We've dropped from 100 tracks to 50!!!

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ive had a lot of exciting weekends lately so this weekend is a break
 
I certainly haven't :P

Nurburgring looks narrow enough most of the way, we don't need to add Canberra, it's a horrible circuit imo.
 
okay heres my idea.

The GPS network is available to anyone that wants to use it.

Maybe you have also seen earthviewer. (aka keyhole) If not, check out keyhole.com, they have the entire planet mapped out, from satellite, in 3D.

put that together with Gran Turismo, and we should be able to drive anywhere in the world.

well?
 
No, theres a difference between a map and a 3d polygon model created in the correct format to run in the game and then having all the required scripts for the AI and pit crew and anything else tham affects the race.
 
As a quick question relating to this topic, what do you think would justify as a "new track?" Do you think it means a different variation of a track, using one end of a track (like Smokey Mountain North and South in GT2), or two different tracks in two different locations, or what? But like I said, it can still be 100 or more technically.
 
No you can never turn a flat map image file into a fully 3d polygonal model and compress it into the correct format and then add scripts for tha AI to know what route to take and for cheering spectators. It's not happening at all unless we start getting 3d polygon maps of the world which a satelite can't do, because it can only create a to down perspective.
 
I think the pixels in the 'map the world' satillite images have pixels that are something like 15 feet across.

Wow, that would look fantastic...
 
We have satellites that can read a newspaper from space, the resolution of the images made publicly available wouldn't be a patch on the sort of maps that are feasible.

Also, if you used a satellite to take pictures of one location and do so repeatedly as the satellite orbited over the area, you'd probably get enough different angles to build a decent 3D model of the area.

Are we ever going to use this for gaming? Not for at least a decade (I'd say more but technology seems to race on exponentially these days).

As for GT7 and 8, they're slated for release in 2013 and 2016 respectively, assuming no one kills KY, buys PD or simply nukes the world. So, these release dates are subject to change without notification at any time, and are actually entirely false and should not be read by anyone.
 
No satelite can give an accurate 3d perspective, you might get an generaly accurate layound of the land ie theres a big round hill there and a small thin one there but you'll never get a good enough model from top down perspectives only and thats all a satelite can provide, evn if if could tilt to stay focused on that one spot as it orbits earth, it's still top down and other parts of earth get in the way at some point. It's a great idea but it will never work, not using satelites anyway.
 
Gee, this forum has degenerated into crap, hasn't it? I mean we start off having a nice conversation about the tracks and races in GT4 then we have a rant about satellites taking pics of GT8 for christ's sake and then the thought about nuking the world.

Oh and by the way. GT4-GT3 = 3 1/2 years. GT8 - GT4 = 4 so 4 x 3 1/2 = 14. 14 + 2004 = 2018.
 
As for GT7 and 8, they're slated for release in 2013 and 2016 respectively, assuming no one kills KY, buys PD or simply nukes the world. So, these release dates are subject to change without notification at any time, and are actually entirely false and should not be read by anyone.

Actually, according to "The Bible Code" the world will be nuked in 2006 (the hebrew year which I think runs from Oct 2005 - Oct 2006).

So GT4 will actuallly be the final game in the series and its very important that it comes out in November so that we all get a good year to play it before our ultimate demise:lol: :D :D :D
 
Originally posted by Polyphony001
Oh and by the way. GT4-GT3 = 3 1/2 years. GT8 - GT4 = 4 so 4 x 3 1/2 = 14. 14 + 2004 = 2018.

Originally posted by Eagle
these release dates are subject to change without notification at any time, and are actually entirely false and should not be read by anyone.

Tsk, tsk, you didn't read the clauses.

I only said satellites could provide enough for a decent 3D model, I didn't say it would be exactingly real.

Good news on the Apocalypse there though.
 
To "save" this topic, remember what I say about info on GT4. What do I say? I've said in the past: "the only people who know about Gran Turismo 4 is PD." GT4 has seen two E3s that I can recall, page after page of media coverage, lines of text and all the bandwidth fees that ensue, and of course, forum sites like this one. And if you ask me, it can be 50 tracks, 100 tracks, more/less than 50, or more/less than 100. Hell, GT4 can have 200 tracks! No one knows for sure. We'll have to await the retail copy. And no matter how many tracks we get, PD is going to be making TONS of money off of GT4. I can't translate into yen, but PD is going to be so rich that Kazunori can purchase two McLaren F1s with a buttload of options!

But in terms of tracks, I still think it can be technically 100 tracks, more or less.
 

but PD is going to be so rich that Kazunori can purchase two McLaren F1s with a buttload of options![/B]


With new GT40 (numbered 33 as I can recall), SL55 AMG (custom made edition), few Evo's, few 911's (Turbo, GT2 and GT3 included), few 350 Z's (including GT Racing version) nad God knows what elese, I seriously doubt he needs McLaren. If he would want it, he would get it. Money is certanlly not the problem for the Kaz.

Just to illustrate the revenue income of the gaming-relaed companies, sofware sales income looks like this (of course, it is a revenue in sales, doesn't know about the pure profit, but the picture you'll about to witness is just enough):

For selling JUST 390, 000 copies of Fight Night 2004, EA made a netto profit of 19,331,310 $ in last month. That is almost 20 million $.

Selling just a 40 000 copies of the game will earn like 2,000,000$ to publisher in revenue.

And now imagine the amount of money produced by 34 million copies of the game. By upper math, it is close to 2 billion $.

And don't forget that Kaz is a founder, president and probably big stake-holder of PD. And don't forget what GT series has done for PlayStation platform sale in history, for accesory and peripherals (just imagine worth of contract with Logitech and few million GT wheels already sold, and few millions that will be sold with GT4) and pure marketing.

I guess we're talking about the very serious money. And if one man has deseve it, than Kaz is that man. Best.
 
Lots of tracks is not necessarily a good idea.

Project Gotham Racing 1+2 had loads of tracks, but you got to a point were when you found a track you liked, unless you wrote it down, you'd forget where it was. Also, because there were so many tracks, only certain types of car could only race on certain tracks.

I'd like all the tracks to be accessable to every type of car.

Maybe an option to configure your own custom championship, with whatever cars on whatever tracks. You'd certainly get to use every track/car combination. Be nice to choose you opposition as well.:)
 
Originally posted by redhed17
...Maybe an option to configure your own custom championship, with whatever cars on whatever tracks. You'd certainly get to use every track/car combination. Be nice to choose you opposition as well.:)

Now that would be a cool idea. I can't see PD putting that in, as that would make the game almost endless, and after all they want you to buy the next installment.

It would be nice to see more tracks than in GT3, but as it's already been said, if you have too many then you'll only forget which ones you like and which you don't.

Thinking about it, 50 tracks = 200 in real terms, as you could drive it in both direction and mirrored as well.

Cheers

Jamie
 

Thinking about it, 50 tracks = 200 in real terms, as you could drive it in both direction and mirrored as well.[/B]


If the phuckn MIRRORED version would ever appear in GT series (which will never happen), I'd loose my trust in some things in life.

Hopefully, mirror will never happen.
 
Whats wrong with having mirrored tracks? If people want more tracks then it's a quick and easy way of putting more in, don't blame the game makers if you can't adopt to this kind of change.

Cheers

Jamie
 
Everything is wrong with mirrored tracks, and the pure suggestioning of it in GT is not serious.

But, then again, I'll not waste time and space for explaining why mirrored traks are not and can't be part of GT.

Just think about it, and you'll (hopefully) understand reasons for "contra". There are no "pro" reasons, not even the pure quantity of the tracks.
 
Originally posted by amar212
Everything is wrong with mirrored tracks, and the pure suggestioning of it in GT is not serious.

But, then again, I'll not waste time and space for explaining why mirrored traks are not and can't be part of GT.

Just think about it, and you'll (hopefully) understand reasons for "contra". There are no "pro" reasons, not even the pure quantity of the tracks.

Couldn't have said it better myself...

Mirrored isn't even worth calling a different track and in GT it's just *****
 
The more tracks the better,
Just as long as the majority are real world tracks, which afterall were designed to be raced on.

Sure a few of the city tracks makes a nice change, but not to many please, i mean 90degree corners all over the place just doesnt cut it against the real ebb and flow, ups and downs of real race tracks.
They may not look interesting like NYC but Ill take more real tracks anyday.
Like wise with the rally stages 5 tarmac and 5 dirt would be plenty, given the reverse options.
Fantasy Tracks, are a bit hit and miss also.
Some great like HSR, Grindleward, Redrock, Midfield, autum ring.
Some not so Like seattle, Tokyo (oh theres my anti city track bias creeping in),apricot hill, deep forest.

Of course not all real tracks are great, and im all for a bit of variety with the rally and city, just hoping we get upward of 15 decent real life tracks in GT4.
 
Originally posted by GTXLR

Fantasy Tracks, are a bit hit and miss also.
Some great like HSR, Grindleward, Redrock, Midfield, autum ring.
Some not so Like seattle, Tokyo (oh theres my anti city track bias creeping in),apricot hill, deep forest.

Seattle is great, Tokyo I never liked too much, Apricot hill is nice, but Deep Forest is one of my all time favourites in GT alongside Autumn Ring.
I think the GT fantasy tracks are in general some of the best fantasy tracks created - ever. I'd welcome them all back and seriously look forward to whatever they have conjured up for GT4.
 
Originally posted by amar212
Everything is wrong with mirrored tracks, and the pure suggestioning of it in GT is not serious.

But, then again, I'll not waste time and space for explaining why mirrored traks are not and can't be part of GT.

Just think about it, and you'll (hopefully) understand reasons for "contra". There are no "pro" reasons, not even the pure quantity of the tracks.

I'd like to hear why you think mirrored tracks are not worthy of this second rate driving game.

Cheers

Jamie
 
Originally posted by j8mie
I'd like to hear why you think mirrored tracks are not worthy of this second rate driving game.

Cheers

Jamie

In that case I'd like to know why you think this is a second rate driving game. And of course, what in you opinion, is a first rate driving game?
 
Originally posted by basje_1
In that case I'd like to know why you think this is a second rate driving game. And of course, what in you opinion, is a first rate driving game?

I can't put my finger on it. There's something just not right about GT3 (I can't comment on the others as I have never played them). A lack of a sense of speed when driving, braking seemed to arcady for my liking, and I never felt like the car was ever on the limit when going round a corner flat out. I never felt like the car was going to spin away from me and into the barrier.

I'm hoping that GT4 will be better and look forward to it's release. In all honstly I don't think anything will be as good as real driving. Just because a driver gets massive amount of feedback through the steering wheel and pedals.

But the closest I've come across was Grand Prix legends. But that had flaws in it, like all games. The NFS series is just a arcade racer, as was Ridge Racer.

Cheers

Jamie
 
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