The Vanishing Boy
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- Quezon City, Philippines & Las Vegas, NV
- GTP_VanishingBoy
- Vanishing Boy
-> Firsts of all, the reason on what makes GT a game is that many people savor for is the balance of gameplay that other games still thrive up to this day. Here are some pointers that I've put up:
^ These are the reasons on why GT makes a GT.
- Variety of Cars - GT was not the first game that featured a huge variety of cars in the game; there was Touge MAX series (on lower-end/JDM cars) and Test Drive and NFS (on higher end/exotic cars). But the way GT delivered was the real definition of variety that no one ever did before. (thats why my VWL is here)
- Vatiety of Tracks - Back in GT1, there was no track that dissapoints us (come on you admit it). Each track from the start was a masterpiece to behold, some even deserves to be a real track (GVR).
- Level of Gameplay - From casual single races to full-on race series. The licenses gives the user an option to progress and earn more credits! GT is not a game its a CarPG.
- Balance of Physics Integration - GT offers a physics system that is designed for a very wide audience. From kids to (very) experienced adults can join the fun! No arcady "cartoonish" physics or the frustration of a full-on simulator.
- Level of Detail - GT4 was the first game that closely replicates the Nordschleife, nuff said.
- Quality = Quantity - Only GT can pull this off in a way that won't bother gamers in general. And this will be proven in GT5 when it gets released.
- The Passion Involved - No other developer (PD) can be this passionate on cars (yeah, T10 is a close 2nd). From motorsports to a cafe, they try to cater everyone (gamer/fan or not).
- Pursuit of Perfection - As proven with the constant development of GT5, KY envision on his endless quest (that bothers most fans) for a "perfect" game. But on every GT game is released, the bar will be set higher for rivals to catch on.
^ These are the reasons on why GT makes a GT.