- 1,106
- Bartlett/IL/USA
- AJNS73/ajslider/AJNS000
It has been the norm for years now. I do not see it changing anytime soon. It started on PC quite a ways back, and now its all over.
Its good and bad. Great that bugs could be patched out, and features added. Bad that it makes QC less extentensive.
There are still companies that release solid games, and kill any missed bugs shortly after release. I have to say FM4 release was good and solid and the one huge bug with the assist steering got fixed in good time. Then you have a game like Shift2 that was unplayble with a wheel at release. 2 patches later, and it still has game breaking bugs (except on PC that had a 3rd patch AND a community made one), and then all support was pulled.
In a nutshell, DLC and patches are comman place now, and will be here for a looong time to come.
I agree with the dichotomy, but what I find really interesting is how I reacted to the last line. I found myself thinking, "When was the last time that I honestly felt that DLC was an addition to a game and not a bone thrown to make up for a failed first/second/third attempt. I'll also add, that developers today have a bigger challenge from a hacking standpoint than was ever the case before.