Why Did'nt They Do The Same Setup As GT2 ??

  • Thread starter Thread starter AuToNoMy
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i was just watchin videos of GT2 on youtube reminiscing of the good old days then i noticed something on GT2 when you went to the car dealers you would tune your cars there. And then đź’ˇ. Why did they not do that on GT5 but with the option of taking your skyline to different dealer so you could either tune it by Nissan or Nismo or even the Mines dealer for example think polophony missed a trick there :) would like too hear of other examples of mixed tuning or thoughts towards this thread :)

Also what happend to the race events in the dealers too they where on prolouge ??? :confused:
 
Logic was laid off. Along with reasoning. Sanity was fired for questioning kaz.
 
There are a lot of things missing. Qualifying, all cars race modified, all premium cars, save between championships and endurance.

Hopefully there will be an update for some of these things but in all I reckon you should just be happy with the way the game is now. It's going to be like that for a long time.
 
The most annoying thing is not being able to save 3 tunes for each car.
 
Yeah they are missing a lot of events, but I guess they figured they could make them up with seasonals.

But to those without internet access, GT5 is less racing, and more of a car collecting game. It's a very small percentage, but I'd be angry towards PD for making GT5 if I didn't have internet on my PS3.

Another thing. They should have also kept Tuner Village, that was always pretty cool.
 
I was hoping for more RM options. 18 cars just isn't enough.
 
it's a huge mystery for me as well... They even missed some stuff from GT5 prologue... how is that possible!?... I can understand something missed from GT2... (and even that is weird..) PD should play theyre old games and combine all together to make ultimate game...

PD - you will never create a good game by adding features and then removing other features.. its like creating a car with 4 wheels fully testing it, and then create next generation model with only 3 wheels and start all testing over again... pity... but still I love GT as it is.. but I just know it could and should be better..
 
I thought it was 17 RMs.
I was also hoping for the traditional entering races based on License Level format combined with the leveling system. Which is why I did the license tests first once i bought the game.
 
=Splat=
I thought it was 17 RMs.
I was also hoping for the traditional entering races based on License Level format combined with the leveling system. Which is why I did the license tests first once i bought the game.

Same, that change dissapointed.
On the RM thing, i Personally count any Gran Turismo made LM or rally cars as a sort of race modification in itself, like the S2000 LM race car is an s2000 RM. But that begs the question, why arent those cars RM cars? It would be so easy!
 
..its like creating a car with 4 wheels fully testing it, and then create next generation model with only 3 wheels and start all testing over again... pity...

It worked for the Reliant Robin... well... sorta.
 
10
The most annoying thing is not being able to save 3 tunes for each car.

You know what's even better than three tunes per car? Unlimited tunes per car, like in Forza. "Now, why on Earth would you need more than three tunes per car?" Well, high-ranking member of the GTFDL, in Forza different events had different entry requirements, and you might want totally different sets of upgrades and tuning setups for those configurations for the various event requirements. Further, every single course can benefit from its own custom-tailored tuning setup. Sure, you can tweak around and get a good generalized setup, but a generic setup isn't the best possible setup for every single course.

Applying this to GT5, you might want a 300 horsepower setup for your Bullsharty Carmobile GT for the Nurburgring GP circuit, a different tuning setup for the Bullsharty Carmobile GT with 300 HP for Monza, yet another for a 300 HP Bullsharty Carmobile GT for the Daytona speedway, a 450 HP setup for the Bullsharty Carmobile GT for Nurburgring, a 450 HP tune for the Bullsharty Carmobile GT for Monza, a 450 HP tune for the Bullsharty Carmobile GT for Daytona, a 550 PP tune for the Bullsharty Carmobile GT for these various tracks, a 700 PP tune for the Bullsharty Carmobile GT for these tracks, and so on.
 
Another thing. They should have also kept Tuner Village, that was always pretty cool.

I always found the Tuner Village to be incredibly redundant (at least in GT4) as it doesn't offer anything the regular tuning area already does (other than a different suspension option i.e. "original suspension").

The main thing I miss from the older games is every car being Race Modifiable. 15 or so vehicles just doesn't cut it.



;)
 
I used to like that feature, it seemed more fun and a little prestigious.
Of course it must be easier coding wise to have just the generic menu, but I do miss that fun side of it too.
 
10
The most annoying thing is not being able to save 3 tunes for each car.
I see no reason to use the comparatively mediocre GT4 system for saving tunes when the PS3's natural abilities (hard drive, PSN) would make the system used in GT3 that much better than it already was over the GT4 system.
 
I always found the Tuner Village to be incredibly redundant (at least in GT4) as it doesn't offer anything the regular tuning area already does (other than a different suspension option i.e. "original suspension").

;)

That is where I figured they could have improved. They could have used the actual performance parts and get accurate performance change with different aftermarket brands.
Buying upgrades in GT5 is so lame as is. There really can't be any experimenting with mixing and matching different performance parts. It's all generic. We are limited to 3 exhaust styles... With a tuner village, they would have been able to give us 10-15 exhausts to choose from.
 
That is where I figured they could have improved. They could have used the actual performance parts and get accurate performance change with different aftermarket brands.
Buying upgrades in GT5 is so lame as is. There really can't be any experimenting with mixing and matching different performance parts. It's all generic. We are limited to 3 exhaust styles... With a tuner village, they would have been able to give us 10-15 exhausts to choose from.

If it would be anything like GT4's Tuner Village, there would be many choices, but all with equal stats. Essentially the same as GT5, but with a handful of different brands... all copied and pasted (carbon copies) from those 3 exhaust styles you speak of.

Similar to having 3 "different" cars (180sx, 200sx, and 240sx), but all 3 identical in every way (other than the aforementioned monikers)...

If they added rough performance figures for each individual part in the Tuner Village, to differentiate them from the regular parts. It would be a nice personal touch.




;)
 
I was exactly thinking the same as you AuToNoMy. In GT5 prologue there were manufacturer events, and I really don't understand why they removed it from GT5. It was also a nice Idea to let your car tune from the normal manufacturer or from nismo, hks, spoon.... I really don't understand why they removed this features. In GT5 they also removed many beautiful tracks. In my oppinion they removed very good features and added useless features (museum cards, paint chips)
 
PD have taken so many steps back with GT5 over previous games. It's like Kaz got too many ideas and tried to implement them within too short a timeframe.
 
I always found the Tuner Village to be incredibly redundant (at least in GT4) as it doesn't offer anything the regular tuning area already does (other than a different suspension option i.e. "original suspension").

You also missed the original (Stage 5) turbo which did wonders for performance. :cool:
 
You also missed the original (Stage 5) turbo which did wonders for performance. :cool:

Ahh yes, you're right.

Still, every other part was identical to the normal tuning area. It seems like it would have been better to only have the "original" parts in the Tuner Village. Furthermore, if there are more than one brand of these parts available for each car, there should be a difference in performance. However, I'm sure the manufacturers didn't want their part to be less powerful than another brands version, so a compromise was made to try and make everyone happy.

The compromise left us with a strange system, to be sure.

GT2 was about right, as far as the GT series goes.




;)
 
Well, GT5 should've scrapped the entire B-Spec thing and just implemented it as a tool like GT4 did. No reason why B-Spec should have it's entire career mode, robbing A-Spec of that many more events.

I'd consider myself a pretty average player with some average expectations, but I can't for the life of me watch Bob drive my cars all day long - much less for an entire career mode. Some of the prize cars are actually pretty cool, but why didn't they award similar prize cars in A-Spec - you know where the real work is being done?

Anyway, Tuner Village should make a come back and it could be a big part of the game. Let me explain...

I think it should be that when you buy parts from a particular brand that you should also be able to put their stickers somewhere on your car.

And perhaps if you keep buying parts from that brand and representing them more throughout Career Mode, you could eventually pick them up as a sponsor to win a little more cred - which would help resolve some of the financial issues a lot of players have.

Now GT5 has a lot of different modifications which would allow a lot of different brands to play into the game; Brands for suspensions, brakes, weight reductions, turbos and engine modifications, drivetrains, tires, and wheels. Just think you could draw a little extra credit for each sponsor of each modifiable part. This would only apply to an individual car. You could have a whole different slew of sponsors per on another car.

This really could add a whole dynamic to the game and its pretty realistic as I think any aspiring race car driver wants to get sponsored as quickly as possible and sponsors play a huge role in any sport - especially for the athletes/drivers involved. Perhaps you could even pick up sponsors like Redbull or maybe the Manufacturers could even sponsor you, allowing you to win not only extra prize money but maybe they'll send you a premium or rare-ish standard car from time to time.

PD could've really expanded and things like this I really wish were in the game, but instead it's like we're just playing GT with the same old features. There's nothing wrong with a Tuner Village if it were properly fleshed out for the game. I've got plenty of other ideas that would improve the game, but its frustrating that I can sit there without a nano-second of experience in designing games and still come up with better ideas than "copy/paste previous GT game here."
 
Ahh yes, you're right.

Still, every other part was identical to the normal tuning area. It seems like it would have been better to only have the "original" parts in the Tuner Village. Furthermore, if there are more than one brand of these parts available for each car, there should be a difference in performance. However, I'm sure the manufacturers didn't want their part to be less powerful than another brands version, so a compromise was made to try and make everyone happy.

The compromise left us with a strange system, to be sure.

GT2 was about right, as far as the GT series goes.

;)

This compromise effectively made the Tuner Village nothing more than an advertisement section advertising purely those brands alone.
I do think it could've worked when the focus wasn't purely based on willy-waving highest performance but on different approaches to deliver the performance like it is in real life although that would seriously complicate the whole tuning structure especially with being able to mix and match between different companies, which could be the real reason behind this compromise instead of the reluctance these companies had.
You don't see car manufacturers reaching a compromise about delivering roughly the same performance in videogames, they just represent their real life specifications which could apply as well to the real life parts, and the performance they produce, made by those tuning companies.
 
I dont know what was up with them.

GT5 was suppose to be the savior of the series. To take GT in a whole new direction.

For me, Forza is a love/hate thing. I love Forza in that it does alot of stuff that GT doesn't, but hate it because I love the GT series and Forza is just a reminder that GT could be the old wash out that needs to be taken to the back and shot because it no longer has the magic it once had.
 
You don't see car manufacturers reaching a compromise about delivering roughly the same performance in videogames, they just represent their real life specifications which could apply as well to the real life parts, and the performance they produce, made by those tuning companies.

You don't?

I can't say I agree. It's actually very common.

If a handful of different brands have, say, a stage 3 turbo in GT5. Brand A is not going to want their part represented as a weaker unit compared to Brand B. Trying to find a balance to make all the companies happy would be easy. This is one of the main reasons the tuner village ended up what it is...

With automotive vehicles it's a completely different story, since the performance figures are well documented, less ambiguous, and not as variable (exhaust effects turbo, rev range, intake, etc, etc...)

Honestly they just should have left it out, or just have one aftermarket brand per car (HKS for Nissan, Mugen for Honda, etc...) with only the Original parts offered.

Would have been much more streamlined, and less confusing, in my opinion.



;)
 
Also, if PD was to include actual parts with actual researched performance effects, I'm not sure if people would like the result. Upgrading cars in real life can be quite a bit of a crapshoot, to the extent that sometimes adding performance parts can actually make your car less powerful.
 
Also, if PD was to include actual parts with actual researched performance effects, I'm not sure if people would like the result. Upgrading cars in real life can be quite a bit of a crapshoot, to the extent that sometimes adding performance parts can actually make your car less powerful.

Exactly my point. 👍

It's not as simple as throwing on a big turbo and getting X amount of performance gain.



;)
 
What are seasonal events? all they do is give you prize cars that you probably already purchased anyway, and don't add any completion %.
what happened to completion % anyways?
 
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What are seasonal events? all they do is give you prize cars that you probably alreda purchased anyway and don't add any completion %
what happened to completion % anyways,.

Seasonal events do not award prize cars. Only credits and XP.



;)
 
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