What course is closest to a "downhill" in this game?

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Cribanox
if any?

I looked around and couldn't find much new in GT5 as far as courses go. There doesn't really seem to be any course that can emulate a downhill or a togue battle style course, which I find really unfortunate and I really loved Enthusia's dragon course or whatever it was called.

I wanted to start to learn how to drift on a downhill with GT5 physics and my favorite cars. Why wouldn't PD include some kind of Point A - Point B style course? Its like they are ignoring this crowd on purpose.
 
I think Eiger Nordwand is pretty close. It is downhill and there is a decent amount of turns.

You can also try making a course using the Mt. Aso theme. It generates steep terrains most of the time.
 
I think Eiger Nordwand is pretty close. It is downhill and there is a decent amount of turns.

You can also try making a course using the Mt. Aso theme. It generates steep terrains most of the time.

I think Eiger Nordwand is uphill.
 
Of the in-game courses, I'd say Eiger Nordwand Short Track is the most similar to a touge, but even then it's extremely steep and the downhill section only has two pairs of hairpins before it begins going uphill again.

The closest you can get to a touge in this game is through the course maker. The Toscana theme at night simulates a touge better than the Eifel or Mt. Aso themes. Use a road width of -5 and keep generating and experimenting until you get a favourable course layout. You'll want to avoid having the course run straight into steep elevation changes; running alongside and parallel to hills will produce more realistic height elevation changes and manageable corners.

I've spent quite a lot of time making such courses, and I will be hosting ~460PP, Sports Hard lobbies online when PSN returns. If you play in the North American region, feel free to join if you see my lobby.
 
I'm not sure how a course can be just uphill or downhill unless it's point-to-point. Logic would suggest that any circuit would be equal parts uphill and downhill, because it has to come back around to where it started. If the elevation drops by 100 feet as you make your way around, at some point it has to go back up by 100 feet or else it won't finish where it started. The only way you could view it differently is if perhaps the downhill bits were gradual over the majority of the track and then the uphill parts were steep and short, in which case you'd be looking at uphill versus downhill as a measure of percentages of the circuit rather than of just how much elevation change.
 
There is an almost completely downhill snow stage that turns up in the special events. You climb up very rapidly, then it's downhill for the rest of the way. Theres a few nasty hairpins on it though.
 
There aren't any low speed courses in GT5. None at all. No sharp elevation changes anywhere. You need lots of power for every single course in the game.
 
if any?

I looked around and couldn't find much new in GT5 as far as courses go. There doesn't really seem to be any course that can emulate a downhill or a togue battle style course, which I find really unfortunate and I really loved Enthusia's dragon course or whatever it was called.

I wanted to start to learn how to drift on a downhill with GT5 physics and my favorite cars. Why wouldn't PD include some kind of Point A - Point B style course? Its like they are ignoring this crowd on purpose.

For that matter why wouldn't they create any events for the F1's other than a pure FGT event. There are F1's to buy but no-event to race them in!
 
Eiger Nordwand K trail has the most awesome downhill section of all time. try that, if dirt roads are OK with you.
 
I created a Toscana course in the course maker with both an elevation change AND a touge.... it was my first drift training course, though it is now labelled as "Old Patch" or something like that. At any rate, it could probably be randomized.. I still have it and could send it if you add me to PSN though I wont be online this morning maybe later tonight.
 
I'm not sure how a course can be just uphill or downhill unless it's point-to-point. Logic would suggest that any circuit would be equal parts uphill and downhill, because it has to come back around to where it started. If the elevation drops by 100 feet as you make your way around, at some point it has to go back up by 100 feet or else it won't finish where it started. The only way you could view it differently is if perhaps the downhill bits were gradual over the majority of the track and then the uphill parts were steep and short, in which case you'd be looking at uphill versus downhill as a measure of percentages of the circuit rather than of just how much elevation change.

This. It still worries me a little that some people don't seem to be getting this (see previous post), you don't need a doctorate in physics to figure out that for a CIRCUIT (rather than a point to point race) it must be 50-50 downhill and uphill. OK you might have a long uphill section but this will be balanced out by one or more downhill parts elsewhere on the course.
 
okay I made a pic of the elevation and the map.. it's kind of hard to visualize without a runthrough but I don't have something to capture the tv well. Also like I said it's old patch T_T

(blue is lows, white is highgrounds)

elevationmapraisedhairp.jpg


basically to describe it: you start in the middle of the raised hairpin (rolling) you come around, go a down a long hill then up rapidly to a sharp turn you have to slow for, then it slopes down very slowly, almost level and there are a couple turns you can take at fairly high speed and then slow for the touge which has a slight decline on the first turn, almost level, to the second touge turn which is quite sloped and into the final straight which starts uphill, goes back down, back up back down and then sharply up into the raised hairpin.
 
If we get Apricot Hill back, the first half of it leading from the Start/Finish to the center straight would qualify beautifully. Short of that, you're only options are probably the Eiger K-Trail, starting from the sharp-right at the top of the large hill, or possibly Nurburgring starting from a few turns past the Carrousel.

Trial Mountain might qualify starting from just past the tunnel. Really, either direction would work starting from the second tunnel in their respective directions, though I would think the forward would work better.

Autumn Ring Mini or Autumn Ring /F going down the east side towards the Mini Start/Finish would also likely qualify, but that's a rather short run. Alternatively, Autumn Ring /F reverse leading down to the Mini Start/Finish would do as well, and includes the 270-tunnel turn going downhill as well.



As for "ignoring" A-to-B racing, they aren't ignoring it. There are fairly significant rumors and pretty convincing evidence via slip of the tongues that courses like Pikes Peak will be returning, and I could've sworn I saw Kaz or someone speaking for Polyphony saying that A-to-B racing would be available eventually in the course builder. In the mean time, you're just going to have to make due with bits and pieces of existing tracks.
 
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