Who can do an F1 game right?

539
Poland
Poland
I think those of you that played F1 games in recent years will know where EA is taking the series. The game has very serious issues. A module of the game to design furniture? Development quality is so poor too. Sales are declining 30-40% year on year.

I think 2025 is the last year EA has the FIA license. Do you think someone else will pick it up? I wish F1 was like GT7 or iRacing. Just done right. Who could replace EA?
 
Funnily enough, the 2 games you've mentioned are exactly what I wouldn't want the F1 series to become. Poloyphony's ad-hoc method of updating and fan communication, iracing's hardcore and online focus. Whilst for sure, individually there would be elements from both studios that would be great, PD would make a visual treat (though perhaps still a bit lifeless) and iracing would undoubtedly make a phenomenal simulation physics engine and robust online.

EA and Codemasters have the recipes from previous games to make 2025 the best one yet, whether they will do that is another question. Driver career was a decent step in the right direction for single player, the driving model was in m opinion, the best since 2020, which is the best F1 game done under license with Codemasters/EA.

Realistically, there's very few developers and/or publishers who have the budget for the license and yearly development, the knowhow to get it nailed on straight out the box, and the desire to commit to what will be an intensely annual cycle of game releases. And it's long been rumoured that a contract stipulation for the license is an annual F1 game release.

Another thing that Codemasters/EA budget allows, is there are Multiple F1 development teams within Codemasters, developing the games on a 2 year cycle, very few other developers will be able to do this. Changes and upgrades between games will therefore be even smaller and harder to justify on an annual release game.

The studio with the most racing pedigree and licensed series' game development is Milestone, however, quality fluctuates wildly between their games, i.e. The MotoGP series, and it took their WRC series 3 releases before it came good and then they lost the license after the 4th. There's no doubt they would apply their usual level of passion and the career modes from MotoGP would translate brilliantly into an F1 game. But the quality realistically wouldn't be any better than CM, and likely worse in a lot of areas.

Kunos is a studio people always talk about regarding F1 games, and whilst again there would be a lot of passion and detail in the project, they are a small team with their main Assetto Corsa series as the priority, their console ports are woefully slow and I don't think they'd be able to keep up with the development demand of a yearly F1 release. It would also do a similar thing to iracing and make it inaccessible to lots of people as Kunos games tend to be a bit difficult to play on controller.

Then there's your Ubisofts, 2k games, Rockstar even. None of them will have any real interest in doing it apart from maybe 2k, who would of course love to expand their roster of official sports games, but with no experience of F1 game development or racing studio attached it's unlikely. Plus, for a studio like those ones who might take a punt, they're going to bring in a new team and people with experience in F1 games to make the best go of it, so a lot of Codemasters guys will end up on it anyway.

It is my belief, that to generate better F1 games in the future and keep more people happy across the spectrum, the licensing shouldn't be exclusive. That's the bit that hurts it, there's no competition, no alternatives, F1 games arguably were at their peak when there was 2-3-4 studios making them, think F1 Challenge (EA), Grand Prix 3/4 (Microprose/Geoff Crammond), Formula One (Sony/Studio Liverpool), Grand Prix Challenge (Infogrames), F1 World Grand Prix (Eutechnyx), F1 Racing Championship (Ubisoft), all of these were released between 2000-2002.

Imagine a world where EA/Codemasters made the F1 game for all people, accessible, but scalable, decent online, single player focussed and the one for all. Then iracing/Monster games make a hardcore simulation, bare bones but very detailed physics, laser scanned circuits, the definitive SIM experience, wheel strongly recommended, robust and structured online, new eSports home. Then a Ubisoft or a Milestone make a more arcade, Grid style, OTT F1 title. For example.

In terms of EA/CM simply losing the license and F1 seeking an exclusive deal with someone, I do think it's a case of careful what you wish for. Yeah 2k could make a detailed and entertaining F1 game, borrowing bits from their other games like online clubs, good career modes and so on, but it would also inherit their intense micro transaction culture which would make EAs podium pass look very good. Milestone could make a competent game but it's going to be worse in almost every area, harsh as that may sound, they don't have the budget to do more.

There's no doubt, F1 '25 needs to deliver in a massive way. See my post here where I wrote up about F1 '24 and what I think the future held at the time. https://www.gtplanet.net/forum/thre...d-what-should-codies-do-going-forward.427058/

2025 if I recall is the last year of the license deal until the extensions become options. So there is a real risk of '25 being the last if it performs poorly and/or is poorly received. But that might not be the best thing for us as consumers, as detailed above but also, it could simply be that no one will want to take it on, and we'll have a dead period of no F1 games like we had in the late 2000s.
 
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There's realistically so little that can be done for a yearly annual release (Again, something that F1 themselves keep pushing for) and frankly, I'm not sure ANYONE can properly do a Yearly F1 game any better (In a time where game development has gotten more complex, which for me makes the stupid Yearly release model even more idiotic).
 
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Why not to have an engine, like GT7, and just update some elements for each season: liveries, drivers…tracks and every 2-3 years physics
 
Why not to have an engine, like GT7, and just update some elements for each season: liveries, drivers…tracks and every 2-3 years physics
That would be preferable but for some reason, that isn't what FOM wants. They want a new game every year.
 
It would be good if they open the license to others. If Real Racing 3 can have multiple generations of F1 cars, why not more advanced titles be allowed opportunity to buy license in the future? If they spread the license cost out to multiple developers, it might be more profitable to F1 and maybe more can be spent by EA on Codemasters development to make their F1 game better.

Kazunori-san wanted to create an F1 game but license cost they couldn't afford so withdrawed from it so maybe they were in contention before Codemasters got it. Maybe nowadays they will be able to afford it if the price is right. They look to be doing the sensible cheap thing and making their own generations of Formula cars at least so a good workaround for now...
 
That would be preferable but for some reason, that isn't what FOM wants. They want a new game every year.
I think the only thing I would note here is that the current owners of FOM are not the same people that signed the prior agreement with Codemasters (which is assumed to stipulate a new game each year).

It is possible that the new owners might consider a different approach, if there is a compelling argument financially to do so. Having said that, i dont see it as being likely to change.

I do agree with prior posts suggesting that there are few contenders who could provide an annual F1 game in practice, and i also agree that likely no-one would make a better job of it, they might be better at some things, but that would be to the detriment of others. There's less and less can be achieved in only a year between releases, when you consider the development time for modern games.

For that reason, i wouldn't be entirely surprised by a scenario in which Codemasters receive the licence again for the next x years. EA very clearly regarded F1 as the jewel in the Codemasters crown on acquisition, and i can see EA fighting hard to keep it.
 
Maybe the developers of the Moto GP games could have a crack? I think they're largely seen as a solid year on year effort.
 
I think the only thing I would note here is that the current owners of FOM are not the same people that signed the prior agreement with Codemasters (which is assumed to stipulate a new game each year).

It is possible that the new owners might consider a different approach, if there is a compelling argument financially to do so. Having said that, i dont see it as being likely to change.

I do agree with prior posts suggesting that there are few contenders who could provide an annual F1 game in practice, and i also agree that likely no-one would make a better job of it, they might be better at some things, but that would be to the detriment of others. There's less and less can be achieved in only a year between releases, when you consider the development time for modern games.

For that reason, i wouldn't be entirely surprised by a scenario in which Codemasters receive the licence again for the next x years. EA very clearly regarded F1 as the jewel in the Codemasters crown on acquisition, and i can see EA fighting hard to keep it.

Codemasters would arguably be shooting themselves in the foot by pushing for that alternative approach, the license cost would be the same, the income would potentially reduce from a yearly release and they'd struggle to justify having multiple teams developing F1 games on the 2 year overlapping cycle. Less budget, less dev team, worse game?

But yeah, there are few to no developers who would be able to get anything more from an annual release. I took expect EA/CM to take up the option on the license, if 2025 is more of the same then 2026 needs to be the opportunity for a competent overhaul, just like in real F1.
 
I have a probably unpopular opinion here. The Codemasters/EA F1 games are fine. Their crime is being really samey, now we're into the stage where the game is basically the same every year just with a few small tweaks and a roster update. And that means there's no real excitement around them anymore because you've seen it all before so you hand over your £60 for the privilege of basically redownloading the same game again. And however decent a game is, once you've bought it three or four times it ceases to be a positive experience.

Personally though I'm fine with it, taking aside the financial side anyway - I like the fact that I can load up F1 2016, start a career with MRT and still have an experience with the game that's not a massive downgrade on the current day one, but I'm weird so that's probably just me. They're obviously not perfect or anything near it - but the main reason people disliked F1 24 seems to be that they fiddled with too much rather than just keeping it the same as F1 23.

I think another developer doing an F1 game from the ground up would take years and years to get it to the level the Codemasters game is at - by which time we'd probably be saying the same about that! Familiarity breeds contempt.

Anyone remember what happened when Bizarre Creations were replaced as developers between F1'97 and F1'98? Completely new game from the ground up, but utterly terrible. Careful what you wish for!
 
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Lets agree to disagree. The quality of in year development, the number of times they have changed the physics, the number of times all times and records were reset only tells me that it is a Beta. But with such a short life cycle of a product (6-7 month) it never reached a final product stage
 
Lets agree to disagree. The quality of in year development, the number of times they have changed the physics, the number of times all times and records were reset only tells me that it is a Beta. But with such a short life cycle of a product (6-7 month) it never reached a final product stage
And that wouldn't change with another developer. To think it would is somewhat naive, as I've said in my feedback on this, EA/CM are one of the only developer/publisher combos who can have a 2 year rolling team. They change the physics based on feedback from eSports drivers and high profile content creators, that's the mistake they make. Listen to the overall fanbase, not an elite 20 person table.

I'm with @m355y , and the one time they did change things in a positive way, like 2024s driver career and the handling physics, they got berated anyway.
 
I 100% would not want PD and Kaz anywhere near an F1 title, as while it would look great, it would likely be a massive step back in almost every way. PD's track record in regards to AI, career modes that would suit F1, etc is either poor or limited. Not to mention you would be back to F1 being a PlayStation only title again, which would be a massively retrograde step.

I think the iRacing team would be a reasonable fit, they are starting to show they are capable of producing a less hardcore title linked to real world series with the World of Outlaws games.
 
And that wouldn't change with another developer. To think it would is somewhat naive, as I've said in my feedback on this, EA/CM are one of the only developer/publisher combos who can have a 2 year rolling team. They change the physics based on feedback from eSports drivers and high profile content creators, that's the mistake they make. Listen to the overall fanbase, not an elite 20 person table.

I'm with @m355y , and the one time they did change things in a positive way, like 2024s driver career and the handling physics, they got berated anyway.
And who’s feedback they used to add an “ikea” module to an f1 game? :-)) I am sure questions must be asked and answers must be given. The sales decline is 40% year on year. It is huge. And it is all happening at a time when popularity of the sport is reaching levels not seen before
 
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For me all the daft extra trimmings, Breaking Point, Supercars, F1 Life, are kinda an irrelevance. They don’t take away from the core game, it’s easy just to ignore them (aside from having to cycle through about 20 screens till you find Grand Prix mode) so I just completely skip over them. They’re not great (probably, never tried them), but they’re not aimed at me and they don’t take anything away from the bit of the game I want to play, which is still pretty solid.

I mean, I think they’re getting to the point where they need to update it properly for next gen. It’s not perfect. But mainly, for me, the issue is that they’re repackaging the same game over and over again where it probably should be a DLC, but that’s not how the licence works. That probably accounts for the decline in sales. Only a certain type of F1 fan is going to need all the new liveries.
 
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But mainly, for me, the issue is that they’re repackaging the same game over and over again where it probably should be a DLC, but that’s not how the licence works. That probably accounts for the decline in sales. Only a certain type of F1 fan is going to need all the new liveries.
That's the inherent problem with all sports games that have a yearly refresh cycle. No change from year to year out side of a few tweaks ( for the most part) and roster updates. Sports games are the one genre that would truly benefit from being live service
 
It is a trap. But there is only one way of thinking about it: if people buy it, nothing will change…it people will stop buying them, something will need to be changed. Its a business
 
It is a trap. But there is only one way of thinking about it: if people buy it, nothing will change…it people will stop buying them, something will need to be changed. Its a business
Change can be negative though. If FOM want a yearly release then there's nothing anyone can do to change the cycle and what happens. Will FOM change what they want? I can't see that they would, I'd be more inclined to think if EA asked for it to be live service then the license would just go elsewhere to someone else willing to do yearly releases.
 
Change can be negative though. If FOM want a yearly release then there's nothing anyone can do to change the cycle and what happens. Will FOM change what they want? I can't see that they would, I'd be more inclined to think if EA asked for it to be live service then the license would just go elsewhere to someone else willing to do yearly releases.

But what is the choice then? The game is bad, the quality of dev and support is disaster. I am one hundred 100% skipping 2025. Only if people will say the game is AWESOME, I will buy it later in the year with 75% discount.
 
But what is the choice then? The game is bad, the quality of dev and support is disaster. I am one hundred 100% skipping 2025. Only if people will say the game is AWESOME, I will buy it later in the year with 75% discount.
I don't think the quality of developer is a disaster at all. Sure 2024 had some issues but it was the best one since 2020 for sure in my opinion. Driver career was a welcome update to single player, MyTeam got left in the dark again and lack of out of the box customisation hurt that and F1 World a bit but disaster? A bit strong. Commercially it could be considered a bit of a disaster as it didn't sell particularly well compared to previous titles, but there does also come a point where you have to sit and wonder what people actually want from the games.

Yes we all want bug fixes, the weird track glitches that affect some people could be annoying, more custom livery options for MyTeam etc, quality of life improvements like that, but when people just sit and say they want the handling to 'be better', better than what? What defines better? Ultimately it's opinion, to me, '24 was better than '23, '22 and '21 on the handling front, to others it wasn't, so what is 'better'?

And again, I pose the question, in a sincere and genuine way, what other developer could do this series 'better' than EA Codemasters?

I honestly, hand on heart, don't believe there is one right now who could do it any better, I don't even believe there's a developer out there who could even match it right now.
 
Appreciate your thinking and I do agree, “disaster” is a bit too strong. Fair enough. The language we sometimes use these days is too strong and saturated. Some words are overly abused.

Let me then explain what I have in mind instead of labeling it a certain way. I am new to gaming overall, not just GT7. I have no ideas what is considered good and what is not, what is acceptable and what is not. I think of a Formula 1 game as a product.

My first ever experience with F1 game was in Dec 2023 with F1 23. I did not see all issues and patches. First time saw the game in Dec 23 and it was mostly untouched since then. I cannot say the handling was good or bad as I have nothing to compare it to. Then I have preordered F1 2024. I could not wait to see the game and when it was released, I was initially happy:
1. Graphics is awesome
2. I love F1 cars, so being in one was great
3. I love F1 tracks and I think they were rendered really nicely

But then, I noticed this:
1. I launched a game and my time trial time were erased. I had no idea why. I found a forum and discovered that there was a patch that changed physics and all was gone
2. 1-2 months later it happened again
3. I tried to learn every corner and how to drive a car, but patch after patch the driving was so different that I could not learn anything
4. I always drive a Ferrari, but there was one patch that made the sound terrible and they have never fixed it despite so many people complaining
5. Then the was a patch that change the way tires behaved and after 2-3 laps of the race tired were gone and I was sliding like crazy. I could not finish a race
6. People wrote a lot of feedback on EA F1 forums but it was all in vain


And then I discovered GT7 and the rest is history.

I don't think the quality of developer is a disaster at all. Sure 2024 had some issues but it was the best one since 2020 for sure in my opinion. Driver career was a welcome update to single player, MyTeam got left in the dark again and lack of out of the box customisation hurt that and F1 World a bit but disaster? A bit strong. Commercially it could be considered a bit of a disaster as it didn't sell particularly well compared to previous titles, but there does also come a point where you have to sit and wonder what people actually want from the games.

Yes we all want bug fixes, the weird track glitches that affect some people could be annoying, more custom livery options for MyTeam etc, quality of life improvements like that, but when people just sit and say they want the handling to 'be better', better than what? What defines better? Ultimately it's opinion, to me, '24 was better than '23, '22 and '21 on the handling front, to others it wasn't, so what is 'better'?

And again, I pose the question, in a sincere and genuine way, what other developer could do this series 'better' than EA Codemasters?

I honestly, hand on heart, don't believe there is one right now who could do it any better, I don't even believe there's a developer out there who could even match it right now.
 
Appreciate your thinking and I do agree, “disaster” is a bit too strong. Fair enough. The language we sometimes use these days is too strong and saturated. Some words are overly abused.

Let me then explain what I have in mind instead of labeling it a certain way. I am new to gaming overall, not just GT7. I have no ideas what is considered good and what is not, what is acceptable and what is not. I think of a Formula 1 game as a product.

My first ever experience with F1 game was in Dec 2023 with F1 23. I did not see all issues and patches. First time saw the game in Dec 23 and it was mostly untouched since then. I cannot say the handling was good or bad as I have nothing to compare it to. Then I have preordered F1 2024. I could not wait to see the game and when it was released, I was initially happy:
1. Graphics is awesome
2. I love F1 cars, so being in one was great
3. I love F1 tracks and I think they were rendered really nicely

But then, I noticed this:
1. I launched a game and my time trial time were erased. I had no idea why. I found a forum and discovered that there was a patch that changed physics and all was gone
2. 1-2 months later it happened again
3. I tried to learn every corner and how to drive a car, but patch after patch the driving was so different that I could not learn anything
4. I always drive a Ferrari, but there was one patch that made the sound terrible and they have never fixed it despite so many people complaining
5. Then the was a patch that change the way tires behaved and after 2-3 laps of the race tired were gone and I was sliding like crazy. I could not finish a race
6. People wrote a lot of feedback on EA F1 forums but it was all in vain


And then I discovered GT7 and the rest is history.
To be honest, this is one of the reasons (along with cost and available time) why I don't buy or games now until 6+ months after release.
1. Almost every major game now seems to release "unfinished"/buggy.
2. Almost every major game now seems to release with half of the gameplay "missing" (either not ready for release or gutted from release to be added back later as FOMO).

Waiting a while atleast gets you a stable product with the major issues resolved (although some things can go backwards e.g. some of the stuff you mention above).

At the moment, F1 24 is on sale for about £14 on Xbox. This is arguably the best time to buy and play that game for the reasons above.

But returning to the thread point, i don't see any improvement being possible under the annual release system and that is entirely the choice of F1M, not the developer/publisher whoever they might be.
 
Appreciate your thinking and I do agree, “disaster” is a bit too strong. Fair enough. The language we sometimes use these days is too strong and saturated. Some words are overly abused.

Let me then explain what I have in mind instead of labeling it a certain way. I am new to gaming overall, not just GT7. I have no ideas what is considered good and what is not, what is acceptable and what is not. I think of a Formula 1 game as a product.

My first ever experience with F1 game was in Dec 2023 with F1 23. I did not see all issues and patches. First time saw the game in Dec 23 and it was mostly untouched since then. I cannot say the handling was good or bad as I have nothing to compare it to. Then I have preordered F1 2024. I could not wait to see the game and when it was released, I was initially happy:
1. Graphics is awesome
2. I love F1 cars, so being in one was great
3. I love F1 tracks and I think they were rendered really nicely

But then, I noticed this:
1. I launched a game and my time trial time were erased. I had no idea why. I found a forum and discovered that there was a patch that changed physics and all was gone
2. 1-2 months later it happened again
3. I tried to learn every corner and how to drive a car, but patch after patch the driving was so different that I could not learn anything
4. I always drive a Ferrari, but there was one patch that made the sound terrible and they have never fixed it despite so many people complaining
5. Then the was a patch that change the way tires behaved and after 2-3 laps of the race tired were gone and I was sliding like crazy. I could not finish a race
6. People wrote a lot of feedback on EA F1 forums but it was all in vain


And then I discovered GT7 and the rest is history.
That's a fair point and I do forget sometimes that I'm a relatively well seasoned gamer having played my first F1 title in 1995 and have seen the best and the worst in F1 games since. So perhaps I look at the current F1 games and think, you know what, compared to what we used to have as F1 games, they really aren't all bad at all. We didn't have what we would consider to be a career mode until 2004, we didn't have any F1 game at all from 2007 to 2010 (I'll ignore the Wii exclusive 2009, sorry), and things like having F2, safety cars (with the exception of F1 '99), red flag situations, were unheard of until Codemasters came along. They rewrote what was expected of an F1 game with 2010 and whilst it's been a bumpy ride, they've always been pretty well received, and rated well. There's been bad ones, 2014 and 2015 won't be remembered fondly, but the good has far outweighed that, the likes of, 2010, 2017, 2020, 2021 as particular standouts.

Go back a bit and it's harder to find standouts, obviously it's harder to compare current era to then but the studio Liverpool ones, whilst solid, were unspectacular, they gave us career modes for the first time with reserve driver roles and mid season testing, but with limited number of seasons to utilise it. Unfortunately they peaked after they lost the license with F1: Championship Edition on the PS3, which was probably my favourite of that era.

I think there are a lot of people around my age as well who played the Geoff Crammond series, Grand Prix, in particular Grand Prix 3 and Grand Prix 4, and hold those games in such high esteem that anything in the current games that doesn't stand up to those, isn't good enough. They were made in a different time for FOM and commercial rights/licensing, damage to the cars could be more extreme with bits breaking off annoyingly easily, plank wear simulation, even cars breaking in half with enough of an impact, stuff that just wouldn't be allowed now. Marshalls clearing cars, in depth tuning menus, editable driver names etc, some of which we could see but at that time they could afford to be extreme on the SIM side because they were 1 of 5 or 6 companies that held F1 license rights through that period, so could be that niche. As an exclusive title, you can't do that.

One way I think everyone could get what they want would be to remove exclusivity from the F1 license and reduce the cost of it. Bring more developers to the table at a lower cost to expand further into the corners of the racing game market an exclusive title can't realistically hit. A world where we had the sim-lite/casual gamer but F1 fan Codemasters developed game, an iRacing/Monster Games developed hardcore simulation and eSports focussed title and a Milestone developed arcade romp. But I don't think we'll ever get back to that kind of arrangement.
 
The problem I have with the F1 games is that the cars don't always feel as agile or as fast as they should. Whenever I drive an open-wheel car such as the Super Formula or F-3500A in GT7, I genuinely feel like I'm working hard to keep it on the track. The speeds really test you but at no point do the cars feel heavy or slow to react. When I played F1 2018 and 2019, this was not the case. The cars felt sluggish and the feedback was poor, so I just got frustrated more often than not. It didn't feel like I was driving an F1 car. And then there's all the other immersion-breaking stuff like poorly modeled tracks, a helicopter that flies around too fast, awkward movements of cars entering and exiting their pit bays, drivers having the exact same bodies and horrible faces that don't always look right. Fixing these issues does not require a complete overhaul of the physics so why hasn't it been done already? It's a joke. If Codemasters is to continue, it has to AT LEAST polish up the presentation.
 
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I genuinely do not know what can be done. I would love to see a F1 game like GT7 or iRacing. I love the sport and would be super happy to engage. But having the experience of 24, I will not purchase another F1 game that just continues the trend. This would be wrong as it would mean I accept the current state and I do not. But having GT7 makes things very easy for me - there is nothing else I need. I will not have time to do kore than GT7 and I 100% prefer sharpening my skills in this game.

That's a fair point and I do forget sometimes that I'm a relatively well seasoned gamer having played my first F1 title in 1995 and have seen the best and the worst in F1 games since. So perhaps I look at the current F1 games and think, you know what, compared to what we used to have as F1 games, they really aren't all bad at all. We didn't have what we would consider to be a career mode until 2004, we didn't have any F1 game at all from 2007 to 2010 (I'll ignore the Wii exclusive 2009, sorry), and things like having F2, safety cars (with the exception of F1 '99), red flag situations, were unheard of until Codemasters came along. They rewrote what was expected of an F1 game with 2010 and whilst it's been a bumpy ride, they've always been pretty well received, and rated well. There's been bad ones, 2014 and 2015 won't be remembered fondly, but the good has far outweighed that, the likes of, 2010, 2017, 2020, 2021 as particular standouts.

Go back a bit and it's harder to find standouts, obviously it's harder to compare current era to then but the studio Liverpool ones, whilst solid, were unspectacular, they gave us career modes for the first time with reserve driver roles and mid season testing, but with limited number of seasons to utilise it. Unfortunately they peaked after they lost the license with F1: Championship Edition on the PS3, which was probably my favourite of that era.

I think there are a lot of people around my age as well who played the Geoff Crammond series, Grand Prix, in particular Grand Prix 3 and Grand Prix 4, and hold those games in such high esteem that anything in the current games that doesn't stand up to those, isn't good enough. They were made in a different time for FOM and commercial rights/licensing, damage to the cars could be more extreme with bits breaking off annoyingly easily, plank wear simulation, even cars breaking in half with enough of an impact, stuff that just wouldn't be allowed now. Marshalls clearing cars, in depth tuning menus, editable driver names etc, some of which we could see but at that time they could afford to be extreme on the SIM side because they were 1 of 5 or 6 companies that held F1 license rights through that period, so could be that niche. As an exclusive title, you can't do that.

One way I think everyone could get what they want would be to remove exclusivity from the F1 license and reduce the cost of it. Bring more developers to the table at a lower cost to expand further into the corners of the racing game market an exclusive title can't realistically hit. A world where we had the sim-lite/casual gamer but F1 fan Codemasters developed game, an iRacing/Monster Games developed hardcore simulation and eSports focussed title and a Milestone developed arcade romp. But I don't think we'll ever get back to that kind of arrangement.
 
The problem I have with the F1 games is that the cars don't always feel as agile or as fast as they should. Whenever I drive an open-wheel car such as the Super Formula or F-3500A in GT7, I genuinely feel like I'm working hard to keep it on the track. The speeds really test you but at no point do the cars feel heavy or slow to react. When I played F1 2018 and 2019, this was not the case. The cars felt sluggish and the feedback was poor, so I just got frustrated more often than not. It didn't feel like I was driving an F1 car. And then there's all the other immersion-breaking stuff like poorly modeled tracks, a helicopter that flies around too fast, awkward movements of cars entering and exiting their pit bays, drivers having the exact same bodies and horrible faces that don't always look right. Fixing these issues does not require a complete overhaul of the physics so why hasn't it been done already? It's a joke. If Codemasters is to continue, it has to AT LEAST polish up the presentation.
I certainly think 2024 improved the driver models. It's hard to compare a super formula to an F1 car though, the current crop of F1 cars are criticised for being too big and too heavy, they aren't the nimble little things they used to be or that Super Formulas are, so it's a tough comparison to make sense of.

Track wise they're getting there, every years there's 1 or 2 more that have upgrades and laser scanning is fast spreading through the series. If 2018/19 was your last experience I'd urge you to have a look at '24.
 
I feel like F1 games have always had quite patchy quality. Relative to the technology at the time, the standouts over the years before the modern era for me have been F1’97, Grand Prix Challenge, F1 World Grand Prix 2 on Dreamcast, F1 Championship Edition on the PS3 and F1 2012/13. That’s not many when you consider the sheer number of games that have been released (especially pre licence exclusivity). They’ve had Sony, EA, Videosystem, Ubisoft, God knows how many developers working on games over the years, and so many of them have been absolutely useless. That’s why I like the fact that Codemasters have gradually evolved these games since 2016 rather than continually reimagine them, you already know that the next title will have solid graphics, will run smoothly, will handle decently, will include all the rules, safety cars etc, will be continually updated in terms of car models and driver ratings, will have decent weather effects, will do everything decently well enough to be immersive.

After years of playing all sorts of weird and (not so) wonderful F1 games over the years that’s why I’m kinda perplexed by people going on like these games are total trash (and it’s everywhere, not just here) to the point of calling for a boycott, because they’re just not. I get the call for change and I get the argument that nothing will change unless people name their voices heard - but surely that’s something you reserve for a game that’s actually bad, not just a good one that’s become a bit stale through familiarity?
 
I always appreciate a mature and balanced view. I also agree we are too much in a tush to call something trash or disaster.

At the same time…just for myself, I know 100% that the F1 2023, 2024 is not the same quality of a game as GT7. Yet, it costs the same. I am able to play GT7 and for me the experience is very solid. Tore deg predictable, TC and other assists too. I see a lot of passion for cars and racing. Noone told me anything about GT7, I just tried it and it was amazing. Not perfect. When I compare an F1 game to it that costs the same, I know what I think - to me, it is not worth it. In fact, seeing what GT7 is, I think it should cost more.

I feel like F1 games have always had quite patchy quality. Relative to the technology at the time, the standouts over the years before the modern era for me have been F1’97, Grand Prix Challenge, F1 World Grand Prix 2 on Dreamcast, F1 Championship Edition on the PS3 and F1 2012/13. That’s not many when you consider the sheer number of games that have been released (especially pre licence exclusivity). They’ve had Sony, EA, Videosystem, Ubisoft, God knows how many developers working on games over the years, and so many of them have been absolutely useless. That’s why I like the fact that Codemasters have gradually evolved these games since 2016 rather than continually reimagine them, you already know that the next title will have solid graphics, will run smoothly, will handle decently, will include all the rules, safety cars etc, will be continually updated in terms of car models and driver ratings, will have decent weather effects, will do everything decently well enough to be immersive.

After years of playing all sorts of weird and (not so) wonderful F1 games over the years that’s why I’m kinda perplexed by people going on like these games are total trash (and it’s everywhere, not just here) to the point of calling for a boycott, because they’re just not. I get the call for change and I get the argument that nothing will change unless people name their voices heard - but surely that’s something you reserve for a game that’s actually bad, not just a good one that’s become a bit stale through familiarity?
 
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