Why is force feedback so strong?

  • Thread starter Thread starter Cavallo Rosso
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your wheel will only overheat at the first 6+ months


just like a supercar its neccesary to break-in the engine because my cousin has a 2008 997 GT2 and when he first bought it he was told to only run the car with certain max rev then after 1000 km I think thats the time he could be able to rev it to its optimum shifting rev

Breaking in a real car (2008 997 GT2) has nothing to do with breaking in your steering wheel. LOL! with the car you are breaking the motor in not the steering wheel. So it does not affect how your steering wheel will feel after you break it in. That's just :crazy: talk.
 
You guys must be running faulty wheels, because my G27 in GT5 provides a LOT more resistance than a real car in GT5, and a lot more than other racing games and as i've said i only run it at 1/10

Unless were talking go-karts or cars with broken powersteering here.

No Bigbazz, there's nothing wrong with my wheel. And I had a G25 before the G27. I wonder what other games you're comparing it to. Take Ferrari Challenge or Supercar Challenge or Ferrari:TRE or goodness, even Grid or Dirt:2 and turn the FFB all the way up. They all offer much, MUCH more resistance than GT5. The G27 is capable of much stronger levels of resistance than GT5 is willing to put through.

And I can tell you for a FACT that GT5 does not offer realistic levels of steering resistance. I actually did an experiment last month to test this. I drive a Mini Cooper S. So I took a small hand scale used for weighing luggage and used it pull on and the wheel 90* off center in each direction when driving on a straight, flat parking lot at 30 mph and measured the force required. I did the same in GT5 using the Mini Cooper S on the Top Gear Test Track with the FFB set to highest level (honestly, I don't think it even matters with the G27) and the force required was less than half of what it was in my real car.
 
I don't think PD has any intension to duplicate each real cars force feedback. It's pretty much impossible. I think they just want to simulate how the car handles at the limit. So they just focus on translating the forcefeedback through the feeling of when its suppose to push or oversteer. If they tried to get the exact force and wieght of each wheel in each car that is in GT5 we would still be playing GT5P and will be waiting for another decade for GT5 to release.
 
There's something wrong with the rally FFB, I recently tried the Nordwand rally track and when you get onto tarmac it's like the car has the biggest fattest slicks on, sucking the car into the tarmac....but in reality the car has knobbly dirt tyres on which would give minimal grip on tarmac....what gives?
 
No Bigbazz, there's nothing wrong with my wheel. And I had a G25 before the G27. I wonder what other games you're comparing it to. Take Ferrari Challenge or Supercar Challenge or Ferrari:TRE or goodness, even Grid or Dirt:2 and turn the FFB all the way up. They all offer much, MUCH more resistance than GT5. The G27 is capable of much stronger levels of resistance than GT5 is willing to put through.

And I can tell you for a FACT that GT5 does not offer realistic levels of steering resistance. I actually did an experiment last month to test this. I drive a Mini Cooper S. So I took a small hand scale used for weighing luggage and used it pull on and the wheel 90* off center in each direction when driving on a straight, flat parking lot at 30 mph and measured the force required. I did the same in GT5 using the Mini Cooper S on the Top Gear Test Track with the FFB set to highest level (honestly, I don't think it even matters with the G27) and the force required was less than half of what it was in my real car.

There is almost no resistance on the wheel of a real car, unless you're running broken power steering or some old non powersteering car then the steering will be light. Perfect example of this is Jeremy Clarkson 1 finger drifting a Mitsibishu Lancer Evo, couldn't do that with a G27.

I play my wheel with Dirt 2, F1 2010, Rfactor, iRacing, NetKar Pro (FVA too), Richard Burns Rally, GTR 2.

None of those games are as strong FFB as GT5, though i don't run them on max settings. Having broken one G27 already i'm quite confident on what is safe for the wheel and a G27 won't age well if you're running max FFB settings.

The X2010/X1 in GT5 and the rally cars offroad are far too strong in FFB, much higher than i experience in any of the other games and certaintly much more than in a real car.

By real car i'm assuming that most people are not driving mid 1980s cars with no power steering.
 
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