- 2,095
- FL, USA, Earth, Sol, Local Bubble, Milky Way
- TeamACRZARacingo
- GyroxOpex
I finally got around to playing the game for the first time in months yesterday, and while I definitely enjoyed it (multiclass Formula racing, anyone), I did notice that there were still quite a few bugs (ofcoursethereareCZRwhytheheheckdoyouthinkeverybodycomplainsaboutthembecauseHOLYCRAPthisisonebuggygame), so as someone who paid for the alpha I've decided to share my bit on why I think the game is in the state it's in.
I think it has to do with the mentality of those who bought the alpha version: the mentality of "oh, they'll fix that/someone's already reported the issue/Slightly Mad probably already knows of the bug, so no need to report it." I'll admit I had the same mentality back when the game was still in alpha/beta, so aside from exactly one instance, I did nothing. That was a mistake; I should have been more active. And the bad thing about it was that this same way of thinking was shared by a pretty good portion of the alpha community: despite the game being relatively popular and highly anticipated in the sim racing world, the forums were pretty barren for what was supposedly a "Community Assisted Racing Simulator." The most popular portions of the site were people suggesting new features and improvements, as well as the Vehicle Paints Database; the bug-reporting section was pretty popular too, but nowhere near what it should have been given the multitude of bugs in the game.
So while it would seem that involving the community directly in the development of the game would have been a good idea, here it looks like the number of beta testers was so large that most of them didn't feel the need to report bugs. That's my take, anyway. What's yours?
I think it has to do with the mentality of those who bought the alpha version: the mentality of "oh, they'll fix that/someone's already reported the issue/Slightly Mad probably already knows of the bug, so no need to report it." I'll admit I had the same mentality back when the game was still in alpha/beta, so aside from exactly one instance, I did nothing. That was a mistake; I should have been more active. And the bad thing about it was that this same way of thinking was shared by a pretty good portion of the alpha community: despite the game being relatively popular and highly anticipated in the sim racing world, the forums were pretty barren for what was supposedly a "Community Assisted Racing Simulator." The most popular portions of the site were people suggesting new features and improvements, as well as the Vehicle Paints Database; the bug-reporting section was pretty popular too, but nowhere near what it should have been given the multitude of bugs in the game.
So while it would seem that involving the community directly in the development of the game would have been a good idea, here it looks like the number of beta testers was so large that most of them didn't feel the need to report bugs. That's my take, anyway. What's yours?
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