Parnelli Bone
That's what i'm saying. Believe me there were surely some execs over at Sony who would have rather released GT4 in December of 2004 so they could hit the Christmas season. Instead, they decided to hold off while any problems were fixed. They learned from their previous mistakes, in other words, otherwise they would have definately tried to get GT4 in stores earlier on.
For a while, they were even touting it as being released December
2003.
Anyways, I don't think GT2 failed in any way. I think it was over ambitious. This applies to the glitches. You say that GT2 was rushed out for the Christmas season, and, well, it is true...for America. Unless it had a worldwide launch, which I doubt, than all that had to be done for the U.S. market is the changing of Hondas to Acuras and the conversion of the language and the units (which, in the case of the units, they didn't even do properly). This points not to not enough playtesting at all, not necesarily rushing the game out. This answer a few of the glitches:
1. The garage theif. Like i said, i've experienced this one several times. So have millions of others i'm sure.
It's never happened to me, but I've heard of it happening. Maybe it has to do with the game version?
2. Sound cutting out during enduros, series races, and even some 3 lap sprints i've noticed. Sorry, this one gets real annoying when you're trying to get into the game. I hate it when i can't hear my car anymore, it throws me off!
This however, has happened to me (particularly with turbocharged cars). This is why I'm thankful that the chase cam HUD is much better than GT4's.
3. Numerous typos, spelling errors, inconsistent spec & info sheets, random glitches. Go have a look at the post your oddities thread on this bb which is now close to 20 pages long!
So? Many many games made in Japan have typos. It's not like it interferes with you're driving. This, however, was a localization issue.
4. Occasional car merging during races. There goes your realism out the window!
But didn't that happen in GT1 as well? Also, while it has happened to me, only when I was trying to get it to happen.
5. One of the Integras has a stock 3rd & 4th gear that are almost identical. Real bad news for Acura lovers.
And really, how can you live without loving an Acura? But seriously, why would you buy the GS-R anyways? Why would you even buy an Acura? Just by the Civic Type-R. This is, however, also probably a localization issue.
6. Shoddy graphics. Some cars look great (or at least as good as the Playstation can support). Others look so horrible you can barely tell what they are, even in the showroom/garage!
This is only due to lower resolution. Play it on ePSXe or bleemcast!. Fixes that right quick. While it is true that it should have looked better on a normal Playstation, especially since the original Ridge Racer looked better and that was a launch game, it is a price to pay for all of the cars in the game.
7. Loss of many key features from GT1 that hardcore fans thought would be in gT2: the variable turbo boost, gearing charts, SS Route 11, Hi-res mode etc. (too many to mention here, basically).
Got me there.
8. Many cars sound the same. There's no way they sampled 600 exhaust pipes. It really gets bad when you hop in a Subaru wagon and notice it has the same sample as a PLymouth Superbird!
Space limitations? It already was two discs. What I find odd, though, which makes your claim substancial, is the fact that the game sounded better earlier in it's life cycle.
9. The game designers never programmed underparts. You can lower your car all the way and you'll never bottom out over those bumps.
And GT3 and GT1 were the same way. GT4 is the only one that notcibly fixes that.
10. Heavy pixellation of backgrounds during race replays at times, not to mention plenty of scenery pop-up. Sometimes, it's difficult to gauge when to start into a corner the graphics get so crappy.
Again, lower resolution and hardware limitations. Replay mode taxes the CPU more than an actual race does.
11. Lots of people hated the fact that lap records were no longer recorded during races like they were in gT1. Instead, you have to fire up the Arcade disc to set a record.
Got me there aswell.
12. Enduros & tire wear. It doesn't matter if you use supersoft or hard tires, they pretty much wear out at a similar rate, making pre-race tire strategy not so important.
Again, got me.
13. As Gil says below, GT2 introduced horsepower limits, which in most cases are bogus. most times you can enter a race with 50 to 200 hp LESS than the limit and still win. 2 exceptions are the 2nd Historic race @ Rome and the Event Generator.
'Tis better than being allowed to enter every race with the Escudo, I would say. And what about the other races you get your arse handed to you with cars at the HP limit, like MR race 3?
14. No qualifying. You always start in 6th place.
Got me again.
15. Rome Nite only available as a random track or on the Arcade disc, as Gil noted. It's arguably the best-looking new course in GT2 but you can barely use it. Some folks may include Motorsport Land and Autumn Mini here, too.
True, yes. Damn, I was hoping I wouldn't concede this many points.
16. Drag racing and mph/kph conversion promised in pre-GT2 hype as well as mentioned in the booklet but were not included in the game. Go the bulletin board on granturismoforum.com and you can read hundreds of posts from people: where is drag racing? over and over. Clearly lots of people were not happy about this, tho personally i don't care.
True about the first point, but not the second. The PAL version had the MPH/KMH conversion. Of course, I don't care about drag racing either. Only game that ever did that right anyways was Test Drive 5.
17. Random used car lot only featured in East City.
So? I happen to think $11,000 for a '67 Mercury Cougar is quite cheap. As is the $30,000 for an Aston Martin DB6. Besides, there aren't many non-Japanese used cars anyways.
18. As Gil noted, you can't save in your garage. You can't tune your car there, either. Instead, it takes a couple minutes of navigating to figure out where to go.
First point, yes. Second point, no. You couldn't do that until GT3.
19. No pre-race info. You might be up against that Toyota GT1...but then again, you might not.
True, but what are you going to do with the info anyways? It's not like you could reset the lineup without reentering the race anyways.
20. Earning gold. Some of the license tests are way too easy. Others take hours, if not days to conquer.
True. Too true.
21. Many of the most exotic parts can't be used in free sim races without getting that cheating feeling. In other words, i can enter my Jaguar XJ220 with a stage 1 turbo and pretty much win the World Cup, the All Stars races, etc. Stages 2, 3, and 4 aren't necessary unless you're not very experienced or want to race your buddy in a 2-player race.
Not sure I understand you there.
22. The Escudo Pikes Peak was never a road car in r/l. In the game, too many people use it to cheat in sim enduros and road races, never gaining useful racing knowledge.
That is a problem. However, seeing as how you can enter nearly EVERY RACE with an incredibly over powered car in GT4 (hey, the Toyota GT1 Race Car is MR! I'll race Lotus Esprits and Toyota MR2s with it! I just have to put street tires on it), I don't see that as any problem specific to GT2.
So, my first post in the GT2 forums. And it was an arguement. Hmm.