As a regular viewer of GTPlanet, I had often seen posts around GTPlanet with Gran Turismo fans insisting that all cars should be detailed and "Standard" cars should be left out in Gran Turismo 6 when it was about to be launched. Our wishes was granted later, in the form of Gran Turismo Sport, wheret all cars now had functioning interiors and all cars were graphically improved. However, the car list was chopped from 1000~ to around 200. Over-the-air updates added more cars on the way and GT Sport is now no longer an immature title as it was at launch. However, I wonder what would happened if the development team chose to prioritize quantity over quality. Polyphony themselves have claimed that it took more than 3 months to make ONE premium car for Gran Turismo Sport. At the same time, they claimed that it took a month to make one car for Gran Turismo 4, and it took one day to make one car for Gran Turismo 2. Considering that it took 1 month to create a Standard car in GT4 back in 2002, it might take even less time now, PD having access to better 3D modeling software and more manpower. With that being said, I would say that Gran Turismo could have attained much more if they went for quantity over quality. Remember that GT5 was delayed 3 times simply to make time to make more Premium cars, and even then, 2 cars were left as Standard cars as PD was unable to detail those cars in time. Imagine if Gran Turismo 7 existed, and had every vehicle returning from GT2, GT4, and more. They might even add new cars to the mix. All this is possible when you forgo quality for quantity. Of course, it isn't entirely positive(they might spend more time trying to find which Miata variant is left out than to add a TVR Tasmin, for example), but at least it will serve GT better, in that it might be able to make GT different from other sims in terms of broadth and enable it to have a unique selling point. What's your opinion; was Kazunori's decision of "Quality over Quantity" a right decision for Gran Turismo?