- 1,372
- US. North East region
Caterham...
SP300R that is.

SP300R that is.
Yeah what the heck ever happened to the Caterham they showed in the very first Forza 4 video? It was orange with a circle on the hood. It was the same video that also showed offroad.Caterham seven.
Yeah what the heck ever happened to the Caterham they showed in the very first Forza 4 video? It was orange with a circle on the hood. It was the same video that also showed offroad.
I just read this now. Are you psychic or something? Or do you work for Turn 10? ;-)Another would be getting Porsche back through a massive 30 car DLC.
So your not really looking for a fix then, you just want it exactly the same as a different game. It is a bit wide but it really doesnt feel that different.
I would love Day/night cycles. And more homespacesthose probably wont rock the forza world though haha
I've driven on the real Nurburgring and I'm not sure either versions are correct. Forza 4 feels wide while GT5 feels too narrow.
I wholeheartedly disagree with the endorsement of 30fps but at the same time I agree with some of the motivation behind it.
Personally...at 24fps I see a movie, nothing more. At 60fps I see recorded video, which may or may not be "real." At 30fps I see a videogame. At 60fps I see a videogame that gives me some sense of how fast I'm supposed to be going.
Many 30fps games are "okay," and if you play them long enough you might forget about the framerate. But without fail, every single time I go from a 30fps game to a 60fps game, I feel like I've freed myself from a ball and chain. Even if it's an older game, even if it's not a great game, it just puts a smile on my face.
I have a similar idea to yours, though, and that would be an option to improve texture resolution, material mapping, particle effects, lighting effects, and shadows (sound fidelity is really just a disc space thing)...by dropping the video resolution. I have yet to see any game, at any astronomical resolution, that can convince me that I'm not looking at a grid of pixels. I think trying to chase away "jaggies" is a waste of time. Back when I played a lot of PC games, I always tweaked the settings to go for high-quality special effects and textures at 640x480 or 800x600 or such. It was always a better option than "low detail" at 1024x768 and above.
The 360 does offer resolution options, but I don't know of any game that will actually boost the graphics on SD settings -- that would really mean lowering the graphics for HD settings, and no one wants to do that. It's illogical, really, because the best you can get is the best you can get, but I'm aware high-res junkies would get all bent out of shape over it.
P.S. It seems to me a common side-effect of settling for 30fps in console games is a headache-inducing erratic framerate. Apparently, developers who think 60fps isn't important also tend to think a steady framerate isn't important. I love playing FUEL (by Codemasters), but between the warped FOV and stuttery framerate it makes my fiancée sick to her stomach.