Why do people use sports tyres?

  • Thread starter Thread starter Zni
  • 66 comments
  • 4,700 views
I like using sports tires because racing tires seem to have more grip than is realistically possible. But for online I use racing tires because of the physics difference :/
 
the reality is this... The very best all-season tires (that work rain or shine) you can buy in real life qualify as comfort soft tires in GT. The very best slicks you can buy in real life are about as good as sports hard tires in GT. All the gripperyer tires are very special expensive tires that a regular enthusiast would never have access to in real life.

Look at the prices... Racing tires in GT cost more than most of the cars in the game. It's the same way for tires that are used on professional race cars.

The only cars that should have racing tires in GT are the cars that come with racing tires. If you're just using a hopped up street car, it defeats the purpose of playing a simulation for it to wear tires that cannot be had for it.

Personally I use comfort soft tires on most road legal cars that aren't supercars (for them I use sports hard tires). Thinking about it, comfort soft tires are performance street tires, while sports hard tires are road-legal semi-slick tires for trackday use! Very few cars have them by factory and very few people except the most dedicated and wealthy track-day drivers actually regularly use them, even on tuned cars.

Too bad that online, even in rooms without SRF, few people use anything other than RS tires, let alone comfort tires.
👍
 
Yeah, but I upgraded my Honda Z Act... At top it reaches 80hp. I'm NOT saying it's realistic at all... the suspension would probably crack... But the fact remains I can make the Z Act do things on racing tires which can never happen on sports tires. Again, not going for realism here... it's a game, my point in doing it was to have some fun with it. Period. (Made grinding k-cup seasonals more kooky & fun.)

Haha, absolutely fair. :) I wasn't thinking of the cars that top out at ~100 hp.
 
Me?
I'll throw Racing Soft tires on a car if I'm grinding the 🤬 out of it - like my ridiculously pimped-out Cervo (in Reflex Spice, of course).

If I'm "driving" for enjoyment, I'll use a Comfort or Sports tire.

As someone that drives with both a DS3 and a DFGT, I can say there is a difference in how one is able to "drive", as (I would think) just about any wheel will provide a more "proper" sense of "driving" - as it logically should.

However, the argument that using Racing Soft tires is "bad" because you can't "feel" how the car "responds" is, for lack of a better word - bunk.

Gran Turismo 5 does not let you physically feel one (much less the three in the real world) dimension worth of G-forces a driver uses as a part of the act/art or driving.

Don't believe me? Do so only if you can do so safely and legally of course, but the next time you take a turn take your foot off the brake and step on the accelerator. Feel that? There, now you've really felt a car respond!

No matter how accurate the modeling involved, no matter how in-depth the level of detail that is being simulated, you're playing a (phenomenal) video game.

By all means, it's much more enjoyable to play the game without making it too easy by using an excessively dominant car. I can't recommend enough that it's worthwhile to use a more real-world tire equivalent for that purpose. Just don't base your tire selection on how it "feels", because the "0s" don't feel much different than the "1s" that are GT5's tires.

Peace...
 
^^^You have "digital" figured out, but, your feel for the word "feel" is lacking.

No intentional disrespect, but really?
:odd:

OK, I read my post again, and maybe I could've better indicated that the whole "take your foot off the brake and step on the accelerator" suggestion was for the real world, not in GT5.

Regardless...

I wasn't knocking the physics of GT5. Especially as far as a console video game is concerned, I highly doubt (but can't speak from experience) there's anything significantly better than GT5.

Let's be honest here, any perception of "feeling" a player gets from their GT5 experience is simply a trick the player's mind plays on them based on the visual and auditory output of the game - what you see on your screen and what you hear from the speakers.

Oh, and if it wasn't clear, (and maybe it wasn't) when I'm talking about "feel", I'm specifically and singularly talking about experiencing real-world, external physical stimuli.

Still think GT5 makes you "feel" like your driving? Try this:
Select your favorite GT5 car that's "quick off the line", mute the audio on your system, close your eyes, and give the car the maximum amount of acceleration possible.
Now, did you "feel" like you were thrown back into your seat?
(You're also more than welcome to remove the trained response of jerking backwards in such a situation by having someone else give the same car the same amount of acceleration with you sitting next to them...)

The fact of the matter is that GT5 does a great job at what it's capable of doing, but that's the extent of it.

No doubt or dispute that tire selection impacts how well a vehicle responds. Because of how well GT5 represents vehicle response, it's quite noticeable - but it's not "felt".

Peace...

 
Let's be honest here, any perception of "feeling" a player gets from their GT5 experience is simply a trick the player's mind plays on them based on the visual and auditory output of the game - what you see on your screen and what you hear from the speakers.

Oh, and if it wasn't clear, (and maybe it wasn't) when I'm talking about "feel", I'm specifically and singularly talking about experiencing real-world, external physical stimuli.

Still think GT5 makes you "feel" like your driving?

No doubt or dispute that tire selection impacts how well a vehicle responds. Because of how well GT5 represents vehicle response, it's quite noticeable - but it's not "felt".

I agree with 90-97% of what you have said, but GT5 does present a tactile response to the grip of the tires through force feedback. Of course you have to be using a DS3 or a wheel to feel it, but it is there. With the DS3 you are getting maybe 3% or what you would in real life, with a good wheel maybe 10% if you are lucky. But, it is there and it does relay info that you can use to sense the grip of the tires.
 
Back