I was wondering why PD recrates certain things in different ways. Let's use water as an example.
Cote d'Azur - The ocean looks like hard plastic
Trial Mountain - The lake looks like soft plastic
Suzuka Circuit - The pond looks decent
High Speed Ring - The water looks almost real
...and the list goes on with trees, spectators etc.
Is it because they made sacrifices in order to beautify certain things or is it because they didn't realise that games should have some sort of visual consistency?
Cote d'Azur - The ocean looks like hard plastic
Trial Mountain - The lake looks like soft plastic
Suzuka Circuit - The pond looks decent
High Speed Ring - The water looks almost real
...and the list goes on with trees, spectators etc.
Is it because they made sacrifices in order to beautify certain things or is it because they didn't realise that games should have some sort of visual consistency?