why do only 3 tracks have day/night?

theevilgenius88

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theevilgenius88
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stinomontana
So, i was wondering.

I was drifting on the nurburg ring in the dark earlyer this week,
And i noticed how awsome it was.

So why dint they do it on all (or more) tracks?
Its kind of lame that they only did this on 3 tracks.
And i never even had a race in a-spec where it was night. (lvl21)


Could they add this in a future patch?
 
I'm certainly disappointed at the absence of day/night for daytona. After all they DO host a night race there every fourth of July and the host the rolex 24 hour event.
 
I don't know too much about how making a game like this goes but you would think adding different lighting settings to already available tracks wouldn't be the hardest thing
 
It wouldn't be the hardest thing, but it certainly wouldn't be the easiest, either. After all, it's not as simple as adding night to the circuit - Polyphony would have to create a second copy of the circuit and then add the day/night cycle algorithms to it. Given that it took them two years to map out the Madrid and Rome circuits, there's an incredible level of detail in the circuits, and that detail takes up space on the disc.
 
Its lame that they did for 3 tracks? Would you rather have 0 then?

It is something new that they did.. and weren't able to successfully add it to all the tracks but of course its time to complain about GT5.

Are all GT5 fans cup half empty type?
 
When PD make a feature like this, it's traditionally only implemented in a small part of the game. They have a limited team and they work in a slow and careful way - to "perfection", so it seems some things are very hard for them to achieve. The second major factor, is the hardware is always being pushed to the absolute limits to begin with.

I was hoping each track would at least have a handful of different pre-rendered lighting conditions - maybe a damp, cloudy tokyo, or a misty grand valley etc..

I also doubt this can be patched, and I personally wouldn't hold my breath for GT6 either! :lol:
 
It wouldn't be the hardest thing, but it certainly wouldn't be the easiest, either. After all, it's not as simple as adding night to the circuit - Polyphony would have to create a second copy of the circuit and then add the day/night cycle algorithms to it.

And this is simple cut n paste for the most part.

If they're trying to reproduce the unique characteristics of a wet Nordschleife then I'd agree with you. But to put day/night on Grand Valley Speedway or Deep Forest shouldn't be a big deal at all.

But in any case, the real answer to any question that starts with "why does" or "why doesn't" is that PD/Sony chose to do it that way, and the best we can do is guess at their reasoning.
 
It's funny in a stupid way that the 'ring has night settings but the 'ring GP track doesn't even tho you do half a lap of it on the 24hr course.
 
The problem with dark tracks is they don't show on everyone's television the same. I had trouble with the Cart races at dusk.

I could hook up the HD TV (it's in another room) but that thing is actually darker than my regular TV so I imagine it would be awful.
 
So, i was wondering.

I was drifting on the nurburg ring in the dark earlyer this week,
And i noticed how awsome it was.

So why dint they do it on all (or more) tracks?
Its kind of lame that they only did this on 3 tracks.
And i never even had a race in a-spec where it was night. (lvl21)


Could they add this in a future patch?

they didnt do it for more tracks for mainly two reasons :

1/ lack of development time (GT5 is an unfinished game especially its online portion, so they clearly run out of time and cannot afford to implement more day/night tracks, same for weather)

2/ they didnt develop a 100% real time lighting engine, if it was a 100% real time lighting engine than the day/night cycles would be automatic in all tracks. The lack of real time lighting means that they need to implement the day/night cycle manually for each track (deciding where to put light sources, how light should change and affects the track and cars from day to night...etc) which takes a lot of time. (same for weather cycles)
 
It's funny in a stupid way that the 'ring has night settings but the 'ring GP track doesn't even tho you do half a lap of it on the 24hr course.

This hadn't occurred to me at all...now I'm kind of annoyed lol
 
...but of course its time to complain about GT5.

Are all GT5 fans cup half empty type?

👍 Well said mate, I've been looking forward to this game for a while now. I won't be playing it until Christmas but already after looking at these forums I'm dreading it.

Not because the game will not be up to scratch, more peoples negativity getting to me. The way I'm looking at it is...Its the next gen of the game, from what I can see there is no real step backwards. GT4 + Better graphics/Physics is all I hoped for, and I'm sure thats what everyone is getting.

Sure only 3 tracks have day/night, name another game which did more than that to this type of detail? For your £40 you get ALOT of game.
 
To me the most frustrating is not that we have time of day only on three tracks, but the fact that this new feature caused the jagged shadows and the shadows suck on EVERY track, not only on those where sun moves. The tracks that come from prologue are the same, only uglier because of the shadows.
 
i understand why other tracks dont have it. but DAYTONA is a must. NASCAR was already a botched upgrade with only 2 tracks, and no way to course make one. Daytona holds a 24 hour race every year. i go to it every year. it seems obviously to have it have night just for an added nascar race as well as the 24 hour. dont even get me started on not having Dayonta Prototypes in the game!
 
To me the most frustrating is not that we have time of day only on three tracks, but the fact that this new feature caused the jagged shadows and the shadows suck on EVERY track, not only on those where sun moves. The tracks that come from prologue are the same, only uglier because of the shadows.

Actually it's not this way. You clearly see a difference in the shadow details when comparing the time-changing version and the fixed time version of the track. If the time is chaning, they calculate the shadows every second or third frame (look at choppy moving shaodw flags for example to see what i mean) and on a fixed time, they only do it once so you see an improvement in the shadow details.

Actually my guess is with the dynamic shadow in place they tweakend and optimized the **** out of thos algorithsm because they are so crutial.

And if you ever think about hating those shadows - drive into the sunset/sunrise and you'll forget everything.

Greetings,
michael
 
Compare Gt5p and Gt5 and you'll see Gt5 is very much uglier in the shadows department. KY stated that's because the shadows went dynamic, but what do we need dynamic shadows for on a track where the sun doesn't move and thats 90% of the tracks. It's plain stupid.
 
I'm more disapointed about the lack of race in A-Spec - b-spec mode using night/day change and weather change.
 
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