- 4,295
- Connecticut
- Ridley-X4
Assuming all GT-original courses from GT5-onwards (i.e. when online play became far more commonplace for the series) returned in a future game that also included a Sport Mode analogue, what do you think would be the worst courses and why? And how would you propose to fix their issues? For example, I know that Tokyo Expressway isn't great in Sport Mode because of its lack of run-off area - which is a shame since it's very pretty and can be fun to drive otherwise. My other likely picks would probably be other tight city courses, including Madrid and London.
Regardless of what your picks were, here were some solutions I came up with:
-Remove these courses from Sport Mode rotation, but leave them available for Lobbies, the campaign (GT League or otherwise), and Single Races. Or let them into competitive modes where it's asynchronous, like a Drift Trial or Time Attack sort of mode.
-Slightly modify them to have a run-off of some sort - though for the city courses, I suppose this could be tricky. Perhaps a city park or lawn? I'd personally advise taking a look at what real-world street circuits do in this regard.
-Keep them in Sport Mode, but limit the field to the classic GT quantity of six racers on the grid.
Regardless of what your picks were, here were some solutions I came up with:
-Remove these courses from Sport Mode rotation, but leave them available for Lobbies, the campaign (GT League or otherwise), and Single Races. Or let them into competitive modes where it's asynchronous, like a Drift Trial or Time Attack sort of mode.
-Slightly modify them to have a run-off of some sort - though for the city courses, I suppose this could be tricky. Perhaps a city park or lawn? I'd personally advise taking a look at what real-world street circuits do in this regard.
-Keep them in Sport Mode, but limit the field to the classic GT quantity of six racers on the grid.