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Canis Lunis 2 in Buzz Lightyear of Star Command (PS1).
Can’t believe I haven’t talked about this in here yet! Anyone who has played through this game will probably agree with this one because this one is easily the hardest in the entire game!
While every other level (besides the last) is very straightforward and involves you chasing the villain to the end and then fighting them, this one has a strange twist that no other level has. At the start of the level, Wirewolf will run away from you at a very high speed and then the doors will close behind him and you cannot go any further. That said, in order to go further, it requires you to kill all the enemies in the room and you have to do it before a bomb behind the door goes off. This has to be done multiple times throughout the level before you eventually face Wirewolf in the end.
Okay, for starters, Commander Nebula makes no mention of having to kill all the enemies in order to progress. In fact theirs no mention in the entire game or even the instruction booklet that you’re supposed to do this, so new players are bound to be unaware of this because lord knows I was when I first tried it. Not only that, but it’s easily the longest, hardest, and most tedious level in the whole game and it requires you to be pretty on point with your blaster when killing enemies. Making matters even worse, despite the game having a good variety of weapons, only 2 of them are actually usable here for some reason and while better than the standard issue laser, they’re not the greatest.
I don’t mind having a level that kind of deviates from the rest because they can be fun when done right, Canis Lunis 1 and Bathyos being an example of this within this very game. However, this one, while doable, is just absurd because it is noticeably more difficult than any other level in the game despite not being the last, it’s confusing if you don’t already know it and it just goes on too long compared to the rest. It only gets worse when you want to do the time trial and pick up XR’s pieces and I have only ever done this on cadet difficulty, I shutter as to what it would be like on Ranger.
Yet, go figure, directly after that you face Zurg on Planet Z, the main antagonist and what Commander Nebula calls “The Big One”, but his level plays out like every other one in the game and not anywhere close to what Canis Lunis 2 throws at you. And then fittingly, the very last level you have a huge boss fight with him and while challenging, it’s still not as hard as Canis Lunis 2. If Zurg’s level on Planet Z played out like Canis Lunis 2 did, I would probably be a lot more forgiving of this since he’s the main antagonist and is supposed to be harder than the rest, but giving this to anybody other than him just doesn’t make sense. It’s a strange choice by the developers in my opinion and one that I think is a huge mistake on their part.
Can’t believe I haven’t talked about this in here yet! Anyone who has played through this game will probably agree with this one because this one is easily the hardest in the entire game!
While every other level (besides the last) is very straightforward and involves you chasing the villain to the end and then fighting them, this one has a strange twist that no other level has. At the start of the level, Wirewolf will run away from you at a very high speed and then the doors will close behind him and you cannot go any further. That said, in order to go further, it requires you to kill all the enemies in the room and you have to do it before a bomb behind the door goes off. This has to be done multiple times throughout the level before you eventually face Wirewolf in the end.
Okay, for starters, Commander Nebula makes no mention of having to kill all the enemies in order to progress. In fact theirs no mention in the entire game or even the instruction booklet that you’re supposed to do this, so new players are bound to be unaware of this because lord knows I was when I first tried it. Not only that, but it’s easily the longest, hardest, and most tedious level in the whole game and it requires you to be pretty on point with your blaster when killing enemies. Making matters even worse, despite the game having a good variety of weapons, only 2 of them are actually usable here for some reason and while better than the standard issue laser, they’re not the greatest.
I don’t mind having a level that kind of deviates from the rest because they can be fun when done right, Canis Lunis 1 and Bathyos being an example of this within this very game. However, this one, while doable, is just absurd because it is noticeably more difficult than any other level in the game despite not being the last, it’s confusing if you don’t already know it and it just goes on too long compared to the rest. It only gets worse when you want to do the time trial and pick up XR’s pieces and I have only ever done this on cadet difficulty, I shutter as to what it would be like on Ranger.
Yet, go figure, directly after that you face Zurg on Planet Z, the main antagonist and what Commander Nebula calls “The Big One”, but his level plays out like every other one in the game and not anywhere close to what Canis Lunis 2 throws at you. And then fittingly, the very last level you have a huge boss fight with him and while challenging, it’s still not as hard as Canis Lunis 2. If Zurg’s level on Planet Z played out like Canis Lunis 2 did, I would probably be a lot more forgiving of this since he’s the main antagonist and is supposed to be harder than the rest, but giving this to anybody other than him just doesn’t make sense. It’s a strange choice by the developers in my opinion and one that I think is a huge mistake on their part.
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