Weird combinations in attract demo

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The street cars on rally course scenario happens pretty frequently for me. The attract algorithm must be totally random. It was like this in GT5 as well. Fortunately you can hit R1 to skip to the next demo. I watch these frequently between races when I'm hanging out. They are tunable as well for duration etc.
 
Not GT6, but I remember seeing a video online from the NTSC version of GT3, which had a replay video of one of the fictional F1 cars racing against a Mini at Grand Valley. It was unlocked after completing a certain percentage of the game, I believe.
 
The Ferrari 330 P4 against classic cars. It actually lapped the old Fiat 500 during the demo at a race at Deep Forest. The race also featured the VW Sambabus.

Truth be told I love the demos. I miss b-spec because of the spectator factor. I enjoy racing so much that even fake racing is entertaining at times.
 
Not GT6, but I remember seeing a video online from the NTSC version of GT3, which had a replay video of one of the fictional F1 cars racing against a Mini at Grand Valley. It was unlocked after completing a certain percentage of the game, I believe.
I believe that was an actual challenge in GT3 if my memory serves me correct.
 
Attract demo?

http://en.wikipedia.org/wiki/Glossary_of_video_game_terms#A

Also known as display mode or show mode, attract mode is a pre-recorded demonstration of a video game that is displayed when the game is not being played.[1] Originally built into arcade games, the main purpose of the attract mode is to entice passers-by to play the game.[1] It usually displays the game's title screen, the game's story (if it has one), its high score list, sweepstakes (on some games) and the message "Game Over" or "Insert Coin" over or in addition to a computer-controlled demonstration of gameplay. In Atari home video games of the 1970s and 1980s, the term attract mode was sometimes used to denote a simple screensaver that slowly cycled the display colors to prevent phosphor burn-in while the game was not being played. Attract modes demonstrating gameplay are common in current home video games.
Attract mode is not only found in arcade games, but in most coin-operated games like pinball machines, stacker machines and lots of other games.Cocktail arcade machines on which the screen flips its orientation for each player's turn in two-player games traditionally have the screen's orientation in player 1's favour for the attract mode.
 
I got a demo featuring a '69 Camaro Race Car, A Cobra, Jay Leno Toronado, and other classic muscle cars around Willow Springs.
 
Today I got something completely different.

It was Silverstone Stowe. The "hero" car was a Tesla Model S. The opponents are, out of nowhere, X-BOW R and Impreza WRC 2008. :eek:
 
I got a demo featuring a '69 Camaro Race Car, A Cobra, Jay Leno Toronado, and other classic muscle cars around Willow Springs.
This one always frustrates me because of the awful gearing on the American muscle cars. All you can hear is them bouncing off the limiter at 125 mph. Just stupid, especially for the racecars.
 
I got another attract demo this time, a premium japanese cars and a Subaru Impreza WRC.
 
This one always frustrates me because of the awful gearing on the American muscle cars. All you can hear is them bouncing off the limiter at 125 mph. Just stupid, especially for the racecars.
This also frustrates me.

If they made duplicate versions of muscle cars with different ratios, i would probably be OK with that. Some of them were quite long if I remember correctly.
 
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