- 895
- GTP_Renesis
The Lotus Carlton. The Mercedes-Benz 190E EvoII road car. The TVR T350C. The Honda NSX. The BMW M3 GTR.
All rear-wheel drive. All with about 300bhp or more. All with stock set-ups.
AND THEY ALL UNDERSTEER!!
What is going on?? I would think in real life these cars would be far more biased to oversteer than the annoyance of understeer. Some, like the BMW, are purely lift-off oversteer, but the Merc and Carlton barely do that at all. Am I driving these cars in the 'wrong' manner? (I managed an 8min 58 for IA-15 with the Merc in stock form after 2 whole laps, in case anyone thinks I'm a real slow driver).
The orignal Gran Turismo, and GT2, more often that not I had cars spinning out because they were oversteering. GT3 - noticeably a lot harder to make cars turn - effectively more understeer put in the game. GT3 was such that the only way I could spin a car was to either accelerate hard in something with 600bhp out of the Casino hairpin at Monaco, with the inside wheels on the kerb, thus creating a very strong moment to spin the car, or hitting the barriers at the Test Course at 200mph. Otherwise, spinning never happened.
GT4 - okay, easier to spin the car. But also a lot harder to turn the things. I feel like they just add more understeer and call it "more realistic". With some cars, playing about with the spring rates generally starts to yield good results, i.e a bit less understeer and some more oversteer. But i think for the "real driving simulator" to mess up like this is a crime. Arcade mode - you can't change the suspension settings. That means its 371bhp, RWD, and understeer. It confuses me everytime I drive a RWD car.
All rear-wheel drive. All with about 300bhp or more. All with stock set-ups.
AND THEY ALL UNDERSTEER!!
What is going on?? I would think in real life these cars would be far more biased to oversteer than the annoyance of understeer. Some, like the BMW, are purely lift-off oversteer, but the Merc and Carlton barely do that at all. Am I driving these cars in the 'wrong' manner? (I managed an 8min 58 for IA-15 with the Merc in stock form after 2 whole laps, in case anyone thinks I'm a real slow driver).
The orignal Gran Turismo, and GT2, more often that not I had cars spinning out because they were oversteering. GT3 - noticeably a lot harder to make cars turn - effectively more understeer put in the game. GT3 was such that the only way I could spin a car was to either accelerate hard in something with 600bhp out of the Casino hairpin at Monaco, with the inside wheels on the kerb, thus creating a very strong moment to spin the car, or hitting the barriers at the Test Course at 200mph. Otherwise, spinning never happened.
GT4 - okay, easier to spin the car. But also a lot harder to turn the things. I feel like they just add more understeer and call it "more realistic". With some cars, playing about with the spring rates generally starts to yield good results, i.e a bit less understeer and some more oversteer. But i think for the "real driving simulator" to mess up like this is a crime. Arcade mode - you can't change the suspension settings. That means its 371bhp, RWD, and understeer. It confuses me everytime I drive a RWD car.