Why am I finding the game too difficult even on Easy?

  • Thread starter Dieter01
  • 49 comments
  • 35,485 views
4
Norway
Norway
I quite enjoy it... But I am 42 and I primarily bought the game for my kids to enjoy something that was a big part of my childhood. They are not old enough to understand the deeper complexities of tuning setups etc. Even for me, the game is very very hard.

I made a car that I tuned for 550PP for a Clubman plus High speed ring race. I got smoked, every single car in the lineup was faster. Spent a little more time and optimized and tuned. Even with pretty decent driving the best I could do was 4th (in 6-7 tries).

So I decided to get some help with the tuning and made a group 4 Supra GR race care according to Praiano's 630PP setup. Entered a race on High Speed Ring again. I suspect the car could even be further optimized for a high speed course like this, but it was really nice. But it was not easy! I thought that on Easy difficulty setting the other cars would be slower. No such thing. Even with what I would consider decent driving I am not able to keep up. There is another Supra in the race and he accellerates away from me on the straights and I need to do really nice weight transfer and find a smooth line through turns to take some of that back. Usually make my way up to a 4th-6th position and then someone bumps into me from behind and I spin out.

I don't know the course well enough yet to really maximize. For myself, this difficulty is perfect and I would enjoy playing like this. For my 11 / 13 yr olds though, they don't stand a chance. And it seems weird that even with a fully optimized/tuned car, we are still not able to advance on other cars on the straight on Easy difficulty where the opposition is supposed to be slower. Is this just me? Is there something else that could be wrong?
 
Last edited:
It is not an easy game if you're not used to its kind of realistic driving. I'd suggest trying out the License tests as they teach you not only the basics of driving but also the crucial difference that a few milliseconds (when braking/accelerating) and centimeters (where to enter/exit curves etc.) can make to your lap time.
 
Not all events are properly balanced at the moment, i think. I would recommend doing some online races (as soon as you are a bit faimiliar with the tracks). You will see others struggle too and its a lot of fun when you get used to it.
 
Did you try some driving assists ? Like braking and steering ? There are also various levels of visual assists you can set (path, braking zones...).

But for me, obviously GT is not intended for kids. Except kids that are already into sim racing or care to learn. For immediate racing fun I would not advice GT7, there are much more arcady and fun racing games available.
 
Clubman+ events are some of the most difficult in the game as a lot of the opposition are perfectly setup. The Tsukuba event is surprisingly even harder than the High Speed Ring, difficult to overtake (cleanly) and the opposition is so fast coming out of corners. I wouldn't worry about finding it too difficult to be honest.

I believe that adding nitrous doesn't add anything to the pp, so that could be a good way to get an advantage.
 
I would not worry about being 1st on every race as some cars are hard to catch even on easy if you are slightly under powered by a few PP. Try and get the car near to the maximum PP required as you can, remember you can easily adjust the output of power in the settings if you are overpowered and if you enjoy the car.
Just practice on a track you are used to by playing time trial runs.
I really recommend the use of the braking zone feature (red lines on the road where to brake) and the corner markers (yellow) guide the car to these markers for the most common racing lines. If you struggle in a road car maybe just a simple race item change like just swapping the brakes over to racing will make a huge difference to you to give confidence on the corners. :cheers:
 
I'm gonna be frank, and not sugarcoat it, but the game is already easy on Normal, so if you struggle on Easy, you simply haven't played enough racing games :)

It all boils down to experience, and of course choice of controller. On wheel I must play at Hard at all times, normal would be a breeze. But I cannot for the life of me get fast on Dualshock, so if I wanna have a fair but close race on a gamepad, I gotta tone it down to Normal.

As for you saying Easy AI isn't slower, that's rubbish. They definitely are. And in general, of course they will be fast on the straights, because all you'll be doing there is push the gas pedal :dopey:

That's my take. Just make sure your children use stable and powerful cars!
 
Last edited:
I quite enjoy it... But I am 42 and I primarily bought the game for my kids to enjoy something that was a big part of my childhood. They are not old enough to understand the deeper complexities of tuning setups etc. Even for me, the game is very very hard.

I made a car that I tuned for 550PP for a Clubman plus High speed ring race. I got smoked, every single car in the lineup was faster. Spent a little more time and optimized and tuned. Even with pretty decent driving the best I could do was 4th (in 6-7 tries).

So I decided to get some help with the tuning and made a group 4 Supra GR race care according to Praiano's 630PP setup. Entered a race on High Speed Ring again. I suspect the car could even be further optimized for a high speed course like this, but it was really nice. But it was not easy! I thought that on Easy difficulty setting the other cars would be slower. No such thing. Even with what I would consider decent driving I am not able to keep up. There is another Supra in the race and he accellerates away from me on the straights and I need to do really nice weight transfer and find a smooth line through turns to take some of that back. Usually make my way up to a 4th-6th position and then someone bumps into me from behind and I spin out.

I don't know the course well enough yet to really maximize. For myself, this difficulty is perfect and I would enjoy playing like this. For my 11 / 13 yr olds though, they don't stand a chance. And it seems weird that even with a fully optimized/tuned car, we are still not able to advance on other cars on the straight on Easy difficulty where the opposition is supposed to be slower. Is this just me? Is there something else that could be wrong?
That's a 'pepper' race isn't? If getting to grips with game I'd recommend avoiding non cafe races until you've completed all tge menus.

The pepper races seem to have different ai, or at least more difficult than typical rabbit chase as in the other races.

Once you've completed the menus, licenses, missions etc I'm sure you'll be ready to tackle the pepper races.

I've only done tge mini pepper race and took my several goes due to the well known red mini charging through.
 
That race is meant to be tough. My advice for any race with pit stops is to use the lightest car you can find because they use far less fuel for the same PP.
 
Last edited:
R3V
I think most of us agree the game's rear tyres are broken. You may visit the GT7 physics thread.

This was certainly the most challenging sim game I jumped into with a wheel but I've just started driving like the track is made of egg yolk.
After reading a few posts, I need to clarify that I was talking about the physics. The events themselves are as "easy" as they ever have been. Just need to get used to the rear tyres sending you into a wall.
 
B80
That's a 'pepper' race isn't? If getting to grips with game I'd recommend avoiding non cafe races until you've completed all tge menus.

The pepper races seem to have different ai, or at least more difficult than typical rabbit chase as in the other races.

Once you've completed the menus, licenses, missions etc I'm sure you'll be ready to tackle the pepper races.

I've only done tge mini pepper race and took my several goes due to the well known red mini charging through.
Thanks, good advice. But both my kids are able to win the Mini pepper race (also beating the red one) after some tuning. And thats a 4 pepper race. But high speed circuit is just killing us, despite being a one pepper race. I think I might just have to do it for them and see if the next challenge is more approachable. Like mentioned earlier, there probably isn't a completely balanced set of challenges yet
 
Thanks, good advice. But both my kids are able to win the Mini pepper race (also beating the red one) after some tuning. And thats a 4 pepper race. But high speed circuit is just killing us, despite being a one pepper race. I think I might just have to do it for them and see if the next challenge is more approachable. Like mentioned earlier, there probably isn't a completely balanced set of challenges yet
Trick is to give them a heavier car that has more power. You want as much of the cars pp to be derived from power and not grip or weight for that one (an MX-5 and GTR are going to have very different laptimes on high speed ring if they have the same PP rating).

Although funnily enough I assumed a 550pp MX-5 would be great at Tsukuba. Found it even harder than high speed ring!
 
made a group 4 Supra GR race care according to Praiano's 630PP setup. Entered a race on High Speed Ring
If the setup wasn't for that track, it may be bad for it. It's much better for that track to make the car as heavy as you can, which makes it handle worse, which is compensated for by better acceleration and top speed. The Gr.4 Veyron will fly past the AI for that race. I also suggest positioning ballast to have a 50:50 distribution. It might not be realistic, but it seems best to me for the game's current physics.
 
Check the "chili"/difficulty rating of the actual race. When you go to it on the world map, it will have a number of chili peppers to indicate how hard it is, on the race image/icon. 1 chili = fairly easy, 5 chili = very hard.

When you adjust the difficulty settings, it is applied to the majority of races. Some races aren't effected by the difficulty setting or not as much, as these races are designed to be challenging to complete. You know if the race is one excluded from the difficulty adjustment, or not as effected as much, by the chili count.
 
The thing i noted is, that the AI is especially slow at corners, but pretty fast on straight lines. I also struggled with that 550PP event you mentioned.
Driving more technical tracks is a lot easier
I agree with Mike, they lack corner ability.

If you find a car with good torque that can beat them in the straights, you've won. Because beating their cornering is already a given.
At 550 I used the Toyota 86 GRMN '16. It's a cheap (as far as cost) car to buy, and a really agile, light, and fast car to work with.
 
Last edited:
My understanding is the chilli pepper races are totally independent of the ‘easy, normal, hard’ basic setting for the game (like the missions and licence tests?) and are the same difficulty for everybody. (Not 100% sure tho - maybe somebody can confirm?)

Barring the Goodwood Mini race I haven’t noticed much difference between the difficulty of the chilli races themselves though (some one or two chilli races seem as hard as three or four ones). For someone like me who doesn’t really tune (except for tyres) they’re hard, both in terms of the races themselves and choosing the best car beforehand. I can win most now, but some were really tough to work out (Tsukuba!)

If I were in your shoes I’d ignore the chilli races for a bit and concentrate on doing all the normal races first (where your easy setting definitely will make a difference).
 
My understanding is the chilli pepper races are totally independent of the ‘easy, normal, hard’ basic setting for the game (like the missions and licence tests?) and are the same difficulty for everybody. (Not 100% sure tho - maybe somebody can confirm?)

Barring the Goodwood Mini race I haven’t noticed much difference between the difficulty of the chilli races themselves though (some one or two chilli races seem as hard as three or four ones). For someone like me who doesn’t really tune (except for tyres) they’re hard, both in terms of the races themselves and choosing the best car beforehand. I can win most now, but some were really tough to work out (Tsukuba!)

If I were in your shoes I’d ignore the chilli races for a bit and concentrate on doing all the normal races first (where your easy setting definitely will make a difference).
The biggest mistake most people (who don't tune often) make on Tsukuba, is not altering their top speed.
you really don't need a top speed higher then 120, and even that is high. Because your only going to hit 120 twice and only for a second or two.
I told that to a friend and he took the same car he was already using, dropped the top speed all the way down, and took first place by like 6 seconds to the second place car.

If your looking for a car for the 30 lap tire and fuel wear Tsukuba race, I have a tune specifically tuned for that race in my garage you might try if you need to.
 
You just need to keep playing the game. One or more events stand out as being badly balanced considering the AI should be more forgiving there but most the events themselves are nowhere near as difficult as some of the stuff in past GT titles.
 
Last edited:
R3V
I think most of us agree the game's rear tyres are broken. You may visit the GT7 physics thread.

This was certainly the most challenging sim game I jumped into with a wheel but I've just started driving like the track is made of egg yolk.
I think you'd be wrong. Most people agree that the physics are more challenging and less forgiving than ever, but certainly not broken. You can either drive precisely within the limits or not, it's up to you.

As for the events and AI, I've noticed that several events, and several races within championships, seemed pretty unbalanced in terms of performance. Also, the AI on hard is quite boneheaded and brutal, bumping and spinning me on numerous occasions. There are numerous races I haven't won and one championship in particular that I struggled with, the Porsche one. Damn those things are hard to handle on controller. That said, I'm trying to be conservative with my car selections so they're not OP.
 
Last edited:
I think you'd be wrong. Most people agree that the physics are more challenging and less forgiving than ever, but certainly not broken. You can either drive precisely within the limits or not, it's up to you.

As for the events and AI, I've noticed that several events, and several races within championships, seemed pretty unbalanced in terms of performance. Also, the AI on hard is quite boneheaded and brutal, bumping and spinning me on numerous occasions. There are numerous races I haven't won and one championship in particular that I struggled with, the Porsche one. Damn those things are hard to handle on controller. That said, I'm trying to be conservative with my car selections so they're not OP.
It really depends on what constitutes broken. For me broken is when the physics are nowhere near where they need to be and it's obvious, such as the problem with RWD grip in some cars, much worse than others and even how downforce can't help an LMP from suddenly snap-oversteer spin in a gentle bend at speed, which is not a realistic behavior. There's been many threads and sound discussions, with all the moderators of this site also agreeing that the physics do need a lot of work for the snap oversteer problem especially, so to ignore that is a bit foolish. I will stand by that fellow and for now, will say the physics of RWD cars is a little "broken", but if you don't like the word broken then just replace it with the word "unrealistic".

Challenging and less forgiving physics does not equate to more realism. It's not even on the list. I'd recommend people take a visit to the physics thread where you can find more information on what exactly the problem is as I've simplified my explanation greatly for this thread.
 
Last edited:
Thank you for all the great input, I've learned a lot!

Based on the input I picked a different car. For the 550PP track I used an Integra type R instead of the Clio. I also increased difficulty up to Normal. Put my son at the wheel and he won the race first try.

Key takeaway:
  • PP restricted chili races are not affected by difficulty setting (or at least affected less)
  • High Speed Ring is on one end of the spectrum (if you evaluate technical vs high speed). Which car and mods makes a big difference
 
Thank you for all the great input, I've learned a lot!

Based on the input I picked a different car. For the 550PP track I used an Integra type R instead of the Clio. I also increased difficulty up to Normal. Put my son at the wheel and he won the race first try.

Key takeaway:
  • PP restricted chili races are not affected by difficulty setting (or at least affected less)
  • High Speed Ring is on one end of the spectrum (if you evaluate technical vs high speed). Which car and mods makes a big difference
Even in past GT titles I remember High speed Ring having much harder AI than others. That track sits in a zone the AI becomes a speed demon. It's almost like PD code their AI in the exact same way between games, for the most part.
 
Back