Thats a good one. My sidesAll of them, unless I'm driving a BMW.
Oval racing... i guess? If you want to pull off to the side on the left off the racing lineUnder what circumstances would you need a left indicator, but not a right?
You need to get some sleepThese are the questions that keep me up at night.
Is that a intended pun?Using a left indicator is just not right
You need to get some sleep
Please use the + Quote feature instead of double posting. Thanks.Is that a intended pun?
How about none? Anyone consider what button functions they are going to have to give up on their controller of choice in order to get working turn signals? Are you going to give up wipers? Handbrake? Look left/right/back?
Ugh...It was an issue with beta if you have a wheel. You can map them to the touch pad on the DS4 though.
It was an issue with beta if you have a wheel. You can map them to the touch pad on the DS4 though.
How did that work? Is there locational touch sensors in the DS4, so if you pressed different areas of the touch pad, it would operate the different types of lights?
I can see leagues coming up with some good suggestions for the use of signals. Perhaps signaling the intent to pit, which side to pass when being lapped or damaged etc. In generic online play with strangers I don't see much use for it other than giving you a false signal to sucker you into a rear end collision and ensuing damage and/or time penaltyBesides that it looks graphically stunning to use turning signals, hazard lights etc. what's the intention of using them in a race? Based on the beta experience the majority of the drivers (sometimes including myself for beta purposes ) do not care if there are other cars on the same track.
Theoratically a great feature but I'm afraid in practice it does not really help to get a cleaner racing experience. Thinking out of the box: if you hit a car on purpose who already turned on e.g. hazard lights you get a double penalty. Challenge: how to measure if the collision is on purpose or not.
If I completely misunderstand the usage of turning signals in relation to GT Sport I'm willing to learn
Besides that it looks graphically stunning to use turning signals, hazard lights etc. what's the intention of using them in a race? Based on the beta experience the majority of the drivers (sometimes including myself for beta purposes ) do not care if there are other cars on the same track.
Theoratically a great feature but I'm afraid in practice it does not really help to get a cleaner racing experience. Thinking out of the box: if you hit a car on purpose who already turned on e.g. hazard lights you get a double penalty. Challenge: how to measure if the collision is on purpose or not.
If I completely misunderstand the usage of turning signals in relation to GT Sport I'm willing to learn
Nope, they're used in multiclass racing by slower cars to tell the faster cars where they plan on going on the track as they are passed. They're also useful on track days.Wheres the option none/I dont care? AFAIK signals are for road circulating not for tracks
How about none? Anyone consider what button functions they are going to have to give up on their controller of choice in order to get working turn signals? Are you going to give up wipers? Handbrake? Look left/right/back?
For the beta, I had the hazards mapped to X and the left/right indicators to L2/R2 on my G29. I was also nowhere near to running out of buttons.It was an issue with beta if you have a wheel. You can map them to the touch pad on the DS4 though.
For the beta, I had the hazards mapped to X and the left/right indicators to L2/R2 on my G29. I was also nowhere near to running out of buttons.
All of them, unless I'm driving a BMW.
Is that what they spent months programming into the game? So when you want to let someone pass you can signal which side you're going to? And if you have damage and are going slow you can turn on the hazards? Really? How about automatically programming the hazards to go on when damage above a certain level is received. The things PD things are important details...