Why tuning needs a revamp

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Ballist1x
Tuning in GT5 is a bit of a concern for me. It isn't the tuning options available that worry me, more how I currently access the options and why I have to guesstimate what increase different options on different screens will boost me to.

Currently performance tuning is spread over multiple screens. This means I have to select an option remember what the gain is go to 3 other screens and manually tally up okay if for instance if I do stage one engine stage one Turbo. How

How can I quickly see what my new HP will be? I can't.

How does synergistic tuning work? If I put stage 3 Turbo but don't add race air filter or exhaust then a car might bog or not have optimised peak output.

How about if all engine upgrades were on a single page as tick box options with a dyno plot chart so I can see graphically what happens to my cars power curve depending upon upgrades selected? Some mods might add more torque or give a wider power band but currently you can't see any of this as gt doesn't currently show you this info.

In summary

Performance tuning on one screen graphical output via dyno and to see synergy of parts installed too.Im not asking fore more or new tuning options, it would just be nice to use the current ones efficiency.

Posted from android phone please be lenient with my writing.
 
How can I quickly see what my new HP will be? I can't.

Whenever I go to tuning and select a tuning part that will affect the power of the engine, just before the option to buy this part, it shows what the BHP power is now and what it would be after this part has been purchased and fitted???
 
How about if all engine upgrades were on a single page as tick box options with a dyno plot chart so I can see graphically what happens to my cars power curve depending upon upgrades selected? Some mods might add more torque or give a wider power band but currently you can't see any of this as gt doesn't currently show you this info.

In summary

Performance tuning on one screen graphical output via dyno and to see synergy of parts installed too.Im not asking fore more or new tuning options, it would just be nice to use the current ones efficiency.
Ironically, Gran Turismo 1 (yes, ONE) displayed the torque and power graph with captions and also displayed pre/post-installment comparison graphs. That way, it was easy to judge how a specific part changes your engine characteristics, and how much it actually ups your power and torque output over the rev band. This still didn't enable you to try different combinations of parts at once, but it was a start.

The funny thing is that they not only ditched this in later Gran Turismo installments, the actual information is always there, in every game. PD just chose to dumb down tuning and hide these valuable figures more and more over the years.
 
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I'd like to see tuning become a bit more involved. Right now, it's very much a standard set of things I do to a car, depending on wether I want it to be "a bit faster", "a track-prepared version" or "as fast as it can be". True, you can do all this in several ways, but for some reason, I never really think about it, and just slap on some parts. I'd like it if there were actually ways to mess up, or at least get sub-optimal effects... I'm not really an expert on real-life tuning, but I could imagine that putting a few race-parts on an otherwise standard car might do more harm then good.

Also, I would prefer it if the options you get where related to the car more. For instance, Taking an old fiat 500 and tuning it will cost you the same as tuning a dodge Viper... but a part that in the fiat will give you +1 bhp, but in the viper the same part will give you something like +50 bhp. They cost the same though :P

Also, You can take a very simple slow car (let's take the 500 again) and fit racing suspension, chassis reinforcement, racing tranny, slicks, racing clutch and flywheel, strip the weight... but you can't put in a bigger (or at least more powerful) engine, only tune the original one. Which although you can double the BHP, will still not be very powerful.

I would love to see more options (there were more in GT4 if I remember correctly). Things like engine displacement increase, chromed cylinders but also different brands of performance upgrades. Brake upgrades (obviously), but also wheels (rims) as an actual perfomance parts, including diameter and width options and weight info...

Engine swaps would be fantastic too, let me put a porsche (ahem, ruf) engine in an old beetle, please :D

More carbon parts, more specific weigth loss options...

I could go on forever :)

Bottom line is that while the tuning isn't bad at all, it could be fantastic, I think. Most importantly, I'd like there to be good and bad choices, rather then what we have no, which is "put everything on and it'll be as fast as it can be"
 
Whenever I go to tuning and select a tuning part that will affect the power of the engine, just before the option to buy this part, it shows what the BHP power is now and what it would be after this part has been purchased and fitted???

Yes - but I think his point is there is no easy way to select multiple options and see what the results would be combined prior to purchase. Then again - this isn't any different in Forza 3.

My beef is no way to save or send tunes!
 
Quite I mean yes you can see some dyno info but I can't easily add # parts without buying and viebut for seasonal event tuning where you have a pre defined top limit how do I know if x part will put me over in conjunction with another or not without having to click on each upgrade and you have to memorise the numbers before buying.
 
Ok, I understand, you are talking about multiple tuning parts and what the accumulative increase would be as a whole, for all of them put together.

Yes, this is a very good point and idea, but there are many issues with GT5 and this forum (well, the users) have come up with many good, excellent and common sense answers to these issues, however, Polyphony are not implementing these solutions as quick, or as regularly as what they could, or maybe should be doing.

All I can say is try and find a practical and physical solution to the problem in the short term, and hope that Polyphony take heed of the commense sense solutions suggested so far and implement some of them.

The likelyhood is that only a certain % of problems are going to be resolved and looking at just how many issues with GT5 have been raised on this forum already, you will be lucky if the issue which is annoying you the most will be the one that gets resolved.

When tuning, some parts give a small increase, some a large increase, get used to what does what. If you have to look at each part individually to see the power increase then look at another, then add them up, then do so.

Yes, it is very annoying and frustrating, but it's a physical solution to the problem and something you'll have to get used to until Polyphony see common sense and make the changes in the game we are all so desperately hope for.
 
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