Why does the Arcade races suck?

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the_atm
So I went into an arcade race because I was sick and tired of racing my car with 5 other cars that look the exact same...

but Low and Behold! I put my Challenger R/T '70 into the race and here are the first 4 cars. Veyron 16.4 '09, Cerbera Speed 12 '00, McLaren F' '94, CIEN Concept '02

I'm not sure what looks stupider, racing against clones of my car, or racing a car from the 70's against sports cars...

If there is one thing I hate, abasoulty hate about GT5, it's the random race's. Your either driving against clones or against cars that look silly when racing.

Does anyone else find this just the most frustrating thing ever? I took a corvet once and put it into an arcade race and it pitted me up against a car that was 3 times faster, and I was in begginer.
 
I put my Challenger R/T '70 into the race and here are the first 4 cars. Veyron 16.4 '09, Cerbera Speed 12 '00, McLaren F' '94, CIEN Concept '02

I'm not sure what looks stupider, racing against clones of my car, or racing a car from the 70's against sports cars...

It's because your Challenger was fully tuned. But generally, yes it is stupid.
Only salvation could be an event generator, where you can choose freely which cars you want to race against.
 
https://www.gtplanet.net/forum/showthread.php?t=251378&highlight=arcade

Yes, it's frustrating if you don't follow some parameters. I've had a lot of good races in Arcade-better than any ASpec by far. Read through the linked thread for some ideas.

Short version: Use only stock cars with default tires. AI on 10 and set up race in pro mode. Cockpit view.
I then add my own weight or more in ballast, drop my tires down one grade if on street tires. No aids including ABS. Real grip, tire wear on, damage on. I'll use the first lap as pace lap-no passing or just start at the back. First lap is generally a real slow pace. Then drive with proper race etiquette. No dive bombing track cutting etc. A good way to work on clean passing through the pack.

Some tracks and combos are better than others, you just have to experiment. Nurb 24 w/weather is great.
 
Does anyone else find this just the most frustrating thing ever? I took a corvet once and put it into an arcade race and it pitted me up against a car that was 3 times faster, and I was in begginer.

There's a method for getting a good race out of Arcade Mode, see the link above.
That whole thread is dedicated to milking the most fun from Arcade Mode, if you're really stuck for choice run some of the races which have been posted in there.
 
We desperately need a comprehensive Race Editor with a plethora of options, that way we could make our own races & championships, choosing our opponents. I'm hoping against hope that PD will listen & we'll get one in GT6.
 
GT5's AI are so stupid that I just race in an online league here.

Yeah exactly the AI is so bad you could beat a bunch of sports cars with a stock Charger

online is where the real competition is.

Apart from the few events in GT5 that are hair-pullingly difficult, its a breeze. Being successful online requires lots of skill
 
Tried the Motegi 20 lap race recommended in the Arcade Love thread mentioned above. The race quickly broke into packs. I was in a rear pack of about 5 cars. It was door to door, bumper to bumper the whole race and eveyone was changing position. I couldn't break away from them. Good race.
 
So I went into an arcade race because I was sick and tired of racing my car with five other cars that look exactly the same...

But Low and Behold! I put my Challenger R/T '70 into the race and here are the first 4 cars: Veyron 16.4 '09, Cerbera Speed 12 '00, McLaren F' '94, CIEN Concept '02.

I'm not sure what looks stupider, racing against clones of my car, or racing a car from the 70's against sports cars...

If there is one thing I hate, absolutely hate about GT5, it's the random races. You're either driving against clones or against cars that look silly when racing.

Does anyone else find this just the most frustrating thing ever? I took a Corvette once and put it into an arcade race and it pitted me up against a car that was three times faster, and I was in beginner.
Probably missed a couple. :rolleyes:
 
Let me guess... You raced a fully tuned challenger on racing softs?
 
Let me guess... You raced a fully tuned challenger on racing softs?

Using tuned cars and/or racing softs does tend to ruin the races you get. But that in no way changes the fact that if PD is going to say "use whatever car you want, we'll find opponents for you, and if you don't like the opponents we pick that's too bad" then they are creating for themselves at least some obligation to make a system that will actually come up with a competitive field for you to race in whatever car you pick.

Honestly, it would probably be easier for them to just include the option for us to build our own events from scratch down to tweaking every part of every car - or taking an autogenerated grid and customizing it - than to try to make an automatic, un-editable system that somewhat works with every possible situation.
 
PD just plain suck as selecting cars to race each other. Really bad, in both arcade and A-Spec. They just haven't a clue and as a result most races end up with only one car being in with a chance of winning, two at a push, plus the player car of course.
 
PD just plain suck as selecting cars to race each other. Really bad, in both arcade and A-Spec. They just haven't a clue and as a result most races end up with only one car being in with a chance of winning, two at a push, plus the player car of course.

Indeed. For all their intentions at "realism" they've always (this was even worse with only 6 cars on track) seemed to be stuck with a more "arcade-racer" (don't hate on the inaccurate term, I don't know of a better way to put it) sort of mentality that "passing=fun" as opposed to "racing together=fun." So they give you a whole bunch of cars that you could pass for "fun" or something, and one or two that would compete for a win.

Of course, in the older games with only 6 cars on track you could also make it less of a problem, at least in the championships which allowed practice/qualifying. You could run practice and find out the speed of the fast cars(even though it often changed in the race) and balance your car to them, and then start up front with them and actually race with them.

Without this option in GT5, even the rabbits can't be "raced," you just catch and pass them since you need to be significantly faster than them in order to catch them in the first place. This is mitigated somewhat in a longer race, but unless you're racing for several hours on end(which introduces a whole different dynamic of you know.. not crashing ever) you'll still have to be noticeably faster. So once you do catch them they are pretty helpless and at best you can have a fun lap or two trying to pass them "fairly" before they make a mistake and fall behind, never to be seen again. This is why some of us have taken to getting much more enjoyment out of trying to get our pace to be nearly identical to the cars that start out near you on the grid, and then having a good proper race fighting with cars that (at least in overall lap time) are just as fast as you.

So a "win" becomes reaching the point at which you've passed those cars and there is an insurmountable gap to the leaders or to the next car that you cannot gain more than a tenth or two per lap on, and then holding that position in front of your "class" for the rest of the race. Rather pathetic, really, but some of us find that a hell of a lot more fun than a long lonely drive to catch the one or two rabbits whom honestly won't stand a chance of holding you off once you do catch them.
 
Indeed, even if we imagine the AI were perfect in GT5, they ran absolutely to 100% of the car they're driving most of the events would still be boring 1v1 races with the rest of the cars spacing themselves apart.

I mean the Endurance races are the worst offenders, particularly the 24 hour races. They're limited to 12 cars on track and how many of those 11 AI cars has any hope of winning the race if the player weren't involved? 2 at most, usually the last couple of cars are so under par they're lapped 6x the amount of any other car. That'd be good if we had multi-class racing and 24+ car fields but we don't.

Except the spec car races there are very few/no races where every car entering has a realistic chance of winning. I really hope they sort this out for GT6 because like I say even with the best AI known to man most races aren't going to be very realistic without a realistic grid.
 
The AI's behavior and event car selection need a major overhaul absolutely. Should be at the top of the to-do list for PD. I'm one who's been putting some effort into making my own short Arcade Enduros. Adding ballast, nerfing tires-starting races then being too fast, restarting with different ballast, tires then being too slow. Then restarting the whole race set up again if the field is too weird. Quite frankly that's getting real old now. Still better than a 5 lap Aspec dash though.

Last couple nights I've run Practice Mode one makes just to have an even field. Doing the same set up dance so that the AI's lap time and mine are really close. Actually that's worked pretty well if you drive cleanly and don't use any aids. However it's silly that we don't have the same AI and race mode option that Arcade does. PD should have added that when they added that feature in Arcade.

I really wish that whole aspect would get some attention with an update. I'd take a well thought out Event Generator over new tracks and cars in a heartbeat.
 
^^Amen to the event generator!!👍

Been playing arcade for a few months now and, yes, the grids can be very mismatched. However, now I always use a bone stock model on Sports hards. If I use a car that I've upgraded to the max then the grid tends to be silly.

Eg. I used my maxed out Sauber C9 on RS to try and get an LMP race, but why the Veyron and the Suzuki Escudo?

So I then used a stock Sauber on RH and the grid was Le Mans-perfect! (Though the grid amount - 12 or 16 varies from track to track - and I've been using my own tracks in arcade)

Does the choice of vehicles depend on pp, bhp or class or all of the above? I don't know but by using bone stock cars, I have had so many close and exciting races, 35-65 laps with weather with similar vehicles. (I also use ABS-0) The AI have slow apex speeds, so by not having tuneable suspension and alien technology tires, my apex speeds are similar - and the AI don't seem so dumb. They are quite happy to send one up the inside or draft and overtake on the straight, or even chance one round the outside. Overall, a great experience - and standing grid starts are just magic!
 
I really wish that whole aspect would get some attention with an update. I'd take a well thought out Event Generator over new tracks and cars in a heartbeat
^^^^^^^^

This needs to happen. To have your own even generator to be able to create your own tailerd races in both A-Spec & B-Spec, choose opponants, track, AI driver skill level, etc would create endless fun. This would span the life of this game 10fold. even if you can only include cars from your own garrage.

You could create the Evo vs Impreza grudge match, the options are endless. Seriously PD start work on this ASAP!!!
 
I love the arcade mode, if you made a right choice it's a good way to have strong challenges without go online.
 
Yeah arcade is rubbish, unfortunately.

Depends on how it's set up and what aids you use. But since we're not really "racing" in GT5 anyway, one could easily say all GT5 events are rubbish as long as the AI is on the track.
 
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