What (If Anything) Can PD Learn from Forza in Creating the Next GT?

  • Thread starter JohnBM01
  • 68 comments
  • 3,344 views
I think it's almost pointless. After done with a race, I just simply want my race winnings (if I get any) and go to the next race. Only time I care about the post-race stuff is if I do some donuts or something. This would have to ellicit skid marks to be implemented. Skid marks is something I've been neutral on. I'm okay if that isn't implemented, and I'm okay if it is implemented. I haven't been too hateful on this.

Can any of you think of anything technical PD could learn from Forza Motorsport (for example: time cycles, lighting effects, driving dynamics, etc.)?
 
SavageEvil
As i said before GT4 is sparse, but trackside detail on the Nür and Circuit de la Sarthe is amazing, the Nür pretty much is a lonely course, but the visuals were the best the PS2 could without chugging, no two ways about it GT4's visual presentation craps all over Forza's.
that is totally incorrect sorry

trackside detail at the Ring in GT4 is Sparse , & its the opposite in Forza

you have a similer driving time to the RL Ring in GT4 . on its own that doesnt make the GT4 version better , what the GT4 version does that most other versions dont do is give you a proper track width . other games , like Forza , give you a wider track for the sake of Gameplay

you have to go down to your local gamestore & try PGR3 , go to the time trial section & youll see 3 versions of th ring as well as the GP circuit - its eaisly the best ever
 
Quuestion: What can PD learn from Forza in creating the next GT?

Answer: Making a game that tends to satisfy everyone will result in game that will satisfy noone.
 
Badsight
that is totally incorrect sorry

trackside detail at the Ring in GT4 is Sparse , & its the opposite in Forza

you have a similer driving time to the RL Ring in GT4 . on its own that doesnt make the GT4 version better , what the GT4 version does that most other versions dont do is give you a proper track width . other games , like Forza , give you a wider track for the sake of Gameplay

you have to go down to your local gamestore & try PGR3 , go to the time trial section & youll see 3 versions of th ring as well as the GP circuit - its eaisly the best ever

Having driven around the actual Nurburgring in the real world, I can tell you that without a doubt, GT4's 'Ring is 10 times better and more accurate than Forza's. Forza's wide, exaggerated, sparse, and surreal version is almost laughable -- even PGR2's 'Ring was better.

I haven't seen PGR3's 'Ring yet.

Although the scenery, nature, and buildings themselves look better in GT4, they aren't as accurately placed or designed as in Enthusia's 'Ring. Enthusia's 'Ring also seems to have more accurate track geometry (the banking and shapes of the corners, etc.).
 
Well... Amar, as I posted in another thread, Kazunori wanted Gran Turismo to be a game which anyone can enjoy from kids to adults, of any level of skill. I think GT has been pretty faithful to both ends of the spectrum, and I think Forza used its own variation on the formula very well. Idiot bots aside.

I do think that Polyphony can see from the Forza example that bodykits in a racing game doesn't make it a ricing game, even though you still can make it a plate of rice if you want. Most people approach Forza fairly seriously, since the XBox is still more of a boutique console vs a Nintendo or Playstation.

Whatever form Gran Turismo 5 takes, I expect that it will be the best expression of Kaz-sama's dream game yet.
 
Well Tanacious, when Forza came out I had a enourmuos debate on this forum about it, and all my points were blasfemised by other respectfull members. However, after some time - all my points were verified this way or another.

In August 2004. Kaz told that Gran Turismo 4 was only 10% of what he wants the GT series to become. When asked about PS3 he said that he hopes he'll be able to make a graphical jump into hyper-reality - where game will look even more real then TV broadcast replay. He talked about other aspects of gameplay, besides racing, and he stated he would like to see a true-life simulation of behaviour - something that will later became known as "B-Spec". Just for notice, in that time nooone even knew that B-Spec will exist in the game - it was time before Prologue get released.

The most important sentence back then was the he will never compromise with gameplay - GT series was always about the same structure and every new game pushes forward the same philosophy. He said that future hardware will allow him to perfect the formula that PD introduced in the first place.
 
That's putting it mildly, amar212. GT4 did as much as possible and then some. Whatever this guy has in mind for the next GT is really going to be interesting, since we may know in about one week's time at E3 (or for my sake, just after my Trigonometry final (don't worry. I'm going to fail anyways)). I actually do PD will try to make the already-hot GT series into something sultry. If they can make it hotter than Phoenix or Candice Michelle, then it's all good.

I'm sure a lot can still be done to improve the game and silence out all (or as many as possible) negative criticisms against GT games in general. GT4 had a lot of stuff, and one can only imagine cramming GT5 with all sorts of extra stuff to do one better than GT4. I think PD will need to follow its competition closely because GT4 and Forza are basically rivals now, even though Forza was more of a homage to the GT series. If they can follow the competition and completely dominate the racing genre even over pure racing sims, then GT will be tops. I sometimes feel that you have to learn from others to make yourself better. PD and GT are no different. Is it possible for Gran Turismo 5 to improve upon GT4 while giving Forza Motorsport fans something they can appreciate in GT5? Or does PD need to concentrate on its own racing game and pay no mind to any competition?

It's obvious for a game series to offer something the competition also has, only that you must beat the competition at its own game to be tops in your respective genre. I'll be interested in what PD will try to do to make their franchise even more impressive and winning more fans.
 
John asks some interesting questions. Polyphony and Team Forza both are groups which not only have a load of serious talent, but a deep love and admiration for cars and motorsports. Their last two games are quite different, but at the same time, not all that different. The cars behave, feel and drive differently, but not really all that differently, as I discovered when I took a Mercedes around Laguna Seca on both games.

Kaz is an ambitious guy with a daring vision for what he wants to include in Gran Turismo. Was he surprised that bodykits and a paintshop were in Forza? Probably not. Both groups look at the real world and try to include as much of what they feel is significant to the world of motorsports.

But things from the realm of the imagination... that's another matter. Photomode in GT4 was amazingly cool. The racing guideline in Forza is an excellent aid to learning to drive a course or beat a difficult race. And Forza's Drivatar was a quantum leap over GT4's slow learning B-Spec driver, even though it's quite an achievement itself.

Can they learn from each other, with the power their respective game systems will offer? Maybe, but with that much power, maybe learning anything from each other is the wrong way to go. Maybe this power will encourage their imaginations to go even further afield, giving us a pair of sequels which are distinctly different, while giving us a very similar driving experience. Having both games and systems is essential to me. I love the games I have now, and I want to see what these two teams can accomplish when their respective collective imaginations can touch the stars.

Oh, and Amar, I'm going to have to search for those posts of yours. You bring a fascinating perspective to the forum. :)
 
Back