What makes Gran Turismo a GT game? Your opinions

  • Thread starter Thread starter Kryz11
  • 77 comments
  • 4,803 views

Kryz11

We are all one mind.
Premium
Messages
6,674
Messages
NoxNoctisUmbra
I wanted to create this thread to bring back the charm and the mood of all GT fans in these forums. Lately almost all threads are going off topics and lots of people get mad of not having GT5 in their hands day by day! Also lets only talk about the GOOD parts of GT games to make the wait bit sweeter.

so..

What makes Gran Turismo a Gran Turismo game?

So what makes GT a GT game? What makes you choose Gran Turismo above all racers? Is it the customization of buying parts to make cars faster? 100s of cars to collect? The very detailed 1:1 scale tracks? Is it the attention to detail? PC like simulation physics of each car? Or is it the new charm of having damage, weather, night racing etc? What makes you love Gran Turismo so much?


Since we are all waiting such a long time for this game, nothing can fill in the spot, so many other racers came out and yet nothing could satisfy me. For example I play iRacing for about 3-4 months. The physics there are best in the business, and tracks are very accurate to real life, yet it is lacking that Gran Turismo Soul. For me, I love GT games because I love to buy and collect cars, doing many struggling races just to buy a turbo or a sports suspension. Doing Time Trials alone on real life locations, google up same car I would use and try to compare times to real life. Also 900 degree with force feedback steering wheel. That is a huge part of the sim feel. There is just so much about Gran Turismo, its just so hard to collect all the thoughts and write it down.

So what makes GT a GT game for you guys?

Only good stuff, do not complain about anything bad like lack of reverse lights or what not thats what a wish list is for. So lets keep this thread in good moods and to want all of use more anxious for Gran Turismo 5
 
Last edited:
1. The immensity of the game gives it that special GT feeling. It feels like GT when you've got an endless stream of cars to unlock, upgrade, tweak to your likings and test it on tracks.

2. The physics. As a teenager who still can't drive yet, GT is the closest thing to it for me.
 
Upgrading cars. You can take a car from a dealership, and make it yours.

The range of cars. From top-end exotics, to a Daihatsu Midget. People complain that we don't need these kei cars, they're too slow, but without the Suzuki Cappuccino, a GT game isn't complete.

Physics. At least mostly realistic.

The feel. This one is hard to pinpoint. All GT games share a feeling. Maybe it's the menus, the tuning, the shading, but at a glance, you can almost always tell a GT game.
 
Well, it's a GT game because it's called Gran Turismo, but I know thats not what you meant. It's a GT game because of the quality of the game. It doesn't become a Gran Turismo until Kaz puts his seal of approval on it.

I for one enjoy all the waiting. It makes the game all the better to play when you finally do.
 
@ StigNumbers
I agree, I think what makes Gran Turismo the game it is, its the slow cars they offer, I think it was a frist racing game for me I drove a Toyota Corolla, a early 80s civic, even a SUZUKI car LOL! its just awesome. I think I spend more time driving slow to medium range cars then fast and race cars.
 
For me the Gran Turismo series has always been about the game. The game of winning it ALL! It is a game that stimulates your senses as well as your emotions. Online play in Prologue only made it more intense. Now we sit patiently :sly: waiting for the next chapter. I for one can't wait any longer....and yet wait I must.
 
1. Unique handling and feeling of weight/suspension/power for each car. Makes even driving a POS fun because the car sways more than usual to the sides, barely brakes and revs go up slow as hell.
2. Feeling of progression. You must start with a cheap car and rewards come slowly which encourages you to sink in and spend more time in the game.
3. Variety. So many freaking cars... from all eras.... from all manufactures.... I spend hours doing time trials just to get a taste of each car's unique characteristics.
4. Graphics. With each iteration the game sets the bar not only with content but with looks. The gran turismo style shines while racing and also in the menus.
5. Music. The series has introduced all sorts of amazing soundtracks.
 
Everything about GT is what I love. Back in the day a friend and I would always play GT 1-3. But after GT3 he never played anymore GT. I invited him over the other day to play on my new driving stand I made and my new G27. He kept telling me he saw this new wheel online and he was describing the wheel to me and I knew he was talking about the G27. I just kept saying "Man that wheel sounds cool I bet it looks and feels awesome" knowing all along that it was the G27.

So he came over and I broke out the wheel and GT 5prologue, and this was his first time playing prologue I knew he was in for a treat, I got so excited I was able to share my experiences with GT with a friend that had went over to XBox360 with the only wheel they offer.

So I set him up on Daytona with a vette and as he came out of turn one and went from second gear to third he popped the clutch to early and missed 3rd gear his face lit up and he was grinning ear to ear of how real it felt to have to push the clutch back in and go back to neutral and then back to 2nd.

So after the race he went back to the menu, and the music came back on and thats when he said " I wish I would've bought a ps3".

It felt like we were 16 again.

Now this is what makes me love GT. GT a few beers and friends. I can't wait till the online mode gets going so I can share this game with other friends from here and the GT forum. I love the music, menus, cars, and buying parts and upgrading my collection.
 
It's the fact that:
- there is no reverse light 👍
- no enduring skidmarks
- no real damage :crazy:
- no swaping crazy transmission or engines :dopey:
- no store fronts
- and no 3D trees and leaves ... :sly:

But seriously, it's the fact that the suspension isn't as vague as on SHift :nervous: , nor the grip and handling found in Forza :odd:



What i love most about GT5, is the accuracy and feedback in the driving of each and every single car, on every track! 👍👍
I love doing and improving my time alone or against friends, trying to beat myself in Time Trial. I love the amount of cars (although it's NOT ENOUGH, i want more more...) I love most of all the quality of the whole entire "game"...

I love the music! that's right! i love it... it's chill ...
I love the fact that this game does NOT have :
- gimmicks,
- extra sensation as found in SHIFT (the breathing, the ADDED feeling of speed)
- and any/all other exagerations, explosions, destructions...

It's simply the graphisms! It's the natural, the tranquility of admiring your cars as if you just bought it home from the dealership, it's the beauty of each car as the first day it was created...

The replays, and the various camera angle for each lap replay... the photo mode in GT4, the realisme of its physics code.

👍 👍 👍




EDIT:
It's the feeling that you actually have four wheels... that they are here and working hard to connect to the road... (as opposed to the feeling that your car is just stuck to the road the way slot cars would be, by one single point at the center of the car...)
 
Last edited:
The feel of not only the cars but the game. Each car is unique and not just another group of polygons modeled to look like a car.

The passion PD has for not only the game but the fans to create not only an exceptional game but an incredible experience.

The exceptional quality at no compromise. Not another game 2-3 years later exactly the same, with cars I'm going to end up paying for. I.E. Forza. How many cars was there? 400? 500? 15 car packs for 5-15 dollars? Work your way to PDs 1000 mark and thats more money than I want to spend on a game.
 
What makes Gran Turismo a GT game for me is mostly the big "GT" on the frontcover :D

It's the whole GTmode, the career part where you need to start small and upgrade. It's the difficulty and "sense of realism" compared to most other games on console. The pure amount of cars and tracks.

And did I mention it's GT? That in itself, brings back memories of the first time i opend my GT1 package, the smell (yes im weird, i love the smell of new games ^^) and the feel of pure love beond that I had to my current GF :P
 
@ StigNumbers
I agree, I think what makes Gran Turismo the game it is, its the slow cars they offer, I think it was a frist racing game for me I drove a Toyota Corolla, a early 80s civic, even a SUZUKI car LOL! its just awesome. I think I spend more time driving slow to medium range cars then fast and race cars.

Actually thats why it is so renowned for the 1998 release of the original gran turismo, All the racing games back then were all about fast super sports cars (Or even unlicensed made up cars (or hover thingys :sick:)
Gran turismo was the first game to get real practical cars and let everyone expirience them.

So yes, GT is about the practical cars :sly:
 
For me GranTurismo beyond a game.Car collection with massive contents.its a passion for Car enthusiasts..You can say Car Sim. RPG game.Graphics most important thing in the game.Physics not so realistic but very close to that..You can spend your time alot in GT universe.
Alot of different versions of cars in it.There is no other game like GT content.GT focuses on driving and racing not the crashing issue so Damage system hasnt arrive yet,,GT5 breaks GT standards and comes to reality.
Its Called From partial reality to Complete Reality
G-rand T-our among Cars
 
Last edited:
1. The immensity of the game gives it that special GT feeling. It feels like GT when you've got an endless stream of cars to unlock, upgrade, tweak to your likings and test it on tracks.

2. The physics. As a teenager who still can't drive yet, GT is the closest thing to it for me.

+1, couldn't agree more
 
Taken literally, it's called Gran Turismo, so... :sly:

As for why I like the series. Well, it was the first console racing game to give you access to realistic looking cars that you could relate to and recognise from driving around your local streets, as well as the super cars and whatnot from shows like Top Gear. Not only that, but it had a huge car count, and the ability to customise their performance, and looks to some extent.

Compounding that was the excellent driving model that has steadily improved with each version, fantastic replays that I actually wanted to watch, and bringing it all together was some exquisite track design, most notably Trial Mountain. For me, that track alone defines Gran Turismo - a real drivers circuit!
 
Polyphony Digital and Kazunori Yamauchi are the reason why Gran Turismo is as good as it is. They know what their doing and know about cars so it's a pretty good recipe for a decent game.

It's also how they take the time to go in depth and supply accurate information about each vehicle, thus teaching players about cars they previously didn't know anything or much about. So I guess it's more than a game, it's an education too.
 
Go shopping for your first car with a handful of credits. A lightweight lil nipper? A hulking v6 turbo? You make your choice and hit the Sunday Cup. Race as well as you can, and use the pennies to start buying parts... I like that PD take the time to model the physics and characteristics of every car individually, and tuning each one evolves it's character further...

Most of the cars in my garage I have worked with a lot in practice, tweaking and polishing, and spent hours behind the wheel on endurance races. What I find is that they grow on me and eventually feel personal, like a car does in real life. I can load up GT4, get into a car I haven't driven for years, with thousands of miles on the clock, and it's like reacquainting myself with an old friend - I still remember how to drive it. For me, that's what makes GT GT.

I hope GT5 gets back to this, because 5:P lacked it, as is tradition for Prologues. I've been waiting a long time for what I would call a real GT game.
 
GT is GT for allowing car enthusiast, hardcore racing fans, casual gamers and everyone outside and in between to chose playing it as they want to experience it.
It can be a racing game only, it can be a platform to virtually experience the automobile and car culture/history in most facets and it can just offer an occassional blast of fun to drive cars in a way you wouldn't be able to under normal circumstances ( and in doing so teaching you about handling aspects which even subconsciously translate to a better understanding of real life car behaviour ).

I've seen people I know who normally don't register cars or even have a faint interest in them ( or in games in general for that matter ) play it with a big grin from ear to ear and reluctant to quit.
I've watched a girl play it who got so immersed into it she was almost literally afraid of crashing the car she was driving.
I love the fact that, although having the same starting point of, say, 10.000 credits, you can chose your own path within the structure of GT ( if you would ask a 100 people where they were within the game, and what they were driving, etc. after only an hour of playing you would get a 100 different answers ).

And it probably still is unrivalled for balancing out all aspects/priorities of gameplay/physics/graphics, etc.
In doing so it created a blueprint for most other driving games and introduced many aspects which are now a given in other driving games, you only have to look at most common console driving games before 1997 and appreciate the quantum leap it made since. :)
 
so me its being able to pick up a great simulation with out a massivly powerful pc linked to a 19 inch monitor.

Custimisation without ruining a car is great,

Being able to race not just super cars but normal cars that you may own which nearly all games miss out on hint hint forza and NFS

The feeling of knowing that playing GT5 is the closest you can get (within reason) to racing the car you have on the screen

But the main thing for me is the endless fans that come with the game and GTplanet especially were people with a common interest about a game can come talk about cars and the game and then race each other in competitions on the game in cars :)

EDIT: just adding that the fact that the game isn't synanical with its advertising and realeses and rather than doing a NFS who take our money every year PD and GT5 gives us the real deal when its ready and they give it a real name not something like gran turismo the 6th gear or something equally as showy and over the top like Forza and there advert about invitations to racing. All i say is if someone said to me you can have a GT game released every year or when Kazunori Yamauchi says i would go with option B.
 
Last edited:
-Respect to cars, it's a serious game that smells "car love" since you put the disc.
-Driving feeling(even with gamepad in GT1 was something unique)
-Accuracy(tracks, cars, times)
-Car and track catalog(amazing and unique selection and not the typical supercar game)
-Very polished and professional product: the menus, music, modeling, gameplay, etc.
-A game more focused to car nuts than the typical console gamer.
-One of the few games that you can keep playing many years until the next statement. Massive and never get boring game.
-Kazunori Yamauchi. Only a perfectionist car nut with a clear focus and the support of a big Corporation could develop a game like that and make it evolve until GT5. He invented the game that I always wanted.
 
Realism, the amount of cars and tracks worldwide (now approaching four figures for cars)
but most importantly Kaz has made the game I always wanted like the dude above me said.

After having more time to think here are a few more factors that make GT what it is.

Completing a series of license tests (sp) to compete in an ever widening (sp) array of different events
tuning enough but not to rediculous levels
historical cars even if they do cost alot
the idea of a car collection rather than just the best of each model set (hint hint forza)
starting from scratch I know i started with GT4 an S13 but some started with a Honda Today or Nissan Pao or something like that
and finally the idea of recreating racing series' licensed and unlicensed.
 
Last edited:
GT is being able able to go through a phase of loving a type or brand of car, and be able to have a distinct feel of each car of that type/brand.

Since GT5P has come out, I have gone through an Audi phase, Nissan, Ferrari, Aston Martin, where for a month or two, I will drive exclusively those vehicles.
 
To me GT is all about driving. Racing is great too, but as I first turned on GT2 and drove around in that slow as molasses cheap econobox, my eyes lit up as the car leaned into turns and dove under braking, as performed a kick down the engine surged and the car lurched forward, I grinned ear to ear. Hey that alone makes you think these guys really did their homework, cars behave as realistically possible as they could muster from that code. Every iteration of GT I played after that, so many cars to choose from, from clunkers to high powered vehicles you'll never see in real life, historic pieces of machinery like the iconic Ford GT40, little known car manufacturers with super performance machines Venturi Atlantique 600GT to run of the mill cars like the Mecury Cougar '93, and special japanese only models like the Mazda RX7 A Spec '98....Quality over quantity every time, but GT gives you both in a healthy heaping dose too. The struggle to hit that apex right on Grindlewald so you can outrun that fast Vector M12 with your underpowered Griffith 500. Heck just doing the liscence tests provides more hours of depth and concentration than a lot of games out now. Gaining a great prize car for your efforts in a daunting race series is so rewarding, taking that gold medal in liscense test for lapping the whole circuit is one joyous occasion. Just getting enough credits to purchase that badly needed turbo or suspension kit, or driving a long race series only to realize you forgot to change the oil and hoping that your hp loss won't affect you as much...the moments just keep coming...no other driving game has ever gotten this much out of me. I started out as someone who never liked GT because it was to realistic, but playing GT2 opened my eyes to the joy of realism. Have never looked back since, GT is the main reason I two PS3's, lol.
 
-The huge collection of cars (not just fast ones)
-Great track selection (not just in number, but in style)
-Great race events (Euro Hot Hatch, 1000 miles, Muscle Car Events, Endurance)
-Oddly enough, the menu music
-Picking your first car with only 10,000 credits

I love this game. I bought GT1 and GT2 when they first came out, and then stopped playing video games for a long time in high-school and got involved in a band. Then just last year a friend gave me his PS2 and I bought GT4 used for $10. I was really impressed at how much GT had grown yet still retained the feel of the original. Can't wait for GT5... and hoping they don't change the recipe too much.
 
I think theres 3 things:

1) Stupid amount of cars
2) Upgrades
3) GT mode + Licenses.

GT PSP lacks 2 of these 3 things and doesnt feel like a GT game because of that, also GT5p doesnt feel like a GT game either, i dont get the GT bive from it (is not bad but doesnt feel like a GT game).
 
I think theres 3 things:

1) Stupid amount of cars
2) Upgrades
3) GT mode + Licenses.

GT PSP lacks 2 of these 3 things and doesnt feel like a GT game because of that, also GT5p doesnt feel like a GT game either, i dont get the GT bive from it (is not bad but doesnt feel like a GT game).

Gt5 prologue isn't supposed to be like every other GT game, its supposed to give you a taste of how the game would look on a ps3, How the new menus/hud will look like, etc.... why do you think they did a gt4 prologue, to see the reception from the change of look from gt3 to gt4..

Other than that, I agree with all 3 points
 
It's the way PD captures the motion/movement of cars especially in the replay mode. There's a discernible sense of weight to each car. Unlike any other driving games/sims on PC or console, you can easily see that there's a perceptible connection between the chassis, suspension and the road. In Prologue, the DB9 moves quite differently from M3. And with each iteration of GT, there's an unmistakable parallel between the improvement in the driving physics and how that would translate into better movement/animation and to me, the GT Academy demo did a great job of proving the point.
 
Car collecting. Sure, it's not the only game where you acquire more cars as the game progresses, but GT's car collecting seems to be the most satisfying. It's probably a combination of the beautiful car models, the realistic-feeling physics, the ability to upgrade the cars,and the slowness with which you acquire and upgrade the cars that makes it so satisfying.
 
Back