Why is GT5 the only....

  • Thread starter Thread starter Ryan81
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Enthusia was Konami's game.

Namco did R: Racing or whatever it was called, Ridge spinoff into a more reality based game.


yep sorry its was konami,in any case they give all their money to games like MGS so that's why.


barryl85

Livery Editor
Auction House
Gift Cars
Engine Swaps
Cockpits in every car
Full Damage Modelling
Many many great cars and even manufacturers not available on GT
both livery editor and full damage are improvemnt of what made FM1 diferent from GT4,so there is not too much inovation,engine swaps take out realism wich is the whole point of a simulator,manifactures because they have more $$$ for the licences thanks to M$,and auction house and gift cars are just features of the UI and User management,so they dont count so much,and cockpits is the only thing that they try to improve from GT5 prologue,physics side there is not too much impruvement,just more geometrics regarding the tires and some aid to help the noob players.

FM3 is a good game but in term of evolution is not like GT5,and online play in FM3 only decrease,in FM2 you had online tournaments,hot lappings,contest,but in FM3 they only turned into a FPS game arena,not driving contest,no tournaments.

The reason why I consider FM2 better than FM3 is the amount of content and the amount of features,you can add content by DLC but you cant add features,and that's why FM3 isnt as it should be.

*ibo* S3 Racer
WOw, how long did that take to write that much. I struggle to writte a name on the psp

thanks to quick time events in GoW :sly:
 
Gift Cars
Cockpits in every car
Full Damage Modelling

You could gift cars in previous GTs with memory cards
GT5P had cockpits in every car, only reason why F3 had them was because GT implemented them
Full Damage Modelling isn't actually a Full Damage Modelling. It's precanned and most of the times doesn't make any sense.

without competition GT5 wouldnt have half the features it has today.
Smh...


"Fanboy much???"
 
because ps3 only needs 1... gt5
This. 👍

I have several other racing games, and all three Forzas, and when I got bored with them - quickly I might add, I went back to, and stayed with, GT4 and Prologue.

quality over quantity

I played Gt5P for nearly 2 years.
Forza 3 i played for nearly 2 months...
Seriously, this was my experience too. Microsoft seems to frook up everything they make somehow. The file handling in FW3 is terrible, making sorting through hundreds of decal files an unnecessary ordeal. Photos too, and don't get me started on the atrocious quality killing, time wasting system T10 set up for them. If T10 would make a Forza that wasn't full of bugs and flaws, I'd still be playing it.

By the way, yes, it's a Gran Turismo ripoff. ;)
 
Why does exclusivity even matter? If you can play the game, be happy. You don't have to get one over on other people, it's just petty. I wouldn't give a damn if GT5 went to the 360. I'm sure a lot of people would suicide over the very idea, but it's pretty pathetic.
 
Why does exclusivity even matter? If you can play the game, be happy. You don't have to get one over on other people, it's just petty. I wouldn't give a damn if GT5 went to the 360. I'm sure a lot of people would suicide over the very idea, but it's pretty pathetic.

Agreed.. It's like people want to be in some special club with the other 20+ million Ps3 owners (I think there's more than that, I dunno.)

We don't need more games, we need better games.. I mean of that long list of racing games in this post, barely any of them are worth more than a weeklong rental.

I don't want a game like GT to come out every year.. I want them to take their time and make it really good so that It'll still be worth playing when the next one comes out.
 
so there is not too much inovation,engine swaps take out realism wich is the whole point of a simulator

Your trying to say engine swaps is beyond our realm of realism?

I am a honda fan and all that happens in the honda world are engine swaps

I even swapped my (real life) own car with an integra type-r motor which you can do in forza.

Your point here is invalid.

and auction house and gift cars are just features of the UI and User management,so they dont count so much

Are you nuts? These are two great things about Forza, the auction house was an innovation to allow players to create great cars and sell them. Or sell cars if you are short of cash etc....

Moving onto forza 3 you also have a store for tuning setups and vinyl group designs.

and cockpits is the only thing that they try to improve from GT5 prologue,physics side there is not too much impruvement,just more geometrics regarding the tires and some aid to help the noob players.

The driving physics in FM3 compared to FM2 was massive IMO.

And where did gran turismo get the trade cars feature from? And if Forza didnt have damage / other car manufacturers PD wouldnt have had so many GT fans screaming for them.

FM3 is a good game but in term of evolution is not like GT5,and online play in FM3 only decrease,in FM2 you had online tournaments,hot lappings,contest,but in FM3 they only turned into a FPS game arena,not driving contest,no tournaments.

I agree FM2 was better than FM3 online but even Forza 3 has great online play you cannot talk down about it to be honest.

The reason why I consider FM2 better than FM3 is the amount of content and the amount of features,you can add content by DLC but you cant add features,and that's why FM3 isnt as it should be.

There is a lot of features i prefer in FM2 than FM3 I wouldnt ever stop anyone saying that FM3 wasnt as good but i do believe both are very good games.


You could gift cars in previous GTs with memory cards
GT5P had cockpits in every car, only reason why F3 had them was because GT implemented them
Full Damage Modelling isn't actually a Full Damage Modelling. It's precanned and most of the times doesn't make any sense.

Smh...

Shake your head all you want, its just ignorance - you are an extreme fanboy.

You couldnt gift cars you could 'trade' cars with memory cards.

The only reason GT has damage and other manufacturers (lambo/ferarri) is because Forza had them and the GT fans would be put off if they didnt do something about it.

And how is it not full damage modelling? Are you serious? And it doesnt make sense? What doesnt make sense is that PD had to be literally forced by its fans for damage and its still not 100% throughout the full game.

"Fanboy much???"

Not a chance - i know GT5 is going to be the better game and the Gran Turismo 1 was the starting point for my love of the series and racing games.


This. 👍

I have several other racing games, and all three Forzas, and when I got bored with them - quickly I might add, I went back to, and stayed with, GT4 and Prologue.


Seriously, this was my experience too. Microsoft seems to frook up everything they make somehow. The file handling in FW3 is terrible, making sorting through hundreds of decal files an unnecessary ordeal. Photos too, and don't get me started on the atrocious quality killing, time wasting system T10 set up for them. If T10 would make a Forza that wasn't full of bugs and flaws, I'd still be playing it.

I dont know 'all' these flaws you talk about

And slating the livery editor clearly because GT5 doesnt have it is pathetic, if you didnt have all those layers to flick through you couldnt create great designs.


By the way, yes, it's a Gran Turismo ripoff. ;)


WTF???? Explain how it is a GT ripoff


You guys need to take off your GT5 tinted glasses, take a step back and stop being fanboys.

I am no fanboy as i love both titles, I am defending forza because yous are talking trash, theres nothing constructive in any of the reasons yous have given as to why yous are downplaying it.

No one has said its a better game than GT and i believe GT5 will be a better game but Forza is not the garbage that yous are making it out to be.
 
I've been thinking the same think. If it's going to take over half a decade to come out with a Gran Turismo title, it would be REALLY nice if they started up a second franchise that would release on a more regular schedule.

Still, I'm perfectly happy with F1 2010, Need For Speed Shift and Motorstorm Pacific Rift. I do like to play non-racing games occasionally too. As long as the game is good I don't care who else gets to play it or not.
 
I dont know 'all' these flaws you talk about

Turn10 released FM3 without a shift animation for the driver and just patched it a few weeks later. Not really a bug, but it gives you a starting idea of how they will rush things.

March DLC, Jalopnik Car Pack:
2010 Honda Mugen Civic Type-R 3D has a 'force field' around the rear bumper that allows it to be pushed without being touched.
April DLC, Road and Track Car Pack:
2010 Bentley Continental Supersports has zero mass, and is pushed around by other cars as if it weighs nothing.
2010 MINI Coupé Concept has extra mass, nearly the equivalent of a truck or SUV.
June DLC, Summer Velocity Car Pack:
2010 BMW Motorsport X6M has zero mass, and is pushed around by other cars as if it weighs nothing.
2010 Peugeot 308 RCZ has extra mass, greater than that of an SUV or truck, and a 'force field' around the front bumper that allows the car to push others without touching them.
2010 Mercedes-Benz SLK 55 AMG has excessive mass, pushing anything out of its way and the ability to flip other cars over.
2009 Chrysler Jeep Grand Cherokee SRT8 has a 'force field' around the front bumper that allows the truck to push others without touching them.
2010 Ford Fusion Sport has a 'force field' around the front bumper that allows the car to push others without touching them.
2010 Morgan Aero SuperSports is immune to the 2010 Mercedes-Benz SLK 55 AMG and will push it around as if it weighs nothing(a handful of other cars share this characteristic).


These are just the serious issues with the DLC, not counting many cars that are much faster than they should be or have non-functional interiors. The bugs were often discovered the day the packs were released and are well documented(some with video) on the official forums, yet Turn10 has refused to admit there are problems, let alone fix them.

New bugs were found in the Stig's Garage Pack included with the new Platinum Hits edition. There is a hole in the Lexus LF-A. I kid you not. Because this affects new customers however, Turn10 promptly pulled the DLC from the marketplace and is probably working to fix it. Another bug was found yesterday, that of a Koenigsegg CCX being modified to X class, with a PI of 998. The X class doesn't begin until 999, so it's hard to tell exactly how serious the bug is. It could be with just that car, or be a reflection of a flawed PI system, as some suspect.

I'm not saying the GT series has been without flaws either, but Forza certainly has its fair share of errors. Some simple testing and quality control would go a long way at Turn10, but it's almost as if they don't care.
 
Turn10 released FM3 without a shift animation for the driver and just patched it a few weeks later. Not really a bug, but it gives you a starting idea of how they will rush things.

March DLC, Jalopnik Car Pack:
2010 Honda Mugen Civic Type-R 3D has a 'force field' around the rear bumper that allows it to be pushed without being touched.
April DLC, Road and Track Car Pack:
2010 Bentley Continental Supersports has zero mass, and is pushed around by other cars as if it weighs nothing.
2010 MINI Coupé Concept has extra mass, nearly the equivalent of a truck or SUV.
June DLC, Summer Velocity Car Pack:
2010 BMW Motorsport X6M has zero mass, and is pushed around by other cars as if it weighs nothing.
2010 Peugeot 308 RCZ has extra mass, greater than that of an SUV or truck, and a 'force field' around the front bumper that allows the car to push others without touching them.
2010 Mercedes-Benz SLK 55 AMG has excessive mass, pushing anything out of its way and the ability to flip other cars over.
2009 Chrysler Jeep Grand Cherokee SRT8 has a 'force field' around the front bumper that allows the truck to push others without touching them.
2010 Ford Fusion Sport has a 'force field' around the front bumper that allows the car to push others without touching them.
2010 Morgan Aero SuperSports is immune to the 2010 Mercedes-Benz SLK 55 AMG and will push it around as if it weighs nothing(a handful of other cars share this characteristic).


These are just the serious issues with the DLC, not counting many cars that are much faster than they should be or have non-functional interiors. The bugs were often discovered the day the packs were released and are well documented(some with video) on the official forums, yet Turn10 has refused to admit there are problems, let alone fix them.

New bugs were found in the Stig's Garage Pack included with the new Platinum Hits edition. There is a hole in the Lexus LF-A. I kid you not. Because this affects new customers however, Turn10 promptly pulled the DLC from the marketplace and is probably working to fix it. Another bug was found yesterday, that of a Koenigsegg CCX being modified to X class, with a PI of 998. The X class doesn't begin until 999, so it's hard to tell exactly how serious the bug is. It could be with just that car, or be a reflection of a flawed PI system, as some suspect.

I'm not saying the GT series has been without flaws either, but Forza certainly has its fair share of errors. Some simple testing and quality control would go a long way at Turn10, but it's almost as if they don't care.

All petty and nothing that would stop you being able to play, i see what you mean about the quality control.....

Look at a game like MW2 and the flaws that had/has and yet look at the fanbase that game has. Had actual glitches/hacks that made it unplayable then compare to these types of errors.
 
who cares this argument is pointless. weather one system has more than the other we are all racing fans most racers are multiplatform the big 2 GT and forza are not. big freaking deal. We loves cars we love racing lets push developers on bothsides to make better games and forget this stupid bickering.
 
Either way... this is only turning out to be a Forza vs GT thread. Which is not good.

They're both excellent games, head and shoulders above just about anything else in the genre (on console).

Forza have released 2 games on the Xbox 360, GT have released 2 games on the PS3 (Prologue was actually bigger than most other racing titles on console). PGR has (or had) it's merits, but ultimately, Forza was the better title, hence why PGR has been discontinued (Or so i've heard... either that or Turn10 are making PGR5, but I reckon they will just push forward with Forza as it's the more successful title).

And to echo what somebody else said earlier in the thread, when you have a game like GT5, you do not need another game. The only problem is it was such a long time coming. The other problem of course is that the car choice is too diverse and thus the 1000 car figure is not large enough to give a good choice in each event type, the cars are distributed unevenly throughout the different event types. But i'd rather that than have a game with <100 cars that has the same problem, just with less series' to choose from :) (I mean, apart from Forza and GT there aren't many games out there with 100+ cars, if any)

I wouldn't say, as far as games go, that any of these two consoles has an advantage over the other as far as games are concerned. That is for all genres, not just Driving/Racing. They both have great exclusives, and they both also have a good selection of cross-platform games, some of which were tailored more to one console than the other, producing differing graphics and possibly even gameplay between the two.
 
...And to echo what somebody else said earlier in the thread, when you have a game like GT5, you do not need another game. The only problem is it was such a long time coming. The other problem of course is that the car choice is too diverse and thus the 1000 car figure is not large enough to give a good choice in each event type, the cars are distributed unevenly throughout the different event types. But i'd rather that than have a game with <100 cars that has the same problem, just with less series' to choose from :) (I mean, apart from Forza and GT there aren't many games out there with 100+ cars, if any)...

How can you have too diverse of a choice of cars to drive? Regardless of how many cars there are, they will all fall in to classes. That's a completely strange statement. I'm sitting here actually stumped by this comment. If there are more cars to choose from, it just means you'll find something that you'll enjoy using more than others. Having options in this case is never a bad thing.

The cars being distributed unevenly throughout the different event types? Are you speaking about GT5 from playing it? Or are you referring to another game?

I'm pretty sure that PS3 does have other games like the Ferrari Challenge or whatever it's called. Thing that makes sense is that on PS3 and 360, they both have flagship driving simulators so competition in these spaces will have to be top notch especially on PS3 as GT following is rabid.
 
Test Drive Unlimited was/is multiplatform as well. As far as I know previous versions were as well. I know I have the PC version of TDU as well as 3 previous titles nothing exclusive there.
 
Part of the reason there is such a small amount of exclusive racers featuring real world cars is b/c developers know that when the games are available for more than 1 system, it means 1 more audience to make money off of. Sony & MS can pull it off with FM & GT because they help move consoles, GT in particular. Minus the EA games, most of the other racers don't have that ability; EA gets a pass because they know how to make their money.
 
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