Why does the GTR Proto NOT have a cockpit?

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dj_ali007
Hey guys,
I was just playing online with my new GTR Proto and I tought it woulden't be the same as the other GTR's. So I changed the view bug I only had 3 of them, why not a cockpit mode?
 
Because IRL it didn't have a cockpit. It was just a show car shell.
 
Gdog96
But pro street didn't have interiors did it? And also what do you mean by better designed?

The outside of the car was nice in Pro Street but I don't like it in GT5.

X-Power
NFS Pro Street is an arcade game. It's far from accurate.

The GT-R Proto doesn't have an interior in real-life.
But the GT-R is a car so it haze need a interior even without it wouldn't be a nice car, and for 430,000 cr I prefer one with interior even if it's the same like the GT-R '07.
 
But the GT-R is a car so it haze need a interior even without it wouldn't be a nice car, and for 430,000 cr I prefer one with interior even if it's the same like the GT-R '07.

You're not paying attention. The real GT-R Proto has no interior. It was a static model for the Tokyo Motor Show. The windows were even opaque.
 
Famine
You're not paying attention. The real GT-R Proto has no interior. It was a static model for the Tokyo Motor Show. The windows were even opaque.

Oow thank you sir, I just tough it was a reall car but its just a concept.
 
You're not paying attention. The real GT-R Proto has no interior. It was a static model for the Tokyo Motor Show. The windows were even opaque.

Which seems to suggest that we shouldn't be able to drive it at all. Unless we're supposed to believe that it has some sort of 150mph capable remote control system. Why even put the car in the game like it is? Make up a fantasy interior for it, slap another GT-R interior in it, or at least give it a silhouette like a standard. Or just leave it out since it's evidently not a real car anyway.
 
Just did some research at Wikipedia and I found this about the car:
Concepts

GT-R Prototype at the 2005 Tokyo Motor Show

Two concept vehicles were displayed at motor shows prior to the unveiling of the production model. The first concept was shown at the Tokyo Motor Show in 2001 to preview what a 21st century GT-R would look like.[11] At the 2005 Tokyo Motor Show, Nissan unveiled a redesigned concept, the GT-R Proto, stating that the production GT-R would be 80-90% based on this concept.[12]
[edit] Production
[edit] Production model

The production version of the GT-R debuted at the 2007 Tokyo Motor Show, launching in the Japanese market on December 6, 2007. The U.S. official launch was 7 months later on July 7, 2008. Universal Nissan in Los Angeles provided a customer with the delivery of a new GT-R, fresh from the production line at 12:01 a.m., on July 7, 2008. The Canadian launch was also in July 2008. Europe became the third consumer market, where it launched in March 2009. The large disparity in initial marketing between these regional releases is due to Nissan having to build GT-R performance centers where the car is serviced. Also the engine and rear-mounted dual-clutch gearbox are built by hand, thus limiting production to around 1000 cars a month.[13]
 
Which seems to suggest that we shouldn't be able to drive it at all. Unless we're supposed to believe that it has some sort of 150mph capable remote control system.

Red Bull X2010.

Or, if you prefer searing precedent pains, Nike One 2022.


Why even put the car in the game like it is? Make up a fantasy interior for it, slap another GT-R interior in it, or at least give it a silhouette like a standard.

It's not a standard though - also, standards never originally had a silhouette interior.

It does have the most realistic interior of any car in any game ever, mind.


Or just leave it out since it's evidently not a real car anyway.

Nor are any of the PD-fantasy LM cars that have formed a staple of the game since the very first one. Mid-engined CR-X del Sol LM, anyone?
 
Anyone here played GT5:Prologue before? If I remembered correct, the Proto has a cockpit view. I may be wrong.
 
It didn't have an interior view in Prologue.
And asking if anyone here has played Prologue before is like going to Italy and asking if anyone there is Italian.
 
Red Bull X2010.

Or, if you prefer searing precedent pains, Nike One 2022.




It's not a standard though - also, standards never originally had a silhouette interior.

It does have the most realistic interior of any car in any game ever, mind.




Nor are any of the PD-fantasy LM cars that have formed a staple of the game since the very first one. Mid-engined CR-X del Sol LM, anyone?


I'm really not trying to pick a fight or anything, but it seems that with your last point you are just continuing to reinforce the point that there is no reason not to give this car a cockpit. If we are to have any other less-than-real cars in the future(which I hope they don't do away with) they are going to have to tackle the question eventually.

I am also well aware that the standard interiors are new and that probably helps explain why this one didn't get one since initially there were no "placeholder" cockpits, and a lot of fans seem to get rather incensed at the thought of replacing nothing with something inaccurate. It does makes it seem all the more odd now, but then again, they probably didn't want to make it the only premium with a standard-style interior, or else just didn't consider it at the time.

It's not any particular concern to me anyway as I have exactly zero interest in the car. I'll probably eventually own it just for completion's sake, but that's about it - especially since it has no cockpit which is how I drive. Hell, it might even seem like the right decision to me if I was one of the apparently many worshipers of the GT-R in all of its unappealing forms. This was after all a car that signaled new direction in its development so it's rather special to the biggest fans of the breed. It just seems silly that there is one super special car that doesn't get to be driven from the interior.

I did like the bit about it having the most realistic interior ever, very true. :)


One other thing; is there some connection between the X2010 and remote-control-driving that I have missed somewhere? Something in it's description I don't remember perhaps? I do think I recall hearing that some F1 engineers had toyed with the "in a perfect world" type idea of getting rid of the drivers entirely, but the X2010 does have one. I just don't get the apparent relationship drawn between A: directly driving a car that defies the limits of human endurance and would likely require special training and equipment to survive and B: driving a car with no visibility and no on-board controls by some sort of remote control.

My point with the remote control was simply that if we say that the lack of an interior view was solely for accuracy, then it begs the question that how can it be accurate to consider it even driveable - which also brings up the issue with the various LM concepts you mentioned as well as some other concept cars which never actually existed in a useable form. I'm all for their inclusion, but in future games, they are going to have to have some sort of interior view.


Wow, I'm suddenly glad I usually post from the PS3... all of my posts would be novels otherwise. I'll stop now, I promise. :)
 
So, if it didn't have interior, how come IRL it seems to be moving in some pictures??
 
So, if it didn't have interior, how come IRL it seems to be moving in some pictures??
Some higher-res images ought to help.


See the drivers side A-pillar... notice the ghosting? Driving in reverse, perhaps.
nissangtrprotoconcept3.jpg


Another... this one looks like it came straight out of Photomode. Note the lack of suspension.
nissangtrproto.jpg
 
It didn't have an interior view in Prologue.
And asking if anyone here has played Prologue before is like going to Italy and asking if anyone there is Italian.

Are you a resident of planet earth? :odd:

If I assume, I'd be making an A** of U and ME. Don't wanna be an a** now do we? :grumpy:

Going against the precedent, no I have not played GT5:P...

^And BAM! IN YO FACE! LOL. :dopey:

PS: Thanks for sharing that you have not played GT5:P. LOL. :sly:
 
It didn't have an interior view in Prologue.
And asking if anyone here has played Prologue before is like going to Italy and asking if anyone there is Italian.

Rofl I actually let out a massive laugh there. THAT IS hilarious.
 
NFS Pro street is a disgrace to racing games. The only real game to come out of the NFS skunk works was the Shift Series which they were even questionable.

And Hot Pursuit. NFS is good as an arcade racing game series, but GT is different.
Now to the question. You don't get that if the real car doesn't have an interior, PD can't model it. And if they just used ANY interior, it wouldn't be realistic. But it being able to be driven isn't realistic either...........
 
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