What features in GT6 would you remove in future games?

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Features as SRF forced on,and Traction Control forced on off track.
When I go to options and turn Traction Control off this means that I want it totally off regardless of the surface.
 
And if possible, reasons why.

Every game has some ideas that just don't work out as well as others. Which ideas in GT6 didn't work the way you wanted them to and will be removed in future version?
The garage feature, it's boring & they want to charge for it with online micro transaction unbelievable, bring it back like it used to be, when the car turns around & all the information & options for it is all right there in front of you.
 
The trouble is, Kaz doesn't remove features cos they don't work. He removes features that work & that players rely on. What stays & what's removed seems to be arbitrary.


:(
 
VBR
The trouble is, Kaz doesn't remove features cos they don't work. He removes features that work & that players rely on. What stays & what's removed seems to be arbitrary.


:(

I agree. I thought that since it seems arbitrary to us, but it can't possibly be because no developer makes arbitrary decisions, it would be lovely to know what some of the reasoning behind it was.

Even if I disagree with someone's reasons, I find that often if I at least understand why they made a decision it's easier to accept.
 
Features as SRF forced on,and Traction Control forced on off track.
When I go to options and turn Traction Control off this means that I want it totally off regardless of the surface.

And then you get stuck.... It MIGHT work if you could DNF a race....
 
I would remove the Kart races or just make them a special event not just part of the progression through each of the levels. I've seen in other forums that many people feel the same way.
 
I would remove the Kart races or just make them a special event not just part of the progression through each of the levels. I've seen in other forums that many people feel the same way.

Boooooo 👎 Karts are awesome!!

But seriously, I don't see them ever removing Karts.

At this point, I don't think there's any sense in removing any vehicles from the game.
 
At this point, I don't think there's any sense in removing any vehicles from the game.

Sorry for the obvious response, but not even standard cars?

And then you get stuck.... It MIGHT work if you could DNF a race....

Except that it's a game, and you can't get stuck no matter how much you spin the wheels up.

On the day that they model dirt to such an extent that the wheels actually dig in and you can beach the car, sure. On that day they'll also have made a spectacular rally/off roading game, because to my knowledge there's only a few games that even attempt to model deformation of the road surface, and none of them are particularly advanced. Spintires is about as good as it gets, as far as I'm aware.
 
Sorry for the obvious response, but not even standard cars?

Omg absolutely not!!! You know how much variety you would lose!?!? If you don't like them, don't use them, but please, don't ruin my gaming experience just because some people are hung up on graphics.

...feeling sick at the thought :ill:

Edit:
To clarify, the reason I feel that way is because of how long it takes PD to create premiums. To me, the combination of converting standards to premium along with continuing to add more new cars is too big of a task for PD, and removing the standards would see the permanent end for many many cars in the game.
 
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Omg absolutely not!!! You know how much variety you would lose!?!? If you don't like them, don't use them, but please, don't ruin my gaming experience just because some people are hung up on graphics.

...feeling sick at the thought :ill:

Well, at least we know where you stand.

Which is why it would be very interesting for Mr. Yamauchi to answer questions such as the one in the topic. Are standard cars one of the things he would remove, and why/why not?
 
Well, at least we know where you stand.

Which is why it would be very interesting for Mr. Yamauchi to answer questions such as the one in the topic. Are standard cars one of the things he would remove, and why/why not?

Check my edit ^
 
I agree. I thought that since it seems arbitrary to us, but it can't possibly be because no developer makes arbitrary decisions, it would be lovely to know what some of the reasoning behind it was.

Even if I disagree with someone's reasons, I find that often if I at least understand why they made a decision it's easier to accept.


The reason I said it's arbitrary is because Kazunori himself said that what they choose to put in a GT game is down to 'what feels right to them at the time'. A very bad way to make video games imo. Much better to find out what actually works, what customers like, then build on it, honing it & perfecting it. See for yourself from his very general answer quoted below.


It’s always difficult to answer a question about why we chose to do something. When we design Gran Turismo, a lot of it is just based on what we feel is the right decision at the time.

Source.
 
VBR
The reason I said it's arbitrary is because Kazunori himself said that what they choose to put in a GT game is down to 'what feels right to them at the time'. A very bad way to make video games imo. Much better to find out what actually works, what customers like, then build on it, honing it & perfecting it. See for yourself from his very general answer quoted below.




Source.

Oh lordy, that interview. That one was seemingly Kaz seeing exactly how many feet he could fit in his mouth at once. It had that, the "sounds are too real" thing, and the "I don't have an answer as to why my game is different to other games" one.

You're right though, while some stuff is always going to be a bit touchy-feely, at no point should any game designer be saying a LOT of his game was designed that way.

Perhaps all those things are the ones that will be removed for the next iteration.
 
When you are creating art, it ALL comes down to "feel". And that is the sticking point. Kaz is more of an artist than a business man on this level. And it goes from there......
 
Kaz is more of an artist than a business man on this level. And it goes from there......

I agree, he is an artist. I just wish he'd learn the art of getting rid of the things that don't work, & keeping then improving the things that do.
 
Omg absolutely not!!! You know how much variety you would lose!?!? If you don't like them, don't use them, but please, don't ruin my gaming experience just because some people are hung up on graphics.

...feeling sick at the thought :ill:

Edit:
To clarify, the reason I feel that way is because of how long it takes PD to create premiums. To me, the combination of converting standards to premium along with continuing to add more new cars is too big of a task for PD, and removing the standards would see the permanent end for many many cars in the game.

Hey I thought about a compromise that would make us all happy. For the next GT.
Remove the standard cars from all career races, the grid appears in all premium. So I don't have to see them.
Add a used car dealer that includes all standards so you can still drive them & use them where you like.
 
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I would like to know why tire/fuel wear was removed from time trials offline? You know a car is faster when you have little to no fuel.
 
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