Notice anything odd about this animated GIF of our little blue planet?:
http://img227.imageshack.us/img227/6508/globerotatestutterha0.gif
No?
How about this one?:
http://img227.imageshack.us/img227/4585/globerotatestutter2is8.gif
I've been afflicted with this stutter on all of the various incarnations and rebirths of my PC, for as long as I can remember. It's worse on some games, and barely perceptible (gone entirely?) on others, so it's remained a persistent deciding factor in which games I play, and I really wish it wasn't.
It doesn't have anything to do with overall performance, because if it afflicts a certain game, it will remain just as much of a problem no matter how low you turn the graphics down. In fact, it affects me on programs as (relatively) simple as the SNES emulator ZSNES.
No, it has to do with something else, and I had a mini-breakthrough today when I noticed that my hard drive activity light on the front of my case blinks about once per second, sometimes twice, even if I'm not doing anything at all. By tapping my finger on the desk to the tempo of the blinks and turning to watch the screen, I've determined that each stutter happens about a quarter of a second after each blink, at the same tempo.
I've gone through a bunch of things today, including reducing the amount of services XP uses, turning off file indexing, messing with the BIOS, updating my graphics card drivers, updating my motherboard chipset drivers, defragmenting, disabling the pagefile and then re-enabling it after a restart to make sure it's unfragmented, setting the pagefile to 2.5GB, making sure Autoplay is off on all drives, disabling my on-board sound chip, making sure UDMA is enabled on all IDE devices, and experimenting with vSync...
...and the only thing I've accomplished is reducing the amount of time it takes for XP to boot up.
My drive shouldn't be on its way out, because it's fairly new, and isn't causing any other problems or noises. Also, this has happened for as long as I can remember, on a few different drives. Plus, I don't believe that hard drive speed/performance is the issue, because it really shouldn't have to tick away every second within an already-loaded area in a first-person-shooter game, much less load anything more than once in a 2.5MB SNES game.
My only clue is that vSync makes the stuttering worse in ZSNES, causing my CPU usage to skyrocket. (I've just been using ZSNES as my test program)
I've had enough of this, and I'm hoping for a solution. Any ideas?
http://img227.imageshack.us/img227/6508/globerotatestutterha0.gif
No?
How about this one?:
http://img227.imageshack.us/img227/4585/globerotatestutter2is8.gif
I've been afflicted with this stutter on all of the various incarnations and rebirths of my PC, for as long as I can remember. It's worse on some games, and barely perceptible (gone entirely?) on others, so it's remained a persistent deciding factor in which games I play, and I really wish it wasn't.
It doesn't have anything to do with overall performance, because if it afflicts a certain game, it will remain just as much of a problem no matter how low you turn the graphics down. In fact, it affects me on programs as (relatively) simple as the SNES emulator ZSNES.
No, it has to do with something else, and I had a mini-breakthrough today when I noticed that my hard drive activity light on the front of my case blinks about once per second, sometimes twice, even if I'm not doing anything at all. By tapping my finger on the desk to the tempo of the blinks and turning to watch the screen, I've determined that each stutter happens about a quarter of a second after each blink, at the same tempo.
I've gone through a bunch of things today, including reducing the amount of services XP uses, turning off file indexing, messing with the BIOS, updating my graphics card drivers, updating my motherboard chipset drivers, defragmenting, disabling the pagefile and then re-enabling it after a restart to make sure it's unfragmented, setting the pagefile to 2.5GB, making sure Autoplay is off on all drives, disabling my on-board sound chip, making sure UDMA is enabled on all IDE devices, and experimenting with vSync...
...and the only thing I've accomplished is reducing the amount of time it takes for XP to boot up.
My drive shouldn't be on its way out, because it's fairly new, and isn't causing any other problems or noises. Also, this has happened for as long as I can remember, on a few different drives. Plus, I don't believe that hard drive speed/performance is the issue, because it really shouldn't have to tick away every second within an already-loaded area in a first-person-shooter game, much less load anything more than once in a 2.5MB SNES game.
My only clue is that vSync makes the stuttering worse in ZSNES, causing my CPU usage to skyrocket. (I've just been using ZSNES as my test program)
I've had enough of this, and I'm hoping for a solution. Any ideas?