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Discussion in 'Gran Turismo Sport' started by AJFast12, Jul 31, 2017.
Ill probably use only hazard lights only because i barely have buttons to use seperate lights
All of them, unless I'm driving a BMW.
Thats a good one. My sides
Under what circumstances would you need a left indicator, but not a right?
Oval racing... i guess? If you want to pull off to the side on the left off the racing line
Using a left indicator is just not right
These are the questions that keep me up at night.
You need to get some sleep
Is that a intended pun?
Please use the + Quote feature instead of double posting. Thanks.
Is that what they spent months programming into the game? So when you want to let someone pass you can signal which side you're going to? And if you have damage and are going slow you can turn on the hazards? Really? How about automatically programming the hazards to go on when damage above a certain level is received. The things PD things are important details...
How about none? Anyone consider what button functions they are going to have to give up on their controller of choice in order to get working turn signals? Are you going to give up wipers? Handbrake? Look left/right/back?
It was an issue with beta if you have a wheel. You can map them to the touch pad on the DS4 though.
Controller? What's that?
I'll have to use my DS4 as a button box if I want to have all the options available, probably. Those who play on a DS4, may want a second one to use as a button box too... lol
Short and simple: NONE
I will only use the left signal.
How did that work? Is there locational touch sensors in the DS4, so if you pressed different areas of the touch pad, it would operate the different types of lights?
Yep, the right part of the touch pad can be assigned to something and the left part to something else.
Besides that it looks graphically stunning to use turning signals, hazard lights etc. what's the intention of using them in a race? Based on the beta experience the majority of the drivers (sometimes including myself for beta purposes ) do not care if there are other cars on the same track.
Theoratically a great feature but I'm afraid in practice it does not really help to get a cleaner racing experience. Thinking out of the box: if you hit a car on purpose who already turned on e.g. hazard lights you get a double penalty. Challenge: how to measure if the collision is on purpose or not.
If I completely misunderstand the usage of turning signals in relation to GT Sport I'm willing to learn
I can see leagues coming up with some good suggestions for the use of signals. Perhaps signaling the intent to pit, which side to pass when being lapped or damaged etc. In generic online play with strangers I don't see much use for it other than giving you a false signal to sucker you into a rear end collision and ensuing damage and/or time penalty
Maybe for the FIA PD events, they will expand on the Copper Box experience - incorporating real racing rules for those championship events. That would give signalling some meaningful use.
I prefer right turn signal. I think others are too overestimated.
GT Sport "The real Turn signal simulator"
Wheres the option none/I dont care? AFAIK signals are for road circulating not for tracks
Asking the real questions, I see.
Nope, they're used in multiclass racing by slower cars to tell the faster cars where they plan on going on the track as they are passed. They're also useful on track days.
For the beta, I had the hazards mapped to X and the left/right indicators to L2/R2 on my G29. I was also nowhere near to running out of buttons.
Did you assign an option for flashing lights? I prefer L2/R2 to be the look left/right.
Hahaha! Good one!
It's a pretty advanced turn signal if it takes months to program it
15 minutes would be a more realistic timeframe.