Well known double poster
- Windsor, Ontario, Canada
Visually I expect it to be the best on console. I expect the audio to be the worst in all of sim racing to continue the GT tradition.
This is way back on the first page of this thread but I found what I was talking about. Just wanted closure lol and it indeed can be used in the way I was thinking. It would be cool if they made use of it and flooded tracks with 3D vegetation based on the type of plant life that's in the area. The PS5 can probably take it.Fields full of 3D grass and flowers that respond realistically to wind would be nice. The current flat grass textures with some 2D blades here and there are really ugly and clash with the stuff on the track that recieve the special lighting treatment.
It was a while ago but wasn't there some kind of object autogen software that PD or Sony were working on? I don't remember the details but maybe that can be used in some way to fill in the really empty original tracks like Saint-Croix if they're going to make a return. Anyone know where that article is or what the software was called?
Cinematic angle tells me it's a replay. And this kind of effect can be achieved with SSR or a baked reflection. You can see how they did it in Forza 7 for example.We need more gameplay footage of different cars and cams before we can say it isn't in gameplay. The trailer footage showed it in the cockpit cam for the Carrera GT, but still need to confirm for gameplay footage. It should be doable especially since they're already disabling certain objects from being ray-traced on the exterior body to save resources.
Cinematic angle tells me it's a replay. And this kind of effect can be achieved with SSR or a baked reflection. You can see how they did it in Forza 7 for example.
And Project Cars baked it for the center console screen as well.
So it can be done with old tricks.
Yes, the limitations are obvious, but in the heat of action you won't notice that at all, but the difference will be 120 fps with no RT and 30 fps with RT/ That's the price you pay for those little knobs being reflected. Is it worth it?SSR wouldn't work for those angles on the instrument panel, nor would they warp the numbers like in the GTS image. The baked textures in your examples don't even look accurate and don't reflect the dynamically moving meters.
Yes, the limitations are obvious, but in the heat of action you won't notice that at all, but the difference will be 120 fps with no RT and 30 fps with RT/ That's the price you pay for those little knobs being reflected. Is it worth it?
Ehhhhh I'm not too sure about that one. Sure, a lot of the cars sound pretty accurate to their engines and real life counterparts and but they just lack character. Just watch a GTS comparison with literally any of the sims and you'll see how just okay GTS is.
To me the biggest concern isn't if the game have ray tracing or not but with the track textures,vegetation, sound of the cars, wheel animation and the way the driver grips the wheel, physics etc. all aspects that seems have remained the same as GT Sport (at least from what they showed in the trailers,maybe in the next months the game will look totally different i don't know)
I was expecting a real next gen Gran Turismo and they showed to us this...
Your minds fooling you. Go back and watch GTS footage. It’s a very significant downgrade on what was shown in this early GT7 footage.I agree. Even the low res blurry cockpit shadows are still there. And the environments.. still very low poly, blurry textures everywhere. I can't see a single thing in those environments that can't be done on a PS4. I am willing to let all this go if they have an insane weather/time system in place, but somehow i doubt it.
Maybe the Unreal Engine 5 demo messed with my expectations. That kind of tech could mean insane levels of detail for a non interactive environment like a racing game track. If the PS5 is capable of that you'd think PD would be the on it already. Yeah it will look better than GTS and improve until release, but the visuals are a massive disappointment so far.
Your minds fooling you. Go back and watch GTS footage. It’s a very significant downgrade on what was shown in this early GT7 footage.
As expected, the lighting, is on a whole other level. If you take a close look at the trailer there is also a significant upgrade in trackside foliage/furniture density. All presented with far higher resolution textures.
These fine details and polishing are the final area of work for any game. PD need to see what overhead they have while running at 4K/60 with (possible) dynamic lighting/weather. It will be far more beneficial to retain current asset quality. But ramp up effects like motion blur, DoF, particle effects, to get a realistic, filmic, look.
The old GTS Nurburgring launch trailer was clearly in an unfinished (by years) state. The GT7 trailer shows higher resolution trackside textures and rock formations. Just take a look at the overhead shot with the Trial Mountain logo for a start. Or when the Mazda closes on the 917 and comes over the brow to the left hander. In GTS all those grass textures would be like the one you posted above. These are some of the first things I looked out for as they’re a big bug bear in GTS. They’re hard to spot with YouTube compression and the speed.It's hard to compare the track detail and density if you're not comparing the same track. Higher resolution textures? look at the pic a few posts above...
That just looks bad. Just like that nurburgring section from when GTS was revealed. Why do they keep showing that?
Not really seeing the difference in vegetation, spectators look the same also. I'm not denying the lighting improvement thanks to ray tracing, but if everything else is nearly identical then I just don't see that as a generational leap.
First impressions count, if this was supposed to be the best showcase of a next gen GT then it's very underwhelming so far.
I agree, usually that's what keeping video games to look completely realistic, usually they make everything too clean and shiny for real world.The big problem with GT sport and now GT7's graphics engine is that, although it does look very realistic, it looks way too clean for something like racing. The cars look like they haven't ever been touched after their production even older cars. They should make so that cars get dirty during the race or just add some dust/insect on the windshield that slowly increased during a race. Many racing games now do that including ACC. Along with that it's very important to have a good esthetic damage model because personnally, I'm a bit tired of racing indestructible polished to the nail cars.
Exactly, imo the sounds will be accurate, just very weak/muffled sounding compared to their real life counterparts.Ehhhhh I'm not too sure about that one. Sure, a lot of the cars sound pretty accurate to their engines and real life counterparts and but they just lack character. Just watch a GTS comparison with literally any of the sims and you'll see how just okay GTS is.