What if PD agreed to do everything we ask, but...

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Devil240Z
So how would you feel if PD developed everything in our suggestion forum in order of most votes, but GT became a game with a monthly subscription. Would you pay $10(or so) a month for PD to actually do what we ask?
 
Probably not, many of those things which seem to get the most votes are of little concern to me where as the things I feel are much more important are much farther down the list.
 
Well, it depends. We're already getting a steady flow of new-ish content as it stands with just a $60 (or whatever your currency is) investment. It'd have to be a good amount of new content a month for me to consider it worth it.
 
The problem is that we 've reached a time, that gaming industry is selling us, none complete games(full of problems),for a full price and we are still buying them just saying ''they will fix that and that and that...''
They tested everything before they put the games for sell didn't they?
But they sell them with all the bugs and trying to cover them with updates(not to fix them).
Not talking about GT games only.
(i will never pay everymonth, for any game)
 
If it were that we had to pay more for an actually complete game without the need for fixing, most of us would probably be ok with it. imho
 
If it were that we had to pay more for an actually complete game without the need for fixing, most of us would probably be ok with it. imho

That is part of the problem.It seems ok for us to pay more for a complete game.But we are already paying for a complete game that is not complete.So in a few years the video games advertisements will be something like: Buy now GT7 ''COMPLETE EDITION'' for 150 dollars.:boggled:
 
That is part of the problem.It seems ok for us to pay more for a complete game.But we are already paying for a complete game that is not complete.So in a few years the video games advertisements will be something like: Buy now GT7 ''COMPLETE EDITION'' for 150 dollars.:boggled:
That's a lie, GT7 won't be out in a couple of years
 
What a silly thread. Such a thing would never happen, and if it did then I would definitely not play GT.

The game should be as good as it can be, you shouldn't have to pay anything more than the initial $60 for what's available on release.

DLC is something I'm hardly willing to pay but I respect to continued work so I'll usually buy it. Paying for a subscription for things that should already be in the game is just totally stupid.
 
1. There's no link between implementing wanted features and having a monthly subscription.
2. Once GT7 is out, you'll have to subscribe (to PS Plus) to play online anyway.
 
If at all PD would have to dramatically increase their output in the first place, what I somehow doubt is possible in its current form.
Im not paying 10€ a month for what is essentially bugfixes plus two cars.
 
I seem to be in the minority here, but I would happily pay, with the one caveat being dedicated servers for online.

Development and online resources cost money, I'd happily pay my share if the online experience was bulletproof in this way. I'd also expect this to weed out some of the idiots, not all of them sadly, but hopefully enough. I'd also hope that the continuous income would allow more extensive continuous development from PD, instead of having to work to a fixed preset budget.

I see it like the spotify model, as long as I listen to about 20 new tracks a month, I feel I'm getting good value.
 
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With the amount of bugs and embarassing physics glitches, judging by the good quality of games PD made for the PS1 and PS2 (GT1 and GT3 were absolutely outstanding for their time), you would think they have a very robust engine to work on / compare against. I sometimes feel it's almost like they got took over by another company.
 
I think I would pay a monthly subscription, but I would definitely have a few conditions that would need to be met.

1. Dedicated servers, as mentioned above.

2. New content monthly. By this I mean either new cars, or new tracks, or new features. I realize this would be next to impossible at the rate at which PD works....but since we're playing the "what if" game...


Just out of curiosity, all those who are saying "I would never pay monthly for any game, ever," have any of you played a game that did have a subscription? Probably not, hence the "never, ever" lol.

I played a few pay-to-play MMORPGs back in the day, and they were by far the best online gaming experience I've had to date, in terms of the content and the support.

And as was mentioned above, we'll have to pay monthly once GT7 is released on PS4. Like it or not, the future of online gaming is heading in the direction of pay-to-play.
 
NO! No subscription. I think they should implement most of the things that the community wants. Mostly people want more options, if you give people more options it won't detract from the game for people who like it as it is, as they can simply choose not to use them.
 
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I played a few pay-to-play MMORPGs back in the day, and they were by far the best online gaming experience I've had to date, in terms of the content and the support.

This is key, and why I have no problem with pay to play, as I mentioned in my previous post.

Games are getting bigger and more advanced, yet really the cost of games has not changed much recently. I remember Mastersystem and Megadrive games that cost as much as GT6 and that was years ago. If the cost hasn't changed but development is more resource hungry, in terms of both human and technology capital, something has to give. With the current model it appears to be the quality of games that is suffering.

The other advantage of this model for the business is cash flow, as it smooths it out.

Of course pay to play can just be milked for money, which will work as a short term strategy for a business, but it can also be used to provide a better experience for longer. I am always happy to pay for the latter.
 
No, a monthly subscription to a game is just pandering to idiots.

A game costs £45, a subscription £10 per month, after 3 years you would have paid £360. It would be the death of the game.

If this is the future of gaming then I, and I suspect many others, would find another hobby. The only loser in the end is the games industry.

And again where does this stop, suppose like most people GT is not the only game you play would you be willing to subscribe to GT and GTA and COD and FIFA and Assassins Creed and whatever other game you have.

If people are willing to pay a subscription to all their games (some have said earlier that this is the future) then just for an average games collection you would be paying over £200 per month just on games subscriptions. I don't think this is the future at all.

PS. Sorry for the double post
 
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What's "WHAT WE ASK" and what are "OUR SUGGESTIONS" anyway? The things that you may like, other people may not like it.
I think there is a bit too much obsession with the community suggestions and stuff. Let PD do the job, its their work.

Also, subscritpion?? No thanks...
 
Since it's a largely hypothetical scenario, I'll state a couple of assumptions I made in saying yes:-

We don't pay for bug fixes now, nor should we ever. (Note, just because you don't like something, doesn't make it a bug)
The content we would receive would start to take big chunks out of the 'Suggestions' forum on GTP.

But, people always want something for nothing, or more for less. So it's bound to meet with a lot of resistance as a suggestion.

I don't think though it's a viable proposition for all games. With GT it's easy to add content with very little imagination.. new cars and tracks are all out there - PD just has to make a virtual counterpart. Great though GTA games are, I wouldn't pay a subscription for them, because they'll run out of new things much sooner, how much more can they really add? Once PD ironed out the bugs, then added in features we want, then started piling in content, GT would be just about perfect. And say the subscription was $10, and only 100,000 people ever signed up, that's $1,000,000 a month on top of usual sales - surely that would go some way to speeding up the process of generating content.

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What's "WHAT WE ASK" and what are "OUR SUGGESTIONS" anyway? The things that you may like, other people may not like it.
I think there is a bit too much obsession with the community suggestions and stuff. Let PD do the job, its their work.

If you go to the suggestions forum you can see how easy it would be for PD to please a lot of people, maybe not everybody, but that will never happen. I can understand what you are saying if people are asking for machine gun power-ups and teleport pads - but the top suggestions people are voting for fall very much inside the Gran Turismo series remit.
 
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Let's remember, GTP is pretty small compared to the amount of people that actually play the game.

Those 500 ish votes don't mean jack.

Although I did used to pay monthly for certain games when I was younger, so it wouldn't be a complete no-no for me if they actually delivered.

It would never happen though.
 
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I'm fascinated at the amount anti-subscription feeling here. At the moment subscription models appear to be the future, be that for cable tv, movies (netflix etc.), music (spotify etc.) and the big buzzword in computing at the minute is cloud. SAAS (Software As A Service) is a big thing among many companies right now. Even outside of tech, many people and businesses lease cars rather than own, I see no reason why the games industry won't follow suit.

The pricing structure that will evolve isn't clear yet, but I would expect the deal to be that you pay SONY (or whoever brands your console) and you get varying levels of access to a library of games. Paying each game developer individually is unlikely. The money would then be distributed based on usage stats or some other formula. Eventually (a long way away yet) physical media will become obsolete.
 
Let's remember, PD is pretty small compared to the amount of people that actually play the game.

Those 500 ish votes don't mean jack.

I guess you mean GTP is pretty small? Which is true, however it's a pretty good cross-section of car enthusiasts and motor-racing fans, so I think it is scaleable to a point. If you're playing a car game, you probably have favourite cars, and there will always be statistically popular cars. Some features on the other hand, may be not so much, on a gaming forum there's bound to be a higher proportion of people asking for multi-screen support, than is representative of the casual gamer.
 
First - make 90% of the standard cars premium WITHOUT just cutting them out of the game! I'm emphasizing that for a reason!
Then we can talk about subscriptions.
 
I'd never pay a subscription fee (except PS+ or similar) for a console game. The more we support that kinda BS, the more doomed we are as gamers. Just look, we pay full price for unfinished product - if we start paying full price plus monthly fee, we'd have even more half assed games.
 
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