John asks some interesting questions. Polyphony and Team Forza both are groups which not only have a load of serious talent, but a deep love and admiration for cars and motorsports. Their last two games are quite different, but at the same time, not all that different. The cars behave, feel and drive differently, but not really all that differently, as I discovered when I took a Mercedes around Laguna Seca on both games.
Kaz is an ambitious guy with a daring vision for what he wants to include in Gran Turismo. Was he surprised that bodykits and a paintshop were in Forza? Probably not. Both groups look at the real world and try to include as much of what they feel is significant to the world of motorsports.
But things from the realm of the imagination... that's another matter. Photomode in GT4 was amazingly cool. The racing guideline in Forza is an excellent aid to learning to drive a course or beat a difficult race. And Forza's Drivatar was a quantum leap over GT4's slow learning B-Spec driver, even though it's quite an achievement itself.
Can they learn from each other, with the power their respective game systems will offer? Maybe, but with that much power, maybe learning anything from each other is the wrong way to go. Maybe this power will encourage their imaginations to go even further afield, giving us a pair of sequels which are distinctly different, while giving us a very similar driving experience. Having both games and systems is essential to me. I love the games I have now, and I want to see what these two teams can accomplish when their respective collective imaginations can touch the stars.
Oh, and Amar, I'm going to have to search for those posts of yours. You bring a fascinating perspective to the forum.
