Yea guys the 900 degree steering is exactly what has been described.
Its frustrating seeing people not even be aware of this problem let alone care and shame on PD for not adressing such a vital issue while cheap games on PC do it fine. It should be one of the most fundamental things in a sim after physics. How can you look at a wheel being turned a certain amount and seeing the car turn twice as much as the wheel is indicating without being phased?
Its like having a fighting game where the boxer swings, misses the enemy by half an arm length and it registers as a direct hit.
Its the only thing I have ever wanted from PD.
Turn your wheel any amount, look at how much it turns in the game and look how much you have turned you wheel. Gt5 can only make 1/4 of a rotation in each direction compared to the many you have made with your own wheel and the many that would have been made in real life.
While we are at it why not make the wheel turn in the opposite direction, or just random directions. Its staggering how many people are ok with this.
Just look at real cars racing and compare them to GT5. Its off by a huge amount
The corners are gentle and sweeping and look how much the wheel needs to be turned.
I understand 900 degree animation looks more awkard and is harder to program, but they had it working in prologue and honestly its a lot better than having conflict of information. Heck I have no problem with making it a secret option you have to hold L2 R2 or something when entering the options to access.
Awkard animations is a lot better than impossible ones anyday.
Kaz does real motorracing. I don't know how he think his cockpit view looks realistic....