VRR Samsung GP1 Championship--Belgian Grand Prix on 23 November 2019

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Eva

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BlackRose_Atomic
VRR's sparcely explored into open wheel racing, the few exceptions being with IndyCar racing, and the more unconventional American open wheel racing pedigree. This series is far different than what we've done. F1-esque in our approach, this series is strictly team based. Teams are required to field two cars all season. There will be segmented qualifying, including a pre-qualifying session if the championship gains more than 7 teams. Refueling will be prohibited, tire strategy will be at the forefront, there will be a manual formation lap and grid start. We've gone all in for producing a competitive spectacle, and we hope to see you join us on track!

Round 01: Gran Premio do Brasil/Autodromo Jose Carlos Pace/65 laps/07 September 2019
Round 02: Japanese Grand Prix/Kyoto Driving Park-Yamigiwa/57 laps/14 September 2019
Round 03: Gran Premio de Espana/Circuit de Barcelona-Catalunya/60 laps/28 September 2019
Round 04: Grosser Preis von Osterreich/Red Bull Ring/65 laps/05 October 2019

Round 05: Grosser Preis von Deutschland/Nurburgring GP Strecke/55 laps/26 October 2019
Round 06: Gran Premio d'Italia/Autodromo Nazionale Monza/48 laps/02 November 2019
Round 07: Grand Prix Hrvatske/Dragon Trail-Seaside/54 laps/16 November 2019
Round 08: Grand Prix de Belgique/Circuit de Spa-Francorchamps/40 laps/23 November 2019
Key: Team/Engine (Chassis)/Tire Supplier/Primary Sponsor

Black Rose Racing/Ferrari (Honda)/Bridgestone/Tissot
#0:
BlackRose_Atomic (USA)
#2: The_Eh_Team_43 (CAN)
#41: The-Flash05 (NZL)
Virtual Endurance Racing Team/Mercedes (Toyota)/Bridgestone/Volton
#3:
VLX_CrazyJohn (GRE)
#4: IPsykoZz (ITA)
#42: AShinySwablu (ENG)
Clockwork Motorsports/Toyota (Toyota/Michelin/Superdry Sport
#5:
CWM_NoirAntares (PHI)
#6: CWM_StormPacer (ENG)
#44: ORIGINALS_14 (USA)
Above and Beyond Racing/Toyota (Toyota)/Bridgestone/PlayStation
#7:
MisakiMagikku (DEU)
#8: Diesel9817 (ENG)
#47: delta_reg (USA)
Checkered Flag Motorsports/Ferrari (Honda)/Michelin/Thrustmaster
#9:
CFM_TetsuKobura (USA)
#10: MRN3Drifter (AUS)
#48: myfamily_team (USA)
TSR Sugar Rush Performance/Honda (Honda)/Michelin/Ben & Jerry's
#11:
TSR_JoeToGuy (ENG)
#12: TSR_Waike (BEL)
#50: TSR_Ryan03 (ENG)
Scuderia Rosa Nero/Ferrari (Honda)/Bridgestone/Coca-Cola
#14:
kross_24 (PRC)
#15: AJHG1000 (MEX)
Team 8/TBD (TBD)/TBD/TBD
#16:
#17:
Team 9/TBD (TBD)/TBD/TBD
#18:
#19:
Team 10/TBD (TBD)/TBD/TBD
#20:
#21:

Reserve Numbers
Black Rose Racing: 40, 41
Virtual Endurance Racing Team: 42, 43
Clockwork Motorsports: 44, 45
Above and Beyond Racing: 46, 47
Checkered Flag Motorsports: 48, 49
TSR Sugar Rush Performance: 50, 51
Scuderia Rosa Nero: 52, 53
VRR Samsung GP1 Championship Regulations​
1.1. Teams will be the main focus of the Samsung GP1 Championship, with all teams required to field two cars for the entire duration of the season. There will be a Driver's Championship and a Team's Championship for the participants involved.
1.1.1. Teams will be permitted to field a third car as a wildcard entry to fill available spaces, which will be unable to score points towards the championship standings.
1.2. Teams will be assorted a set of four numbers for the 2019 season based on when the team was accepted to take part.
1.2.1. The first two numbers assigned to each team will be numbers for their two main drivers. The third and fourth car number will be utilized for the instance that a substitute is needed.
1.2.2. After the 2019 season, the team containing the defending Driver's Champion will be assigned numbers 1 and 2 for regular usage, and numbers 40 and 41 for reserve or substitute drivers.
1.3. All teams competing in the championship are required to field two cars for each event.
1.4. All teams must select an engine supplier for their cars.
1.4.1. Available engine supplier options will be Ferrari, Honda, Mercedes, and Toyota.
1.4.2. Teams with Ferrari or Honda as selected engine options will be required to run the Honda chassis.
1.4.3. Teams with Mercedes or Toyota as the selected engine options will be required to run the Toyota chassis.
1.5. All teams and drivers must select a valid tire supplier based on what's available for the series.
1.5.1. Bridgestone, and Michelin, will be the only tire brands accepted for use.
1.5.2. Teams must run the same tire supplier between their cars.
1.6. Teams can only utilize drivers rated Diamond, Gold, Emerald, or Silver within VRR.
1.6.1. Drivers rated bronze will only be permitted to participate in the championship as a reserve or substitute driver for two races in the season.
1.7. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Engine Supplier:
-Tire Provider:
-Primary Sponsor:
2.1. Teams competing in the championship must run nearly identical liveries between all of its cars.
2.2. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic suspension.
2.3. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.4. Decals representing organizations or other racing championships unaffiliated with VRR are not permitted to be present on any liveries competing in the series. Entries found to be in violation of this rule will be ruled as unclassified and ineligible to score points without prior warning.
2.5. Teams are permitted to run any stylizing of their numbers as they so wish, as long as the same styling is applied universally among the team's cars.
2.5.1. Car numbers must be placed on the nose of the car in line with the suspension arms of the front tires. Teams must also select to have the car numbers located on both sides of the shark fin, or on the sides of the rear wing.
2.6. Teams must make car identification easier to spot from a distance. Side mirrors and the camera mount above the roll bar behind the cockpit must be painted the same color, and the colors must be different for each team car. Colors like red, blue, yellow, and white are acceptable.
2.7. The VRR logo decal must be present on the car on both sides of the roll bar behind the cockpit with a white circle background behind it.
2.8. The Samsung logo must be present on the nose of the car, in line with the suspension arms of the tires underneath the car numbers.
2.9. The halo must be uniform in livery design. Differing colored halos are not permitted.
2.10. Roll hoops and side mirrors are permitted to be different colors between team cars, as long as both items are a single solid color, and are both the same color to each other.
2.11. All cars must have driver names visible as determined by the in game options.
2.12. Teams are required to have decals representing their tire supplier on the nose of the car below the car numbers, as well as on the aerodynamic fins on the sides of the car.
2.13. Teams are required to have decals representing their engine supplier on the nose of the car below the tire supplier decal, as well as on the engine cover on both sides of the car.
2.14. Teams are only permitted to run a single livery throughout the season for all of its cars. Major adjustments will not be permitted.
2.15. Teams cannot use primary sponsors reserved by other teams.
3.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
3.2. Drivers must be aware of their surroundings at all times. Competitors attempting to lap slower cars must take it upon themselves to overtake as cleanly as possible.
3.3. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
3.4. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.5. The racing surface is determined to be the asphalt/concrete which contains the racing line. Curbstones, drainage lines, sausage curbing, astroturf, and painted tarmac outside of the lined boundaries of the racing surface do not count as part of the racing surface.
3.5.1. Some parts of the venues hosting events require leniency in regards to track limits out of concerns of safety. Listed are the exceptions to the rule.
3.5.1.1. Autodromo Jose Carlos Pace--Turns 1-2 (Senna S), turn 9 permits using the striped curbing as track surface.
3.5.1.2. Kyoto Driving Park Yamagiwa Circuit--
3.5.1.3. Circuit de Barcelona-Catalunya--Turns 1-2, turn 9, turns 14-15 permits using the striped curbing as track surface.
3.5.1.4. Red Bull Ring--Turns 7-8 (Rindt Corner to Red Bull Mobile Corner) permits using the striped curbing as track surface.
3.5.1.5. Nurburgring GP Strecke--Turn 4 (Mercedes Arena Exit), turns 8-9 (Michael Schumacher S). turns 13-14 (NGK Chicane) permits using curbing as track surface.
3.5.1.6. Autodromo Nazionale Monza--Turns 1-2 (Rettifilo Chicane), turns 4-5 (Roggia Chicane), turns 8-10 (Ascari Chicane) permits using the striped curbing as track surface.
3.5.1.7. Dragon Trail-Seaside--Turns 10-13 (Bus Stop) permits using the curbing as track surface.
3.5.1.8. Fuji International Speedway-
3.6. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.7. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
3.7.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
3.8. Premature race exits, such as rage-quitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
3.9. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.10. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
3.11. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
4.1. Events and issues that happen during the race can be met with post race time penalties.
4.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
4.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
4.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
4.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
4.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
4.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
4.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
4.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
4.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
4.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
4.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
4.1.8. Competitors found to have started accelerating beyond the authorized starting time will be subject to a 30 second post race time penalty per offense.
4.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
4.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
4.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
4.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
4.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
4.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
4.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
4.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
4.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
4.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
4.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
4.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
4.1.18. Refueling during the race will be subject to a 2 lap penalty for each infraction.
4.1.19. Failure to utilize both tire compounds during a race will result in a disqualification.
4.1.19.1. Each tire compound assigned for a race weekend must be used in a stint of at least 5 consecutive laps for the stint to be considered a valid use of a compound.
4.1.20. Failure to park within the grid stall lines with all four tires will be subject to a 5 second post race time penalty.
4.1.21. Using push to pass during the first lap of the race or on the first lap after a safety car restart will be subject to a 15 second post race time penalty.
4.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
4.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
4.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
4.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
4.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
4.2.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a three place grid penalty.
4.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
4.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
4.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
4.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
4.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
4.2.11. Brake warming will be subject to a four place grid penalty.
4.2.12. Causing avoidable contact will be subject to a four place grid penalty.
4.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
4.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
4.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
4.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
4.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
4.2.18. Refueling during the race will be subject to a 12 place grid penalty.
4.2.19. Failure to properly line up for a grid start will be subject to a two place grid penalty.
4.2.20. Using push to pass during the opening lap of the race or on the first lap after a safety car period will result in a three place grid penalty.
4.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
4.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.3.4.1. Race suspensions apply to any VRR event.
4.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
4.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
4.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
4.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.3.7. Drivers switching cars after the season has started will automatically be starting the following race at the rear of the entire field.
5.1. Dependent on the amount of teams registered for the season, a pre-qualifying session will be held prior to the official race lobby opening.
5.1.1. The lobby for pre-qualifying will open at 1:40 p.m. Eastern U.S. time, with pre-qualifying itself taking place from 1:45 to 1:55 p.m. Eastern U.S. time.
5.1.2. For the first race of the season, one car from each team will be required to take part in pre-qualifying. For the second race onwards, pre-qualifying will be required for all entries outside of the top 8 in points.
5.2. Race lobbies will be opened at 2:00 p.m. Eastern U.S. time, beginning with a 20 minute warm up practice session.
5.3. Prior to qualifying, all competitors will be instructed to sit in pit lane and check to see how many competitors they can see. Competitors unable to see all attending competitors will be given instruction to help fix the issue.
5.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.3.2. If issues persist, the competitor affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.3.3. If issues persist beyond the previous point, the competitor will be asked to sit the race out and let a reserve driver come in to take their place.
5.4. The first stage of qualifying will take place from 2:20 to 2:40 p.m. Eastern U.S. time, with the fastest 6 drivers in the session advancing to the pole shootout stage.
5.4.1. Drivers that qualify in positions 7th through 16th will be permitted to select their starting tire and make last minute adjustments to their cars before the race begins.
5.5. The second stage of qualifying will take place from 2:45 to 2:55 p.m. Eastern U.S. time, deciding starting positions 1st through 6th.
5.5.1. Drivers that advance to the second stage of qualifying will not be permitted to make adjustments to their starting tire compound or car setup before the race.
5.6. Each race will start at 3:05 p.m. Eastern U.S. time, beginning with a manual formation lap leading to a manual grid start.
5.6.1. The entire field will run the formation lap at a reasonable pace to warm their tires before returning to their grid positions for the grid start.
5.6.2. Once the field has rejoined their grid spaces, the race director will post a time that the race will begin in reference to the total race time for the lobby.
5.7. Competitors are recommended to submit incidents of interest or concern to the race official immediately following the end of the race for review.
6.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
6.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
6.2. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the race leader has completed 75% race distance.
6.3. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
7.1. Competitors that finish in the top ten positions each race will receive points towards the VRR GP1 Driver's Championship, as well as the VRR GP1 Team's Championship.
7.1.1. Race winners will earn 10 points.
7.1.2. Second place will earn 8 points.
7.1.3. Third place will earn 6 points.
7.1.4. Fourth place will earn 5 points.
7.1.5. Fifth place will earn 4 points.
7.1.6. Sixth place will earn 3 points.
7.1.7. Seventh place will earn 2 points.
7.1.8. Eighth place will earn 1 points.
7.1.9. Competitors that earn pole position will earn 1 bonus point.
7.1.10. Competitors that run the fastest lap of a race will earn 1 bonus point.
7.2. For competitors to be eligible to score points, they must complete 90% scheduled race distance.
7.3. In the instance that a race is abandoned before the halfway point has been reached by the race leader, no points will be awarded.
7.3.1. Races that are cancelled in this fashion will not be rescheduled.
7.4. In the instance that a race is stopped after the halfway mark, but before the race leader has reached the three-quarters mark of the race, only half points will be awarded.
7.5. Once the race leader completes 75% of the scheduled race distance, if the race is stopped, then full points will be awarded.
7.6. Race stoppages can occur based on repeated mass disconnections, server outages, or other serious hindrances that impede multiple competitors from being able to resume racing.
8.1. All competitors will start each race with 150 seconds of push to pass available to use throughout the race.
8.2. Push to pass cannot be used on the first lap of the race, or on the first lap after a safety car restart.
8.3. Competitors are permitted to use push to pass as a defensive tool if engaged in a battle with another competitor.
8.4. Competitors are permitted to use push to pass as a mechanism to avoid being lapped by cars on the lead lap, as long as they are not already one lap behind the leader.
8.5. No limit will be placed on how much a competitor can use push to pass on any individual lap outside of the laps that fall under 8.2.
8.6. In the event that a race is restarted, 1 second of push to pass will be returned to all competitors per every full mile left in the race, rounded down to the nearest measure of 10.
9.1. The room mode for VRR Samsung GP1 Championship events will be set to "Practice/Race".
9.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR GP1 Championship Season 1 Round 1 - Brazilian GP".
9.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
9.4. The starting procedure for each event will be a standing start to start the formation lap.
9.5. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
9.6. Boost will not be utilized in any formal VRR championships.
9.7. Slipstream Strength will always be set to real for VRR championships.
9.8. Visible Damage will be turned on.
9.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
9.10. Tire wear will be set to normal wear, or x3.
9.11. Fuel Consumption will be set to normal, or x1.
9.12. Initial Fuel will be set to 100 liters.
9.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
9.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
9.15. Category of cars allowed in the lobby will be preset to no limit.
9.16. In game automatic Balance of Performance will be turned off due to VRR utilizing just the Super Formula cars for the championship.
9.16.1. All cars will be run to default power and weight, 639 BHP and 1,455 lbs.
9.17. Maximum Tire Rating will be be the softest racing compound, subject to change at each race weekend.
9.18. Minimum Tire Rating will be set to the next hardest compound as the maximum.
9.19. Ghosting During Race will be set to "None".
9.20. Shortcut Penalty will be set to "None".
9.21. Wall Collision Penalty will be set to "None".
9.22. Side Contact Penalty will be set to "None".
9.23. Correct Vehicle Course After Wall Collision will be turned off.
9.24. Replace Car at Course Out will be turned off.
9.25. Flag Rules will be turned off.
9.26. Countersteer Assist will not be allowed.
9.27. Active Stability Management will not be allowed.
9.28. Driving Line will not be allowed.
9.29. Traction Control will not be limited.
9.30. ABS will not be limited.
9.31. Auto Drive will not be allowed.

Rulebook Version 1.03 (24 September 2019)
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VRR GP1 Driver's Championship Standings
1st) TSR_JoeToGuy/11 pts. (1 pole)(1 win)
2nd) MisakiMagikku/8 pts.
3rd) VLX_CrazyJohn/7 pts. (1 FL)
4th) CWM_NoirAntares/5 pts.
5th) Diesel9817/4 pts.
6th) The-Flash05/3 pts.
7th) MRN3Drifter/2 pts.
8th) CFM_TetsuKobura/1 pt.
9th) BlackRose_Atomic/0 pts.
10th) AJHG1000/0 pts.
11th) CWM_StormPacer/0 pts.
12th) AShinySwablu/0 pts.
13th) kross_24/0 pts.

VRR GP1 Team's Championship Standings
1st) Above and Beyond Racing/12 pts.
2nd) TSR Sugar Rush Performance/11 pts. (1 pole)(1 win)
3rd) Virtual Endurance Racing Team/7 pts. (1 FL)
4th) Clockwork Motorsports/5 pts.
5th) Black Rose Racing/3 pts.
6th) Checkered Flag Motorsports/3 pts.
7th) Scuderia Rosa Nero/0 pts.
 
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Reserved for race reports.
 
Checkered Flag Motorsports is proud to reveal their 2019 competitors for the GP1 Championship.

#9: TetsuKobura
#10: MR3NDrifter

CFM Team reveal GP1.png

CFM GP1 Birds Eye Profile.jpg
 
Still looking for up to 4 more teams.
 
Two more teams will give us 16 cars. Hoping to have those slots filled before the season starts.
 
Come near, come near, because TSR is here! :cheers:

Teamname: TSR Sugar Rush Performance
Engine: Honda
Sponsorship: Ben&Jerry's
Tires: TBA

Drivers:
TSR_JoeToGuy
TSR_Waike

Prefered numbers are 27 & 28
 
Come near, come near, because TSR is here! :cheers:

Teamname: TSR Sugar Rush Performance
Engine: Honda
Sponsorship: Ben&Jerry's
Tires: TBA

Drivers:
TSR_JoeToGuy
TSR_Waike

Prefered numbers are 27 & 28
Numbers for your team will be 11 and 12, with 50 and 51 being used as numbers for substitute drivers when needed.
 
Still open to more teams joining the fold as well as pursuing a broadcaster for the season.
 
Calendar has been adjusted, removing the Pacific Grand Prix in favor of the new Belgian Grand Prix as the season finale. Race distances have also been included in the calendar, with races being 175 miles. Fuel saving will be a required element of the Grands Prix, but it will be within reasonable levels to permit varying strategies.
 
Looking to finalize all of the team entries by this Saturday. Still need 1 team to ensure a full grid for the season, but otherwise we are ready to get to racing.
 
Yes I'm interested, what day of the week is this being run on?also when is the start? I'll ask @Arielsharon tonight and get back to you.

Races are run on Saturdays, you can find all event timing under the Race Day Procedure spoiler. The schedule is the very first spoiler and mostly follows a 2 weeks on 1 off pattern. The first race is Saturday September 7th, about a week and a half away from now.
 
Yes I'm interested, what day of the week is this being run on?also when is the start? I'll ask @Arielsharon tonight and get back to you.
As already posted, all necessary information can be found in the first post to the thread, including registration requirements.
 
Didnt realise it was a saturday and I'll struggle to get back from football in time for most races sorry guys and good luck with the season let me know about the next one 👍
 
Start of the season is this weekend, so let's get down to business. First things first, a couple of announcements.
1) Due to us not having a full grid of teams, wildcard entries are now possible. Teams may be able to submit a third car for races using one of their reserve numbers. Drivers without a team will also be permitted to race under the new wildcard status. However, wildcard entries will be unable to score points towards any of the available championship standings. Drivers running without a team entry will be assigned independent numbers, starting with #22.
2) A reminder that refueling is illegal during every race this season. Fuel saving is going to be a requirement. Drivers that have been caught refueling will suffer an automatic 2 lap penalty.
3) Teams that need to use a reserve driver must confirm so by Friday, September 6th, at 10:00 p.m. Eastern U.S. time.

That said, who's ready for some Grand Prix racing? First open wheel series we've done in over a year.
Tire Options: RSS, RS
Qualifying Track Time: TBA
Race Track Time: 13:45

Black Rose Racing/Ferrari (Honda)/Bridgestone/Tissot
#0:
BlackRose_Atomic (USA)
#41: The-Flash05 (NZL)
Virtual Endurance Racing Team/Mercedes (Toyota)/Bridgestone/Volton
#3:
VLX_CrazyJohn (GRE)
#42: AShinySwablu (TBD)
Clockwork Motorsports/Toyota (Toyota)/Michelin/Superdry Sport
#5:
CWM_NoirAntares (PHI)
#6: CWM_StormPacer (ENG)
Above and Beyond Racing/Toyota (Toyota)/Bridgestone/PlayStation
#7:
Diesel9817 (ENG)
#8: MisakiMagikku (DEU)
Checkered Flag Motorsports/Ferrari (Honda)/Michelin/Thrustmaster
#9:
CFM_TetsuKobura (USA)
#10: MRN3Drifter (AUS)
TSR Sugar Rush Performance/Honda (Honda)/TBD/Ben & Jerry's
#11:
TSR_JoeToGuy (ENG)
#50: TSR_Ryan03 (TBD)
Scuderia Rosa Nero/Ferrari (Honda)/Bridgestone/Coca-Cola
#14:
kross_24 (PRC)
#15: AJHG1000 (MEX)
 
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Yeet (as long as nothing random comes up)
 
TSR_Ryan03 will replace my seat for Round 1 as I can't make it.
 
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Above and Beyond Racing will be there as well. Numbers will be #7 for Diesel9817 and #8 for me.
Just making sure we're not being penalized for running the wrong numbers (;

Looking forward to tomorrow!
 
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