weight.
 
well after a long weekend ;) lol and some long hours playing , its 100% that as far as say 500pp (road cars) a little more torque at a little less power on gt is faster , car used was a brz 2012 , built ever way i could think of over and over then ran it recorded best lap after 5 laps then back to building it over again , in the end the best build i came up with it had 12ft-lbs of torque more at 358BHP which was 1.300 faster than the 362bhp build , re ran it over few more times just incase i had a better lap in terms of my driving but nope the extra 12 torque was definitely faster than the one with the 4bhp , consideration though people this was all tested on a road car , wont be the same story for f1, touring ect ect
 
well after a long weekend ;) lol and some long hours playing , its 100% that as far as say 500pp (road cars) a little more torque at a little less power on gt is faster , car used was a brz 2012 , built ever way i could think of over and over then ran it recorded best lap after 5 laps then back to building it over again , in the end the best build i came up with it had 12ft-lbs of torque more at 358BHP which was 1.300 faster than the 362bhp build , re ran it over few more times just incase i had a better lap in terms of my driving but nope the extra 12 torque was definitely faster than the one with the 4bhp , consideration though people this was all tested on a road car , wont be the same story for f1, touring ect ect
Ignoring torque and BHP, which build revved the highest? An Old Indian once told me that the best way to extract speed from a car in GT5 was to install parts that increased your revs. Whilst I haven't always followed this mantra, running the type and PP of cars that I do, the fastest cars tend to be those that peak above 8000rpm, or very close to that.

There are exceptions, obviously...

{Cy}
 
Some parts add power without increasing the RPM for max torque; intake manifold and exhaust manifold. You fit these and you have higher torque (and horsepower) lower in the RPM range compared to if you added other parts that increase the RPM of max torque instead. You potentially take advantage of the power lower in the RPM range exiting slow speed corners.

Max torque counts towards PP, so there is no disadvantage to having as much torque as possible over the entire RPM range. The ideal torque curve for PP would be flat right until max torque, then fall away at a rate that allows flat horsepower in the higher RPM range.

LFA is a car that has pretty flat torque, this is one reason it is good for PP limited racing. V16T and GT350 are cars that have torque curves that provide flat horsepower.
 
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