Video example of how bad is rear tyre overspin/steering angle issue..

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This is 2nd turn on Red Bull Ring. Same happens on many tracks including last turn on Spa. Notice that i didn't push car at all, just cruising. GT3 spins like crazy even at 40-50kmh without any effect of vibration/feeling of overspin. Im on Logitech G29.

Game needs a serious physics/force feedback patch.

 
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I don't know what else to say other than that there's already a thread dedicated to the physics issues in the game and according to Tidgney, PD is looking at the issue. Particularly, the snap oversteer issue.

 
This is 2nd turn on Red Bull Ring. Same happens on many tracks including last turn on Spa. Notice that i didn't push car at all, just cruising. GT3 spins like crazy even at 40-50kmh without any effect of vibration/feeling of overspin. Im on Logitech G29.

Game needs a serious physics/force feedback patch.


cutting corner from inside while hard turning right in 80kmh you definitely hit curb with one wheell, then start spinning.. nothing suprising.
 
I would spin too if I had just been sitting there waiting letting the tires get cold (pretty sure you don't approach this corner in 2nd gear), was off line, and jerked the wheel to the right immediately.

Maybe try taking the corner normally next time.
 
The game has an obvious problem with 3 things.
  • Aerodynamics at low speeds.
  • The mechanical grip is an abstraction (badly calculated)
  • Grip at high speeds is too great.

In short, the game miscalculates the aerodynamics and the mechanical grip.
 
cutting corner from inside while hard turning right in 80kmh you definitely hit curb with one wheell, then start spinning.. nothing suprising.
I didn't hit curb. And at time of spin i was at 50kmh. It spins everytime same as last turn on Spa.Why it doesnt do that on other sim games like AC? Stop trying to justify GT7, currently physics/ffb is broken.

I also play AC, PC2 on PS5 and over at friends Iracing and it never spins like that. So problem is game, not me
 
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I didn't hit curb. And at time of spin i was at 50kmh. It spins everytime same as last turn on Spa.Why it doesnt do that on other sim games like AC? Stop trying to justify GT7, currently physics/ffb is broken.
you are blaming the game, while you did several things absolutely wrong. :)

  • entering on 1 gear in 72kmh
  • wrong driving line
  • cutting from inside while hard steering to right
 
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I would spin too if I had just been sitting there waiting letting the tires get cold (pretty sure you don't approach this corner in 2nd gear), was off line, and jerked the wheel to the right immediately.

Maybe try taking the corner normally next time.
Tires weren't cold and i didn't jerk the wheel although my racing line was a bit off but that isnt the point.GT3 car shouldn't behave like that when its close to limit of the grip. Go play any other sim game and see for yourself. There is a big problem with snap oversteer and steering angle..
 
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Tires weren't cold and i didn't jerk the wheel although my racing line was a bit off but that isnt the point.GT3 car shouldn't behave like that when its close to limit of the grip. Go play any other sim game and see for yourself. There is a big problem with snap oversteer and steering angle..
Tires were colder than they would be if you were driving normally, and that wasn't snap oversteer, it was oversteering the entire time because you excessively jerked the wheel. It was progressive but with the conditions the oversteer was from the very start.

This was not near the limit, this was you driving the car outside its envelope and expecting the same result.
 
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Sorry man, you took that turn terribly and absolutely should be punished for it.

If you want to drive that badly, you have to tune the car to adapt to it.

90% of this can be solved with the LSD tuning alone. Go higher on the initial and way higher on the braking settings. After that rear camber is the most likely culprit.

If you want to drive better, enter the turn 2 car widths further to the left, Apex at least 1 car length deeper, and try to avoid more than 90 degrees of steering input.

Good luck
 
Sorry man, you took that turn terribly and absolutely should be punished for it.

If you want to drive that badly, you have to tune the car to adapt to it.

90% of this can be solved with the LSD tuning alone. Go higher on the initial and way higher on the braking settings. After that rear camber is the most likely culprit.

If you want to drive better, enter the turn 2 car widths further to the left, Apex at least 1 car length deeper, and try to avoid more than 90 degrees of steering input.

Good luck
Its funny how that spin doesn't happen in ANY other sim game but in this it does. So i guess every other true simgame is unrealistic and this one is realistic? Doubt it.

You try to justify this physics way too much but unfortunately we just need to accept GT is never gonna be sim game(im a PS player so yeah of course i would like to have good sim game with big playerbase and to play it with psvr2). Cmon don't tell me GT3 car spins like that doing 50kmh in that turn.And on top without even giving any effect of tyre losing grip😅
 
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Sorry man, you took that turn terribly and absolutely should be punished for it.

If you want to drive that badly, you have to tune the car to adapt to it.

90% of this can be solved with the LSD tuning alone. Go higher on the initial and way higher on the braking settings. After that rear camber is the most likely culprit.

If you want to drive better, enter the turn 2 car widths further to the left, Apex at least 1 car length deeper, and try to avoid more than 90 degrees of steering input.

Good luck
Klik is 100% accurate, especially using MR cars, the lift off and snap oversteer is so unrealistic and with poor Force feedback from the game you are lucky to recover. Grant it you can fix the oversteer using some set up changes but with BOP most of the MR cars are undriveable. I've played numerous sim's and GT7 has missed the mark. I do believe some of these issues will be addressed, but if it ain't broke why would this fix it, meaning, GT sport was generally fun to drive.
 
Its funny how that spin doesn't happen in ANY other sim game but in this it does. So i guess every other true simgame is unrealistic and this one is realistic? Doubt it.

You try to justify this physics way too much but unfortunately we just need to accept GT is never gonna be sim game(im a PS player so yeah of course i would like to have good sim game with big playerbase and to play it with psvr2). Cmon don't tell me GT3 car spins like that doing 50kmh in that turn.And on top without even giving any effect of tyre losing grip😅
I'm not justifying anything I'm telling you how to fix it. You can cry or you can learn, your choice.

The fact you say "without any effect of tire losing grip" is a perfect example of what's wrong with arcade gamers.

That turn is the peak of an uphill directly leading to the downhill. It's the highest elevation of the track, you are slowing down, transferring the entire weight of the car to the front tires, (off the rear) while turning at least 120 degrees on the wheel, clipping a curb, outside of the max grip driving line, on cold tires, with a completely wrong driving line, with a garbage tune on your car and a completely open LSD.

And you wonder why you lost traction on the rear tires? People like you are everything wrong with this game. You think you know what you're doing and will point fingers at everything you can to justify your ignorance.

The game isn't perfect, by any means, but the problem you are experiencing can 100% be fixed with proper driving and proper tuning. I attempted to help you with both, but you refused.

You don't want to fix the problem, you don't want to learn, you don't want to get better, you just want to cry and complain, and seek for validation in an echo chamber of ignorance.

Enjoy whatever game allows you to drive like an idiot, not tune cars, and somehow magically get max grip, that sounds way more realistic. 🙄
 
I'm not justifying anything I'm telling you how to fix it. You can cry or you can learn, your choice.

The fact you say "without any effect of tire losing grip" is a perfect example of what's wrong with arcade gamers.

That turn is the peak of an uphill directly leading to the downhill. It's the highest elevation of the track, you are slowing down, transferring the entire weight of the car to the front tires, (off the rear) while turning at least 120 degrees on the wheel, clipping a curb, outside of the max grip driving line, on cold tires, with a completely wrong driving line, with a garbage tune on your car and a completely open LSD.

And you wonder why you lost traction on the rear tires? People like you are everything wrong with this game. You think you know what you're doing and will point fingers at everything you can to justify your ignorance.

The game isn't perfect, by any means, but the problem you are experiencing can 100% be fixed with proper driving and proper tuning. I attempted to help you with both, but you refused.

You don't want to fix the problem, you don't want to learn, you don't want to get better, you just want to cry and complain, and seek for validation in an echo chamber of ignorance.

Enjoy whatever game allows you to drive like an idiot, not tune cars, and somehow magically get max grip, that sounds way more realistic. 🙄
I never want to sound like I’m better than anyone.. but I will agree it was just poor driving. That doesn’t make him a poor driver though we have all done this before… spinning out lol. That turn first of all is a tricky one from the start.. he went in that turn hot unbalanced and then just cut the wheel.. I don’t understand how anyone cannot see the issue here.
 
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cutting corner from inside while hard turning right in 80kmh you definitely hit curb with one wheell, then start spinning.. nothing suprising.
He didnt even touching the curb at all...
 
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Whether or not the guy drove past the limit is not the question. The physics are obviously flawed, I have completely stopped playing GT7 and am on the verge of selling my PS4 over this, and also not the only one complaining about it. The fact is, people are having to tune their cars with unrealistic settings just to get decent lap times and avoid spinning out. Quit attacking people and telling them to learn the game. When its literally thousands of players, its the game, not them. Some of us track drive IRL and will not spend hours in a game that teaches us bad habits.
 
Tires were colder than they would be if you were driving normally, and that wasn't snap oversteer, it was oversteering the entire time because you excessively jerked the wheel. It was progressive but with the conditions the oversteer was from the very start.
Cold tires only happen when the race starts or when coming out of the pits, they are not really dynamic. Probably just hard coded or something.
 
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Whether or not the guy drove past the limit is not the question. The physics are obviously flawed, I have completely stopped playing GT7 and am on the verge of selling my PS4 over this, and also not the only one complaining about it. The fact is, people are having to tune their cars with unrealistic settings just to get decent lap times and avoid spinning out. Quit attacking people and telling them to learn the game. When its literally thousands of players, its the game, not them. Some of us track drive IRL and will not spend hours in a game that teaches us bad habits.
Is this a joke? How is someone driving behind the limit of grip, not relevant to whether there's a flaw in how grip is handled in game?

I don't know what a "realistic" setting is for the LSD, as I've never seen the ability to change the torque of a limited slip differential 3 ways in a race car, so you're really reaching here.

People have real lives... Fine, that's why people share tunes for you, so you can try their tune and not guess. More importantly I diagnosed the problem in a single 8 second video without having to see their tune.

I broke it down, both in settings and driving line, how to overcome this alleged issue, and instead of actually applying that knowledge, OP dug their heels and insisted it's the fault of everything else EXCEPT themselves. It's not their driving, it's not their tune, it's the games fault!

What responses do you expect to get from that type of mentality?

Too many people feel "attacked" because someone told them the truth. The truth is, garbage input, garbage output. I explained how to tighten the LSD, I explained a better way to approach the corner, if my solution works, then is it a problem with the game, or a problem with the driver\tuner?

The reality is that the majority of users on this forum would rather use it as a soap box to complain, than use it as a resource to learn.

Here, I just hopped on track and made a quick clip. The Porsche will run 1:23s easily.



Tune I used: https://www.gtplanet.net/forum/threads/adrenatune.406118/post-13677105
 
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Gaslight people all you want, your arguing for a flawed system that requires you to learn a handling system that does not reflect reality, nor lives up to the "Real Driving Simulator" advertising. The fact that you can learn to adapt and drive through the issue is not the argument, the cars in the game have snap oversteer that is flat out unrealistic, that's the issue.

Here's someone who races competitively in Gran Turismo, as well as on real asphalt. They compared GT7 to GT: Sport, and they also feel the same about the snap oversteer issue.



I also never mentioned LSD settings, so your just flat out projecting.
 
@Adrenaline As you said just bad technique on his behalf and that has happened to all of us.. I mean look at your throttle response through the corner vs his.. can’t just come of throttle like that and snap the wheel like he did.. even if he counter steer it would of help! Nice driving man!
 
Too many people feel "attacked" because someone told them the truth. The truth is, garbage input, garbage output. I explained how to tighten the LSD, I explained a better way to approach the corner, if my solution works, then is it a problem with the game, or a problem with the driver\tuner?

@Adrenaline As you said just bad technique on his behalf and that has happened to all of us.. I mean look at your throttle response through the corner vs his.. can’t just come of throttle like that and snap the wheel like he did.. even if he counter steer it would of help! Nice driving man!
Yeah, so many self-proclaimed "veteran sim racers" on this sub forum throwing a fit because GT7 knocked their ego down a few notches.
I worded that harshly, but it's true.

Are the physics a bit flawed in places/with certain cars? Yes!
Could the FFB be improved? Yes!
But if you're struggling with the game's physics constantly, across every car in the game, consider firing up Richard Burns Rally and teaching yourself some proper car control before coming to this forum and blaming the game entirely.

It's okay to admit your driving weaknesses people! It helps you in the long run ;)
 
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