What is more difficult in online street racing: SH, or RS tires? (Read OP before voting in poll)

What is more difficult in online lobbies?

  • Racing soft tires

    Votes: 12 22.2%
  • Sports or Harder compound tires

    Votes: 42 77.8%

  • Total voters
    54
That's because you don't reach the RS tires limit. The SH limits appears much sooner, so you have to deal with that, that's why you need more concentration with them. I'm currently training with some of the best GT players (Lacombe brothers) on a RH combo, and those guys actually slide a bit. Replicating this on this kind of tires is much, much harder than on sports or comforts, and being slightly off on your movements can lead to several tenths lost or worse. If I don't do that, I'm litterally left off in the dust in less time than it takes to write it.

I think that if you don't slide a bit on some corners, you're probably at 70 - 80% of the tires.[/QUOTE] haha. Yea, that's why I think that. You got it. I have had this discussion before, and it ended in my favor. I'm on the limit. And that's as far as I'm going with this.
 
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If I remember right, they had a partnership with Yokohama for the tyre data but there's no way they could reproduce sidewall and tread deformation. I doubt any game could.

Yeah, they teamed with Yokohama. As for tire deformations, I think they could, and I believe some simulators do that already (though maybe not widely spread games), but that's a lot of parameters to take account of and calculations, so that would require much more power than our gaming devices can provide now.

It would explain why the tyres seem to perform so well for their class and why dropping a compound would feel more accurate.

I think each class of tire is a bit better than its real life counterpart. EG, if you would rate the real life equivalents of CH, CM and CS : 1, 2 and 3... the game's CS would rate between 3.2 and 3.5 - don't take those figures too litterally, that's just the only way I found to express my feeling about this right now.
 
Yeah, they teamed with Yokohama. As for tire deformations, I think they could, and I believe some simulators do that already (though maybe not widely spread games), but that's a lot of parameters to take account of and calculations, so that would require much more power than our gaming devices can provide now.
Coming soon to a PS4 near you:

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That when it comes out is my reason to get a PS4, Ill still wait a few months for initial bugs to get sorted and prices to go down and make sure it is as good as it looks to be. It looks pretty darn good.


that stuff just is not possible on the PS3

Actually, Shift 2 did this. It had a lengthy list of physical problems, but it still did this reasonably well.
 
Actually, Shift 2 did this. It had a lengthy list of physical problems, but it still did this reasonably well.
Shift 2 is the example you would use to back MidNightGT's statement up. I'm not say it's a bad game, because it really isn't that bad (I still occasionally play it), but if you're trying to say that it did anything pertaining to physical science well, you need to play it again.
 
I'm saying that it did a decent job of showing flat tires. And, it's a big statement to say that it did literally everything incorrectly.
 
For years I've driven exclusively on comfort or sport tires. Last night I had 20 minutes to kill so did a few Quick Matches on racing tires and had a hell of a time controlling the car. Inputs that I'm used to having minor effects had immediate and extreme effects, and once they started to lose grip it was an almost immediate loss of control with a very small window to recover. This is mostly because I'm not used to driving on racing compounds, but I found the racing tires to be more difficult and less forgiving. I was quickly reminded why I avoid racing tires like the ebola.
This is my experience. I jumped from gt4 to gt6 and the tires are the biggest difference. I could not complete a normal easy lap.
 
I'm saying that it did a decent job of showing flat tires. And, it's a big statement to say that it did literally everything incorrectly.
Well, I suppose it is, but it still was ultimately a flop in terms of physics. Suspension was very well done, and customization was awesome, but the cars handled so poorly. I actually don't remember if flat tires were a thing in Shift 2, to be honest. I believe it, but I'm gonna check for myself. I remember that you could have blowouts and have the wheels come off (which I thought was brilliant). And BTW, I never meant to say that it did everything incorrectly, because it really didn't. And sorry if I offended you.
Back on topic...
I think it really depends on the car, to be honest. If it's something like my 1,000HP+ Shelby, I need nothing less than racing tires, but I think SH are much more enjoyable, if even a little more predictable, on less powerful cars (which is what I'm assuming you're referring to). But by street car, do you mean stock with no upgrades?
 
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