Welp. Someone has to say it.... (AI thread)

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This build of GT5 boasted the Tokyo track with a few cars, such as the Mercedes SLS, the Ferrari 458, the Toyota FT-86 Concept, the Subaru WRX STi, and one other I'm forgetting. On the track we only had a meager two minutes, or so. It was barely any time to do anything, let alone pass enough of the aggressive A.I., which now holds grudges. At one point during a race with my Ferrari, a yellow Lamborghini LP560-4 decided it'd be funny to ram into me from behind during a turn, side swipe me, and then stick to my door like a magnet, not allowing me to straighten out. Sheesh. To be honest, the magnetization seemed more like a hiccup than an intentenional A.I. trait, but either way, I did notice that the A.I. does behave differently here than Prologue. And to be fair, I did accidentally hit that Lambo earlier on when he braked during a little corner I normally coast through.

I didn't see many cars following the same line anymore, as I spotted numerous A.I. drivers going a bit too left, too right, having the rear get squirly, and even grazing a wall. The physics felt a bit tighter than Gran Turismo 5 Prologue, which is pretty damn impressive. As a result, cars feel more planted and their weight more apparent, allowing you to perform with more precision, even with a controller. That weight can also be felt when slamming into walls, as your car no longer bounces off of them like a toy.
 
Hello everybody

First, sorry if it has been already posted but I made a little search on the forum and I did not see anything close to this thread.

I really like GT, I discovered the game the day of its release on PS1 and then played to the following except Prologue. We all know the quality of the game but also it's major default: Artificial Intelligence.

When the 4th came out, I thought this problem would be resolved because it could use all the potential of the PS2. On the contrary, it was a huge disappointment but as a fan I dealt with it and finished the game at 98,4%.

I have a lot of concerns toward artificial intelligence. The game wants to be as realistic as possible but seeing cars stuck on a railway, getting penalties when a car is touching, it's kind of weird.

I really don't understand why the game is designed like that. I haven't touched video games for a long time but if I recall correctly, I remember seeing video games with a true AI.

This must be particularly to on what we used to call "next-gen" console thanks to their performance.

Anyway my question is:

in GT5, do you think we will have an AI we deserve for a PS3? Or will it be the same ****? I've heard their will be multi-player which is great but among the video posted from demos, did someone notice cars the same railway?

Finally, what do think about this issue? It kind of "break the halo of GT" a bit no?
 
I think the real potential of the now online-enabled GT games is and will be multiplayer. That's where I have the most fun anyways. :)
 
At the risk of repeating myself - any game you've seen which features "true AI" is either really clever trickery/level design that looks intelligent or a chess game. Even in the realms of science they require whole buildings full of powerful computers, all networked together to simulate the intelligence of a small bundle of rat neurons. Trust me on this - there's no such thing as Artificial intelligence, yet and certainly not in a game.

This said PD have, historically, been particularly bad at faking it, in comparison to most other driving game producers.
 
^Pent, I think its widely acknowledged that there is an alternative definition of AI for computer games, so you don't really need to keep pointing that out ;)

How else would you refer to AI in games? Technically speaking it is AI, just not a very advanced type with little evidence of "intelligence" (whatever that may be defined as). All AI is trickery, the point is to trick humans, not to actually be intelligent - then it wouldn't be "artificial" would it?

Oh, and I realise the "artificial" bit is meant to mean the creation of intelligence unnaturally, but what I was getting at is the very, very vague line between what we define as intelligent and what we would define as artificial. If an AI could think for itself without any input from a human (or any other "intelligent" organism") then I would probably consider it to have "intelligence" rather than "artificial intelligence".
 
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^Pent, I think its widely acknowledged that there is an alternative definition of AI for computer games, so you don't really need to keep pointing that out ;)

How else would you refer to AI in games? Technically speaking it is AI, just not a very advanced type with little evidence of "intelligence" (whatever that may be defined as). All AI is trickery, the point is to trick humans, not to actually be intelligent - then it wouldn't be "artificial" would it?
Indeed. Let's not argue over semantics here, okay? :p Because we have plenty of topics to argue over already! :O
 
Well, I'm not here to discuss what is AI, what is neural networks or anything like that. I just want a true challenge when racing against the computer, which leads me to tekken 5 for psp (DR), I didn't played it much, but I've seen friends of mine playing against "ghosts", these ghosts are artificial representations of the habits and style of the good players worldwide. I hope something similar show up in the full game.
 
I suppose I'll go ahead and throw something up on yet another A.I. thread...

I've raced dozens of racing games. Even vaunted, heralded PC games have A.I. that flops somewhere. However, they're all very similar. They all have bots that follow the racing line, that may not get out of your way, and that act like brain dead children at points. Just like Prologue.

In fact, when I went from racing online, with people who weren't idiots, the Prologue bots drove amazingly like they did.

Oh, except instead of two or four people online, there were 15 of them. Much more enjoyable than an empty track if you ask me.
 
Yeah, I don't want to argue on the semantics...I was just thinking on challenge, there are plenty of games that adapt to the player and I was just pointing that with a supposedly powerful PS3, it's more than possible.

Also I wonder why it's not taken into account. When you make a simulation, it has to be realistic. And with cars on rails, it's far from realistic. It's just frustrating not to be able to understand why they can't at PD avoid the rail thingy.
 
Well prolouge saw a leap (although a small one in the direction of good A.I so they are working on it don't expect Grid A.I but something close
 
Thank heaven, that's settled. Now we can move on to discussing why we don't have 3D trees with working reverse lights, wipers or horns that leave skid marks with variable weather...
 
Thank heaven, that's settled. Now we can move on to discussing why we don't have 3D trees with working reverse lights, wipers or horns that leave skid marks with variable weather...

You made me laugh so hard that beer came out my nose. That's wasted beer, damn you! :mad:
 
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