For some reason, I started thinking about a game that I'd read about a while back, but now I can't remember anything about it, except this one tidbit:
I don't remember anything about the story, but I remember that the main character was clinically insane. And that there was some sort of "sanity meter", that, when depleted, would affect the gameplay.. where the environment would change to reflect the character's instability, making it more difficult to complete the level. Walls would move, you'd be fighting enemies that weren't really there, etc.
What the hell game am I thinking of? I want to say it was a PS2 game, but I'm not 100% sure, so I figured I'd post it here, so it'll apply to whatever platform it was actually on.
I don't remember anything about the story, but I remember that the main character was clinically insane. And that there was some sort of "sanity meter", that, when depleted, would affect the gameplay.. where the environment would change to reflect the character's instability, making it more difficult to complete the level. Walls would move, you'd be fighting enemies that weren't really there, etc.
What the hell game am I thinking of? I want to say it was a PS2 game, but I'm not 100% sure, so I figured I'd post it here, so it'll apply to whatever platform it was actually on.