Which games do you consider as serious racing simulators?

  • Thread starter Strittan
  • 145 comments
  • 14,145 views

Which game(s) do you consider as serious racing simulators?

  • Gran Turismo 5

    Votes: 218 69.6%
  • Forza Motorsport 3

    Votes: 55 17.6%
  • Need for Speed Shift

    Votes: 6 1.9%
  • iRacing

    Votes: 185 59.1%
  • rFactor

    Votes: 180 57.5%
  • Live for Speed

    Votes: 168 53.7%
  • GTR (and the other SimBin titles)

    Votes: 167 53.4%
  • Richard Burns Rally

    Votes: 111 35.5%
  • Nascar Racing 2003 Season

    Votes: 37 11.8%
  • Other (please state in your post)

    Votes: 21 6.7%

  • Total voters
    313
The difference between most sims comes down to personal preference, 99% of the time this isn't even based on real world experiences.

I can only speak for myself, I've gone from wishing GT's physics would match GTR2 and rfactor's, to believing GT5D's are superior.
 
My vote was for LFS and RBR as these were the only ones I had played... I considered GT5 p but I was still dissappointed with low speed/burnout physics and my time playing FM2 didnt warrant inclusion either. That said I would bin my choices tomorrow if GT5 was out with the latest (praised by everyone......I ve havent tried it yet) GT5 demo physics and 700+ cars.....iracing who??? rfactor what??
 
Just by looking at it you will see it's more advanced then gt5p/tt.

Compare this z06 mod in rfactor

http://www.youtube.com/watch?v=gUNhek_CvDk

Now compare this with the z06 in gt5p

http://www.youtube.com/watch?v=DGbEa25JNjc

Both are driven with steering wheel and physics without aid and on suzuka. Just by looking at it you will see the difference.

In gt5p cornering looks really smooth, it's almost like the car is floating. Hardly any major correction he makes in cornering.


Interesting, you wonder why the zo6 in GT5 is "smoothier" to drive altough it is the tuned version with a HUGE spoiler, great comparison there...:dunce:
 
None of them qualify as full simulators. But those that have the qualities of a good driving simulator i listed as: (All with maximum settings, any and all aids off)

GT5 Prologue
GT5 TT demo
Forza 3
iRacing
rFactor
Live For Speed
GTR

Never heard of Richard Burns rally... Maybe its because i'm from the UK. And never played a Nascar game so i wouldn't know that one.

I havn't played iRacing or Live for Speed either, those i'm going by reviews and such. But all the titles listed above have the qualities of a simulator, Forza 3 probably the lesser of them, although as an all round game it trumps them all (Until GT5 is released anyway ;))

I also made a graph that i posted on another thread:
(The point of the graph was to show GT5 will satisfy more of the sim community than Forza if the Demo is anything to go by. But it will also cater for the arcade racer market, which Forza does just fine. You'll also notice that by this graph GT4 doesn't quite qualify as a sim title. But when it was released it was one of the only good ones around and only second to EPR/Enthusia on console i think).

realismb.png
 
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I'd pretty much agree with your graph 👍 but this...

Never heard of Richard Burns rally... Maybe its because i'm from the UK.

Seriously? You do realise that Richard was an English rally driver, right? The only English world rally champion? And that the game that bears his name was developed in the UK?...

I mean, I've never played it, but surely you could have made a fair guess ;)

Re: Whoever mentioned GRID - it's probably not on the list because it's not even close to being a simulation.
 
I'd pretty much agree with your graph 👍 but this...



Seriously? You do realise that Richard was an English rally driver, right? The only English world rally champion? And that the game that bears his name was developed in the UK?...

I mean, I've never played it, but surely you could have made a fair guess ;)

Honestly, i've never heard of it. I'm more familiar with Colin Mcrae rally, which the Dirt series emerged from.

EDIT: Plus i've never really been into rally hence why i've never heard of Richards Burns either.
 
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Grand Prix Legends (GPL) and Richard Burns Rally are probably the two most difficult / challenging sims I have played.

GPL is around 15 years old now and given the support from it's community with respect to upgrades and patches it's still top of the heap in many respects.
 
Been watching iRacing clips on YouTube, and man does it look impressive or what? I've wanted this game so bad for a long time. What really makes me drool over this game, is the amount of tracks. 38 tracks (road and ovals) and 94 variations, and they're all laser-scanned!
 
I still can't believe GT5 is in the lead. That means some people actually voted GT5 more *racing simulator* than iRacing, and all the others. IMO The real racing simulators (or the closest to the real experience that we can get) are iRacing for road / oval racing, and Richard Burns Rally. If you haven't played it, don't judge. :dopey:
 
I'd say that GT has a distinctly Japanese feel to its physics.
Japan has their own physics? It just got moved to the top of my places to visit list. :lol:

Seriously though, I think I need you to clarify how cultural upbringing causes people to have a different feel in their physics.

I still can't believe GT5 is in the lead. That means some people actually voted GT5 more *racing simulator* than iRacing, and all the others.
Or they haven't played many of the others and thus cannot give an opinion, but do find GT5 to do a satisfactory job.
 
I still can't believe GT5 is in the lead. That means some people actually voted GT5 more *racing simulator* than iRacing, and all the others.

It's a GT based forum... I expected no less.

Or they haven't played many of the others and thus cannot give an opinion, but do find GT5 to do a satisfactory job.

Considering GT5 hasn't even been released yet, I find that curious. If they are basing their vote on the Time Trial Demo released not long ago, then I believe it's alright.
 
Considering GT5 hasn't even been released yet, I find that curious. If they are basing their vote on the Time Trial Demo released not long ago, then I believe it's alright.
I meant the time trial demo or Prologue.

Of course, the poll is based on opinion, so they could vote GT5 thinking GT4 too.
 
A small detail which would, in my opinion, make GT look more serious, is if they removed all the Gran Turismo/Polyphony Digital ads around the track.

comparison01.jpg

comparison02.jpg

comparison03.jpg
 
I picked iracing, rfactor, and GTR(sim bin games) because these are true sims where you have to turn your lights on and off you have full options all the others dont including the GT series I dont know if GT5 will be a true sim because its not out yet, but i doubt it will be as real as iracing or GTR2
 
A small detail which would, in my opinion, make GT look more serious, is if they removed all the Gran Turismo/Polyphony Digital ads around the track.
Judging from the F1 video of Indy that Jordan has on the News page from when it was announced those are just replacing signs that exist there already and PD, likely for some complex business reason, aren't showing the actual products on those signs. I can very quickly find signs in the real footage from your first and third images. I'm not sure about the second one though.

But if you want to pick at nits to that degree, then iRacing is less correct in its track modeling. Of course, I guess you could also argue that it makes it more serious to ignore the extraneous bits about the track. But then I have often found myself using track advertising signage as landmarks, so I find them to be important.
 
Graph clearly shows people are voting on whatever game they are running. No way GT could be considered a serious racing simulation. Clearly the most overrated game on that list. The most underrated Richard Burns Rally.
 
I meant the time trial demo or Prologue.

I thought so.

Of course, the poll is based on opinion, so they could vote GT5 thinking GT4 too.

Kinda defeats the point, don't you think? Besides, for all that we know at the moment, GT4 isn't an excellent simulation as everyone used to say at the time of its release, let alone a serious racing simulator. It's opinion, of course. But saying that "GT5/GT4 > PC racing sims" is a bit too much, in my opinion.
 
NFS Shift was serious to be the best simulator out there but look at the result in the poll :) Serious does not equal good but quess that depends how you look at the poll.
 
This poll is obviously going to give GT a higher rating than it actually deserves, given that we are on a GT forum.

iRacing, Rfactor, and the GTR series are leaps and bounds ahead of either Forza or GT in the racing and physics departments, so im glad to see them being voted for over either GT or FM.

However....

GT and Forza should be around equal in terms of simulating racing, both in gameplay and physics, neither game accurately gives the user a realistic racing experience, both have similar physics though they edge each other out in different areas (slightly).

iRacing really does deserve the title as best racing simulation, straight out of the box you get the most hardcore racing experience going, its just a shame that their pricing strategy is completely insane :dunce:, but then it is targeted at those who would actually get involved in RL motorsports had they had the finances or time to support such a expensive past time.
 
Rfactor and GT5 are some of the better rfactor because it allows a serious amount of additonal content including F1 , Nascar , Rally and so on GT5 due the shear amount of cars and the quality of the circuits.

Forza is ok in it's own way's but it feels to fictional some of the upgrades just seem silly a true racing simulator you use what you have got.
 
This poll is obviously going to give GT a higher rating than it actually deserves, given that we are on a GT forum.

iRacing, Rfactor, and the GTR series are leaps and bounds ahead of either Forza or GT in the racing and physics departments, so im glad to see them being voted for over either GT or FM.

However....
I dissagree, iRacing is certainly top of the tree a the moment. But I've played RFactor and all GTR games exensively and I couldn't say that they are leaps and bounds ahead of GT5. The GT5 TT demo is closer than a lot of people are giving it credit for.

GT and Forza should be around equal in terms of simulating racing, both in gameplay and physics, neither game accurately gives the user a realistic racing experience, both have similar physics though they edge each other out in different areas (slightly).
Again, I'd dissagree. Forza 3 has hidden driver aids that cannot be switched off and that means that you cannot truely test the games physics because the game is always helping you smooth your inputs and keep the car balanced. Sure you can muck it up, but it's very easy to hold a car close to the limits in forza 3 because of this assistance and you only have to look at some of the telemetry to see that it's there. Forza may have great physics, but you can't put them to the test, but you can in GT5:P and GT5 TT demo.

iRacing really does deserve the title as best racing simulation, straight out of the box you get the most hardcore racing experience going, its just a shame that their pricing strategy is completely insane :dunce:, but then it is targeted at those who would actually get involved in RL motorsports had they had the finances or time to support such a expensive past time.
Agreed, iRacing is the best, and I've only played it at a mates who's big on the racing sims. I'm not prepared to but it thanks to the price, but it is fantastic.
 
There's a picture in his post which you mustn't be seeing, it's the cover of V8 Supercars Australia 3 on PSP.

Bascially, he's saying that GT PSP isn't the only sim on the PSP.
 
There's a picture in his post which you mustn't be seeing, it's the cover of V8 Supercars Australia 3 on PSP.

Bascially, he's saying that GT PSP isn't the only sim on the PSP.

He edited his post and now I get it, thanks. It just took forever to delete all the junk that was there instead of the pic when I was editing my post.
 
I think Nascar 2003 deserves quite a few more votes than it's gotten, as it stands, Forza has more votes... Before IRacing came along, it was the only Nascar simulation worth anything.

The graphics of course aren't there, but I think the physics are. I was surprised at just how hard it was to navigate an oval track and keep high entry/exit speeds without washing up the track and holding a good line. It's really not just crank the wheel left and :lol:. Down the straights the wheel was cocked slightly to the right, which I've never had in a Nascar sim arcade game before. If your not smooth on and off the accelerator, you upset the rear of the car and back it into the wall. And this was on a mile and a half track, short tracks and super speedway racing was even tougher IMO. If it included things like getting aero-loose when a car was tucked up behind you in a corner, or passing closely on the outside then it would have been perfect. It may have though, I never played online, I just hot lapped and raced the AI, which could not have raced as hard as online opponents I'm sure. All in all though, NR2003 didn't cut much any slack.
 
PSP-V8Supercars3Shootout.jpg

I just proved you wrong :sly:

It bears mentioning...

51265G86SAL._SL500_AA280_.jpg


This might be the regionlized V8 Supercars 3

toca3psp.jpg


A little off point, but it makes me wonder... I often see people talk about things or make claims that show they clearly aren't paying attention to much outside the world of GT... whether it's damage in games and if it's ever happened before or what kinds are available, to rollover, how it will be handled and the resulting effects on your race... often the exact things talked about are new only to the GT series and issues sited and thought of are usually already existing and dealt with in other franchises... it seems that a lot of people here talk about stuff and make claims as to superiority or inferiority of products without actually have experienced them...

And as for the poll, I consider the TOCA sim racing game because it does do a good job of simulating facets of racing often missed out on... the group breaks into packs reaslistically, the AI does a decent job of holding lines while giving where it should and generally not being a blind jackass and the damage and physics are more than passable. In fact I would say it really is simulating the racing part while many of the other games on the list simulate the driving part (although it's driving fast with other people, racing is more than driving fast with other people).
 
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somebody slap the guys picking GT as a serious racing simulator. Its on par with Forza and thats not saying much. It is a racing simulator, just not a serious one.

On par with Forza?? Hah. In Dan Greenawalts dreams his games are equal to GT. But in reality, I play Rfactor and GT5P and to me Forza 3 (I have played it multiple times with the Fanatec wheel) is just childs play.

GT and the good PC sims, are for men. Forza is for boys. End of story.
 
GT5, Forza, iRacing, GTR (SimBin's), LFS and rFactor are the only good simulators that I have heard of and played (except iRacing, never played it but its supposed to be great - I refuse to pay a subscription for a game, sorry!)

Jerome
 
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