What are your Expectations/Speculations for GT 5's Online Implamentation?

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Let's be honest here. GT prologues online is absolutely terrible. It's "hey guys, I just bought something called a PS2 Network adapter, you wanna try out this new on the line gaming":dopey: This is how "online" prologue is.

But let's talk about GT 5. What kinds of features and modes do you want/are expecting? What would disappoint you and more importantly what would make you really happy?

For me I have HIGH expectations for GT 5's online and these are the features I'd like to see. I won't bother listing "no lag" because that's obvious.

- in race voice chat
- private races ( and a plethora of options to create any kind of race I want )
- matchmaking races and a party system. Keep me and my friends together no matter what.
- EXTENSIVE leader boards ( shows what assists were used, downloadable Ghosts ect )
- I hope we can buy/sell and gift cars
- YouTube support at a minumum of 720p 30fps
- a menu and interface that doesn't drive me crazy
- I hope they have a proximity system for the voice chat where you can only talk to/hear the cars closest to you. 16 people all jabbering away at the same time would not be fun IMO.
- If there is a livery editor I hope there are ways we can trade/sell/look at each other liveries.
- If we are able to create race types that aren't preset in the game by default that would be great aswell.


This is honestly the area of the game I'm MOST concerned about. There' s no point in worrying about the Graphics, Gameplay or if we'll have enough cars.

GT 4's disappearing online trick really pissed me off and prologue.... don't get me started. I'm praying that # 5 will usher in a new era of GREAT Online Gran Turismo 👍
 
My expectations would be what PD "leaked" on their website...about private rooms and all.

I really hope that voicechat will be there as well.....or maybe I don't - what with all the punters and all.
 
Although I dont play online much, your points all seem relative and constructive. The only thing I would have to take issue with is the voice chat, perhaps it is possible to assign channels to certain cars and drivers?

Otherwise, everything you suggested would make GT5's online experience much better, and I no doubt would spend much more time online. The main thing that annoys me in GT5P is the load times. It takes ages to get into a race, and then some 'genus' turns his PS3 off because he's at the back of the field. But, there is not alot PD can do about this.

It is my understanding that when playing online in GT5P, you have a host. Doe's this host act like a server for all the other players? If so, would it not be better to provide a dedicated server for online play, perhaps this would eliminate the quiters?
 
private rooms.
voice chat.

i'd be happy with that for now....

i would love the ability to create your own teams/clans and use livery editor to make ur team a custom livery so they could be recognised...

but as mentioned, id be happy with just the private rooms and voice chat for now


p.s i would like an option for making your own championship, or a seperate way of being able to keep records of your private races i.e how many wins/points you have over your friend
 
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I think the most important thing is that they sort out the damn penalty system, it's just not worth playing online when some half-wit crashes into you & you get a penalty.

Voice chat...not really bothered to be honest but I suppose you should have the option.
 
My expectations are low. In regards to the party system/party chat - isn't this a problem with ps3 in general and not just with GT5? Maybe a firmware update has fixed this that i'm not aware of? All i know is on 360 you create a party with voicechat "outside the game" and it integrates into all multi-player games that are party based. If this hasn't been added to the ps3 already, and it's coming in the future, I can't see poly writing their own framework for doing this.

Personally I've had a better online racing experience with the first Motogp on Xbox 1 in 2002 than Gran Turismo Prologue. I know it's only a "demo" but there is so much wrong. If feels like a single player game that has been hacked to run online using "Hamachi" or something similar. Matchmaking alone is hugely complex to get right, and so easy to do badly. Polyphony have practically no online experience, and if this was a new development company I would have more faith in at least giving them a chance to get it right. Poly have a proven track record of avoiding online. And I can understand why - they are perfectionists, and online is tough to do right, think of all the issues..

- matching you up with people in your country/continent
- handling of laggy players
- collision physics between online cars
- Punishments for aggressive driving
- nudging and bumping
- wall boosting
- griefers
- track exploits
- blocking people overtaking
- player feedback
- the fact that anyone can have as many PSN accounts as they want - lack of responsibility - something LIVE has over PSN.

There is a lot of testing and work that needs done to make this all as bullet proof as possible, and there hasn't been a whisper of it, all we have is Prologue and a powerpoint presentation as evidence of their online progress.

I just can't see them implementing something gob-smacking when there are so many other grey areas of the game that need filled out before December. I had goosebumps like everyone else when I saw the first video including damage/rally/nascar, but guess what - it was a target render as usual.

I think Livery editing/trade options are all wishful thinking at this stage of development. (Along with weather/conditions/night cycle/full nascar/decent damage) It's unlikely any of it is going to happen, there are only so many man hours.

Maybe TGS will reveal all.
 
Excellent post by the OP because this is pretty much what I want.

I also agree with the OP that the online side is what concerns me. Everything else about GT5 im very confident of. Still I heard Kaz once say that to reach 100% of his GT vision we would need broadband connections 20x faster. So with this in mind I feel PD realises the important of online gaming.

What I hope to see online is PD clamp down on the cheaters, glitchers. For instance last night I returned to hotlapping around Daytona Road course on GT5P and I was mortified with the cheating going on. I sincerely hope PD fix any glitches that racers are exploiting and they also remove their laptimes.

Since i've been racing online I cannot think of one game that hasn't been ruined by cheaters. For example the leaderboards on FM2 are now a joke especially in A-D class.

I will just add that when me and my friends race online or hotlap on GT5P we have our Xbox 360s switched on so we can talk to one another. I do not want to pay MS another £40 so I can't talk to my friends on GT5!!
 
A robust online can be a dual edged sword when it comes to cheating. It allows for all kinds of creative cheating but it also allows for easier detection of cheats.

Your example of Forza 2 is a good one. There were plenty of online cheats ( leaderboard cheats, money cheats ect ) but that was a long time ago and things have been almost entirely fixed for a long long time.

For example, a robust leaderboard allows for downloadable ghosts. So anyone can literally download a ghost ( to try to beat it ) and if they are cheating it's immediately detectable and deleted shortly thereafter.

Imagine a less robust leaderboard that doesn't allow downloadable ghosts - you just see their time and ranking with no way of knowing if they achieved their time honestly or not.

The more feature rich GT5's online is the better. I'm prepared for a bit of disappointment due to Polyphony's lack of experience in this area. But I'm also just as prepared for them to blow me away with an amazing online experience:tup:
 
I license system that tracks your online play.

-Races won/lost
-Avg. finish
-DNF %
-Record what type of driver you are (Dirty, clean racer)
- - Have this be shown before each race so you know who to look out for and who to avoid on the track.
-Separate classes/ races for the Elite
 
I license system that tracks your online play.

-Races won/lost
-Avg. finish
-DNF %
-Record what type of driver you are (Dirty, clean racer)
- - Have this be shown before each race so you know who to look out for and who to avoid on the track.
-Separate classes/ races for the Elite

You get all that in NFS:Shift.

A count on how many times the front of your car has hit another car could show up all the idiots online.
 
You get all that in NFS:Shift.

A count on how many times the front of your car has hit another car could show up all the idiots online.

I did steal some ideas from Shift and Forza. Mainly cause they are good ideas and I want them in my game.
 
A vote kick or host kick (or better yet both) option.

When you can get a private race, great, but for the rest of the time somehow to handle idiots would be appreciated and teach the idiots a lesson.

If you are in a room of 15 idiots who all want to play demo derby, then you are the odd one out and should just leave.

But if 12 of you want to race clean and 4 idiots are screwing it up, I hope there is someway to remove those 4.

I am sure it would be abused sometimes booting people, but overall I think it would be great and force people to shape up or keep booted.
 
Well everything is about covered but what i would really like to see are shortcut penalties for both online races or single player time trials that get uploaded online if you place first overall in a specific car.
 
Although I dont play online much, your points all seem relative and constructive. The only thing I would have to take issue with is the voice chat, perhaps it is possible to assign channels to certain cars and drivers?

What the heck? We don't have voice chat in GT5p? Now that BLOWS. I am still trying to get past the A Class, so I haven't gone online yet. But no chatting? Serious?

some 'genus' turns his PS3 off because he's at the back of the field. But, there is not alot PD can do about this.

They could at least do host migration.
 
I hope you are just kidding amar :confused:

Please tell me that you are kidding...

I just said what I want :D

I do not care about anything online-related except those two.

Everything else is just resource-waste in my book.

However, that is just me :)
 
Obviously I would like flawless online performance, one thing I would quite like though would be different game modes. For example, like a tag team race like the one in Fast and Furious on one of the main straights you have to race down get your braking and turn right and then when you cross the line again your team mate can set off. Just an idea :)
 
Your example of Forza 2 is a good one. There were plenty of online cheats ( leaderboard cheats, money cheats ect ) but that was a long time ago and things have been almost entirely fixed for a long long time.

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You are joking. The cheating that is currently going on is the worst I have seen for the simple reason Turn 10 aren't that bothered by the FM2 scoreboards because they are concentrating on FM3.

Here is what they are doing and some are from respectable teams!

They create a private room and then the hotlapper who is in say a C class Renault 5 turbo is being slammed into by someone who has a much faster car just before the start line. This obviously gives them a boost of extra speed. If this isn't bad enough what they are then doing is they have a faster car in front so they can draft to gain extra speed. The combination of both is obviously resulting in much faster laptimes.

On a slightly different topic but I cannot believe some people aren't bothered about playing GT5 online. The days of only playing offline are well and truly over. Im fortunate because I used to play online towards the latter days of my PS2 but I also used the Xbox 360 as a stop gap between the PS2/PS3. Since the Xbox 360 I have enjoyed the wonderful gaming world of online play with the likes of COD 4, Forza 2 filling many hrs. Obviously some members haven't much experience of online play and have stuck with GT4 until GT5 comes out. Trust me when I say once you get into online gaming you will find it completely addictive. I know marriages that have ended since online gaming took off!!

In my opinion those who have no interest in playing GT5 online will only recieve 50% of what GT5 offers. Polyphony Digital realise the importance of online gaming so why can't some of the members on here.

I would really appreciate an answer why some don't plan on playing GT5 online? Im assuming that those who are saying this did not own an Xbox 360 and have remained loyal to the PS2 until the PS3 was released. Im also assuming some of these people continue to play GT4 until GT5 is out. If this is the case then my word you seem stuck in a timewarp. You need to move with the times because online gaming is the future. Soon we shall have games that only consist of mulitplayer content and even consoles will be the thing of the past. In the future you won't even own a console and all you will have is a little box that consists of an ethernet port and a controller!!
 
You are joking. The cheating that is currently going on is the worst I have seen for the simple reason Turn 10 aren't that bothered by the FM2 scoreboards because they are concentrating on FM3.

Here is what they are doing and some are from respectable teams!

They create a private room and then the hotlapper who is in say a C class Renault 5 turbo is being slammed into by someone who has a much faster car just before the start line. This obviously gives them a boost of extra speed. If this isn't bad enough what they are then doing is they have a faster car in front so they can draft to gain extra speed. The combination of both is obviously resulting in much faster laptimes.

I'm not saying there is no cheating but you make it sound so much worse than it is.

Could you provide even one example so I could go and check it out?

List either a Hot Lap or Time Trial track and the associated XBL gamertag. I'd like to go and download their ghost AND watch the replay. What you are describing I have never personally seen with my own eyes and is a very easy thing to check.
 
I'm not saying there is no cheating but you make it sound so much worse than it is.

Could you provide even one example so I could go and check it out?

List either a Hot Lap or Time Trial track and the associated XBL gamertag. I'd like to go and download their ghost AND watch the replay. What you are describing I have never personally seen with my own eyes and is a very easy thing to check.

This was discussed on the forza forums incase you don't believe me.

http://forums.forzamotorsport.net/forums/1/2834641/ShowThread.aspx

You won't always see this on the replays because the bumping is done before the lap commences and of course replays only show what happens after you start the lap.
 
This was discussed on the forza forums incase you don't believe me.

http://forums.forzamotorsport.net/forums/1/2834641/ShowThread.aspx

You won't always see this on the replays because the bumping is done before the lap commences and of course replays only show what happens after you start the lap.

Oh, I'm not saying I don't believe you. Cheating happens in every game I'm disagreeing with you saying that the cheating in Forza 2 is "the worst you have seen." The truth is that it's harder to cheat in Forza than practically any other game.

What you describe isn't even possible for Time Trials and in Forza 3 drafting of any kind will uncertify your time. Problem solved.

This is a good example you bring up as if GT 5 has a robust online experience it will actually do a good job in preventing cheating.

I hope GT 5 offers us the ability to download Ghosts from the leaderboard AND download and watch replays. It's exciting to see the best players in the word and it keeps people honest.

If the times just get posted to the leader board with no ghosts or replays, you're right, it will be very hard to ever trust them. They could be bumping and drafting each other around the track to 1st place and it wouldn't be detectable like it is in Forza.

I sincerely hope Polyphony does everything within their power to not allow cheating to ruin the online experience.
 
Forza???? I thought this was about GT5 online play.
 
I just said what I want :D

I do not care about anything online-related except those two.

Everything else is just resource-waste in my book.

However, that is just me :)

Okay...phew :) I just misunderstood your previous post.
I thought you meant these features wouldn't be in GT5.

I couldn't agree more. These two features, and I would be very happy :D
 
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