0 miles can only be obtained through a ticket, they cannot be obtained at the used car lot making them more rare for virtual collectors.
0 miles can only be obtained through a ticket, they cannot be obtained at the used car lot making them more rare for virtual collectors.
With new cars, you don't have to perform the engine overhaul, bodywork restore or the oil change. So essentially a 0-mile car is performing at its absolute best.
And some people need to lay off the insults that are entirely unwarranted.
Some people are geeks and need to get a life/girlfriend, there NOT REAL CARS so who cares if they have a few miles on them? What do these people want to do with the cars anyway? Just sit staring at them all day or actually drive them? I understand why people would want an unmodified car as some things like engine tunes are non reversible but "virtual" miles! Just change oil and good as new.
From my point of view, a zero-mile car is "safer", so to speak. What I mean is, you know for a fact that it hasn't been run hard, thrashed, crashed, and mashed. It's pristine - no worries that you'll have to shell out up to a million credits to put the car back to right.
Err, you realise there are no saved car stats for running hard, thrashing, crashing, or mashing?
Are you serious? All these things dont exist in gt5, just your head.
Oh, I realize that. I also realize that when I bought an FGT on the UCD, I got to shell out a million credits to rebuild the engine and chassis.
Not quite "all" in my head. Some of it actually does exist in the game.
Personally, I don't care how many miles the car has. It's not a real car; they aren't real miles. My "main" X2010 has over 45,000 miles now. It's been crashed countless times. It still beats every other car in the game, even with a Level 0 Bob behind the wheel.
The point I was making was that for some, zero-mile cars are more desirable because they KNOW they haven't been crashed or had the power run down, necessitating costly "repairs". While those repairs aren't "real", they ARE in the game.
Oh, by the way - there ARE saved stats for running hard. Ever noticed your power decreasing over time? I've got an X2010 that's down to less than 1230hp right now. So there actually ARE stats in the game related to that. Thanks for playing.![]()
Ok thanks guys. For the collector it makes sense (if collecting in the first place is your thing). For the driver it is more of a guarantee that you won't have to dish out the credits to repair it. I just figured credits are easy to obtain so if you want a car, having it with miles would be better than not having it at all.