You’re saying it’s an experiment, I say it’s the best solution, if you don’t want to end up with races where everyone drives the same car. If you make a BoP, you need to have an immovable base line. If you allow tuning, you have no idea where that base line is. One car might be improved by 1s, another by 2s - nobody knows, and with literally billions of possible settings for each car, even PD don’t know what the best possible tuning setup is for each car.
By removing that variable, they can approach a BoP that’s reasonably fair by assessing a vast number of players’ times. How else would a Manufacturer’s Cup ever be fair?
I'll tell you what.
Pick up Gr.3 cars and go do some laps -without any kind of tuning or "upgrade"- around any track it was used in Cups/Manufacturer's Nations this week.
I did it.And there were some interesting results.There is a huge difference between those cars.But its even more interesting that the fastest (the only top 10 car used) in the track I used -the car I did use also in NC- turns out to be 2nd slowest in the class -in that track-.One of the slowest cars -when I was testing cars before entering the event-gave me the fastest time.The slower car before the event -again for me- was the 2nd fastest overall when used "stock".
What BoP did was make the faster cars slower and make the slow cars really fast.There was no actual BoP since some cars in the Cup Nations were at least 1,5-2 sec faster than others -in that track-.
My point is this:BoP should be used to make the field closer,not make fast cars so slow that the ones you "buff" are clearly faster than those.BTW my Cup Nations lap time was a little slower (0.2xx) than my best time using Gr3 "stocked".The car I used in Nations -the car that dominated the top 10 fastest times-had a difference of over 5 sec -used under BoP and stock-.The car that gave me the fastest lap was 1,5 sec faster compared to the "BoP Cup edition.
The only variably that changed was "BoP" in all these.And the only thing that "BoP" did was to turn the field up side down.Some cars gained 5 sec and others lost 2 sec.But in the end there was a huge difference between them after BoP.
To sum it up.Cars in the same category have huge difference between them.BoP used made the field up side down but not even/or close to each other.
When Closed beta was used -so that PD could test servers and issues like that- I wrote here about the two major problems this "sim" has:BoP and penalty/SR system not working (at least as good as it should).From closed Beta till now,the same problems are here.They still try to find a formula that works?I can understand that.But since after all this time,the same problems are a big issue -from my point of view at least- they are actually doing experiments because they cannon yet find solutions or they dont have the ability to sort these things out- .
One car might be improved by 1s, another by 2s - nobody knows, and with literally billions of possible settings for each car, even PD don’t know what the best possible tuning setup is for each car."
Tuning system in this "sim" is so simple that there should be no kind of "billions" different settings.In fact,some parts of that system do not actually make any difference -in extreme numbers- so tuning is not something that should worry PD.