Why haven't GT6 hackers created a livery editor yet??

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Technically, it's possible.

But it's a lot of work, because you'd practically have to de-construct the program as it's running in order to find out how to inject the editor into the game, before you even write the editor itself, somehow using the game's UI calls and input capturing etc.

Alternatively, you could provide an external tool that modifies the cached files (if the car textures / meshes are even cached) and just have the game load them up, which is about a million times easier, but still fraught with potential pit-falls. Neither of these methods will allow your "livery" to be seen by anyone else online, though, unless they make the same modifications. So it's probably not worth the effort.
 
Neither of these methods will allow your "livery" to be seen by anyone else online, though, unless they make the same modifications. So it's probably not worth the effort.

This might be the most important thing. It's useless online without also rewriting the netcode.


It's more likely that there would be a fan project to resurrect GT5's online mode using fan hosted servers. (Or GT6's if they're going to kill that some day.)
 
I feel that

a) The PS3 couldn't handle it.

But most importantly,

b) The tool is far too complex to develop.

Why not? I use the livery editor in NASCAR 2014 without any problem at all so I don't see why, if a livery editor was included in GT6, you say it couldn't handle it.
 
Sorry if this has already been pointed out as I did not read all the posts in the thread but be aware that those hacks to give people more money, make cars faster and such just involve changing a number here or there. Making a different livery or even putting an existing livery on a different car is another story. I have no idea how it is handled in the code but even if it was a simple reference to the design if you tryied to place it on another car it would not look right.

I remember a long time ago I did some hacking on Porsche Unleashed, even went so far as to write an editor program that allowed you to fully tweak the engine, trans, drivetrain, upgrade parts available and the way the car sounds but of course that was the PC version and it did not deal with the graphics at all.
 
Why not? I use the livery editor in NASCAR 2014 without any problem at all so I don't see why, if a livery editor was included in GT6, you say it couldn't handle it.

Yep, you're totally on the money. It has nothing to do with the PS3's limitations. Changing the driver number is basically the same thing as a livery editor in that the player can edit the in game texture. Same goes for the driving gear and paint. It is essentially the same thing, technically. You are editing the texture that is applied to the model.

However, there is no functionality to add textures from the hard drive and edit any texture for scale or position. Although, It wouldn't be that hard to add that.

The big snag would be the extra loading time for online when 16 players all have custom liveries, considering that loading is already too long.

As for why "hackers" can't do it, they would need an SDK to add code to the game and no such thing exists for GT.
 
Yep, you're totally on the money. It has nothing to do with the PS3's limitations. Changing the driver number is basically the same thing as a livery editor in that the player can edit the in game texture. Same goes for the driving gear and paint. It is essentially the same thing, technically. You are editing the texture that is applied to the model.

However, there is no functionality to add textures from the hard drive and edit any texture for scale or position. Although, It wouldn't be that hard to add that.

The big snag would be the extra loading time for online when 16 players all have custom liveries, considering that loading is already too long.

As for why "hackers" can't do it, they would need an SDK to add code to the game and no such thing exists for GT.

Thanks for your confirmation on this and further information regarding the hacking of liveries. I already knew that it probably wasn't possible to do in GT6 as far as livery hacking, but good information for others none the less. 👍
 
Why not? I use the livery editor in NASCAR 2014 without any problem at all so I don't see why, if a livery editor was included in GT6, you say it couldn't handle it.
On top of GT6. If hackers were to somehow develop such a feature, which is pretty impossible anyway, they'd have a terrible time of making it work.
 
On top of GT6. If hackers were to somehow develop such a feature, which is pretty impossible anyway, they'd have a terrible time of making it work.

Yep. The game is not designed with a livery editor in mind. If it for some miracolous reason would be possible to hack-add such a feature, it would bring a tsunami of issues.
 
Yep, you're totally on the money. It has nothing to do with the PS3's limitations. Changing the driver number is basically the same thing as a livery editor in that the player can edit the in game texture. Same goes for the driving gear and paint. It is essentially the same thing, technically. You are editing the texture that is applied to the model.

No, that's swapping out textures already mapped for the mesh - the numbers have their own little "board" to be stuck on. The driving gear is a dynamic colouration of a texture, and the meshes are different again - that's like having two cars with different liveries already in the game.

However, there is no functionality to add textures from the hard drive and edit any texture for scale or position. Although, It wouldn't be that hard to add that.

You can edit the textures on-disk and the game will load them without knowing they are different, unless it does a checksum or something. That is the most plausible way of achieving custom texturing. However, there isn't just the one texture to change, because of the heavy reliance on decals, and the UV mapping might need to be extracted from the mesh to make sense of it all. That requires figuring out the file formats.

The big snag would be the extra loading time for online when 16 players all have custom liveries, considering that loading is already too long.

That's a little more involved, you could theoretically mod the peer-to-peer client to allow it to share liveries, but that's so much work without access to the source that it's almost practically impossible. There's also the "phoning home" to PD's servers to account for. The loading time is insignificant compared to that challenge, and would be there had it been hacked in or legitimately provided by PD.

As for why "hackers" can't do it, they would need an SDK to add code to the game and no such thing exists for GT.

I'm sure hackers would find the notion that they are impotent without an SDK quite amusing! Surely, that is the precise role of the hacker, to modify things using expert techniques without aids such as that. I'm not talking about running some VB app someone else made, either.

Because they are hackers... not programmers.

A lot of hackers are programmers, and vice versa. You cannot hack effectively without in-depth programming knowledge, i.e. how code works, how the OS works, how buffers work etc. In fact, many "programmers", who can, say, do a bit of python, would probably be useless in figuring out how to modify an existing program without access to the source. And that's quite apart from modifying content files, too.
 
Why haven't I seen that in real life? I keep reading and hearing posts about gt hacks and hacked cars that are racing online with faster speeds, people with more money... I have no idea how that is done but if that is possible, is it possible for people to hack the game and change cars or their liveries? If so, why hasn't anyone hacked it and developed a tool to customize liveries ext?

Because there's a difference between 'modifying' and 'creating'. Hackers change but not create.
 
Hackers dont create anything, they edit, and destroy
Really now, that's just the propaganda talking. Hackers exist outside of the Gran Turismo sphere of influence.

Most hacking is done as recreation, and harms no-one.
 
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Really now, that's just the propaganda talking. Hackers exist outside of the Gran Turismo sphere of influence.

Most hacking is done as recreation, and harms no-one.

Please don't join my post with his. It has different meaning
 
I played a game a long time ago where there was a livery editor in it
At one point the Devs gave us also the opportunity to import our own 3D models
it's not that hard, i made the "General Lee", the chaparal 2F the GT-500 eleanor the renault espace F1 and lots more for that game
most of you probably never used a 3D model maker program like 3DMax

most of the time if not any time, you have the 3D model and the textures in seperate files
the main difficulty is to make a nice texture definition, so when you apply a sticker on it (an other texture), it's not deformed
it can be really messed up with a bad texture definition file and the decals looks ugly
ending with not nice eye looking cars and that's probably what PD does not want to have

going back to GT6, the texture files have to be identified, extracted, edited put back in the good format and inserted back in the "container"
and if like said above, there is a checksum on it, it won't work

it's not that much to share the new paint between all players if there is a good inside game peer to peer technology
it induce a bit of lag on small connections for a few minutes and take some space on the hard disk
 
Really now, that's just the propaganda talking. Hackers exist outside of the Gran Turismo sphere of influence.

Most hacking is done as recreation, and harms no-one.
I know, hackers exist out of GT and they hack games, programs, internet stuff...
But this is GT forum and we are talking about GT6.
In this game hackers mostly modify the power/weight figures of the cars for their own benefit, they make the cars a lot faster than they should, THEREFORE they destroy the game.
 
I know, hackers exist out of GT and they hack games, programs, internet stuff...
But this is GT forum and we are talking about GT6.
In this game hackers mostly modify the power/weight figures of the cars for their own benefit, they make the cars a lot faster than they should, THEREFORE they destroy the game.

Right, so what you're saying is that cheaters ruin the game.
Whether by "hacking" or otherwise.

Hacking is often done for "good", as anyone who's tried to play old PC games will tell you.
 
Right, so what you're saying is that cheaters ruin the game.
Whether by "hacking" or otherwise.

Hacking is often done for "good", as anyone who's tried to play old PC games will tell you.
Hacking is ok as long as you dont use it for your advantage against other FAIR players in the online mode.
Chances are, some of these hackers will...
 
Hacking is ok as long as you dont use it for your advantage against other FAIR players in the online mode.
Chances are, some of these hackers will...
Yes, if you have a system that can be exploited someone, somewhere, will exploit it.

Vilifying a whole group of people will not stop that; effective controls and segregation will mitigate it greatly. Of course, that hacking-optional approach would be taken as an implicit validation of "hacking" itself, but it is not intrinsically "bad", just as "dirty racing" is not intrinsically bad, if that's what you like.

It's amazing what we've learned about the game, thanks to these (real) hackers, though.
 
Yes, if you have a system that can be exploited someone, somewhere, will exploit it.

Vilifying a whole group of people will not stop that; effective controls and segregation will mitigate it greatly. Of course, that hacking-optional approach would be taken as an implicit validation of "hacking" itself, but it is not intrinsically "bad", just as "dirty racing" is not intrinsically bad, if that's what you like.

It's amazing what we've learned about the game, thanks to these (real) hackers, though.
effective controls and segregation? What do you mean?
And what do we have learned? (Besides having a list with some missing cars and tracks on it)
 
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