Current Sophy isnt as interesting as a human comedy race (pace wise) - default AI is faster in this very specific case.
And they have stopped being interesting a long while ago.
So yes, I dont, because I dont play GT. 🤔
Look, with all due respect, you're pissing me off. You posted in a thread about a game you no longer play, just to create confusion without constructive ideas. You're the kind of player I'd never want to hear your opinion on, simply because you don't want to be constructive in your reasoning. You're talking about things you don't know, displaying unnecessary arrogance, especially about something you don't know, and you said so. If all you can do is slam every line of reasoning, you can safely avoid responding. There's a community here that's sharing different ideas, explaining them, justifying their arguments, and opening up a respectful discussion. I'm sure players like you are the reason PD struggles so much to create a good product, because you only know how to criticize without stating a fact worth hearing. I'll conclude by saying that any future opinions you may have will be worthless in my opinion, so I advise you not to respond.
The races are like this by design so that slow-to-medium players encounter some cars and have some mini-races and can still place in the top three to "complete" the race, and that fast players encounter all of them and can win the race. Each car you pass is flagged in the bottom-right corner so that people unfamiliar with cars learn more about what they're racing with.
In races with basic AI. But in races with Sophiy, there's actually competition, or in the chili pepper races. The limits they put us in events are wrong; they're limits set to make us win, and in my opinion, that's extremely wrong because it's boring. I can only do chili pepper races with certain cars because I'm MANDATORY to be 30 seconds behind the leader. Then, if we're talking about the importance of qualifying, in my opinion it's not that important compared to creating shareable races, balancing the earning system in daily races, etc. But I think it's a dynamic that could at least make sense, that's all. In any case, what you said is perfectly the system for almost all the events in the 'career'.
For example, if we have a race of ten cars (our included) why not to have 3 cars running on "gold" time, 3 on "silver" and 3 on "bronze"?
These are the constructive ideas I'm talking about; they're organized into a system that already works, and it would enrich the experience regardless of how much you like it, because it would be easy to implement; everyone would want a new challenge. I'd like your idea, but I'd prefer there to be a different time above gold, like platinum, where only the most skilled players can beat it, like A+, so as to give real value to a player's skill. And yes, I also play GT1 and have never qualified, as I mentioned before, but I feel like Sophia could change the difficulty, at least for a good portion of players. Thanks for the message, love that.