That simulates this what?TXR0 is the only game I know to simulate this afaik.![]()
Forza also increases weight depending on the parts added. Especially if you install the AWD swap.TXR0 is the only game I know to simulate this afaik.![]()
I'm sure there is more than just superchargers have some weight parts wise, but my question is; Why when I add additional parts to a car does the cars weight, and weight balance not increase/change?
Oh they thought about it, they just got one guy to work on it.I wouldn't be surprised if the answer was, PD simply did not think about it.
I wouldn't be surprised if the answer was, PD simply did not think about it.
That already happens. I also have a feeling that such a thing would be met with no complaint at all from a casual player unless it wasn't clear what was causing a problem. This issue highlighted above is also easily dealt with; if you look at Forza most of the race rules are optional and you can switch them on/off. If it was just catering to anyone, PD would add this.The game caters to the most casual of players and having the car balance/handling/PP etc. change as you add parts will be too complicated for little Timmy and his Mom or Johnny Casual to figure out. "I added a supercharger Mommy and now I can't get into the race, this game sucks!!" It's a great idea for realism and I'd like to see it, but too complicated for the majority of GT5 users I'm afraid.