Why were GT6's cars unused in Sport?

  • Thread starter Thread starter JoaoSilva
  • 58 comments
  • 6,387 views
Messages
2,132
Portugal
Porto
Messages
JPSILVA1893
Why were GT6's cars unused in Sport?

With PD's habit of using cars from previous GT's into the next titles (standard cars in GT5/6, for instance), i want to ask why would they abandon such detailed car models when they could be put to use?

With a short car list in GT Sport, it would make sense for PD to re-use (at least) some of GT6's car models, right?

It isn't like the models lack the quality, as you can see below:

Abarth-1500-Biposto-Bertone-B.A.T-1-Concept_interior01.jpg

BMW-507_interior01.jpg

BMW-Z8_interior01.jpg

Fisker-Karma-EcoSport_exterior02.jpg


And even if some models weren't up to scratch , it surely wouldn't take that long to smooth the edges, i assume.

Why would PD be OK with adding this to GT5/6: ...
Gran_Turismo_5_h_ssliche_Standard_Autos__5_.jpg


... But not the high quality models of the past 2 titles into GT Sport, and vastly improving the car list?

Coming back to GT6 after the release of Sport really makes me miss cars like the various Lamborghini's , Ferrari's, Pagani's, Lexus', Mazda's, Nissan's, Toyota's, etc.

So why would PD be willing to put standard cars in GT5/6, but not put the high quality "premium" models in GT Sport? Why this duality in criteria from PD? And do you think PD will still implement the "premium" cars into GT Sport down the road? Or will they miss this opportunity to improve the car list with minimal time and effort? And what cars would you like to see make a comeback?



 
Last edited:
Surely is is much easier to polish and redo a few bits of an existing highly detailed model rather than completely build a car from a blank screen.

Aaaaand where are the SEMA and Pebble Beach cars that have won the GT Award since GT6??? They were all promised “to be in the next GT game”.
 
Surely is is much easier to polish and redo a few bits of an existing highly detailed model rather than completely build a car from a blank screen.

Aaaaand where are the SEMA and Pebble Beach cars that have won the GT Award since GT6??? They were all promised “to be in the next GT game”.

I honestly even doubt all cars were completely remade. For example, why would they completely remodel the Ferrari 458 when they could have done the newer 488? Or remodel a 2011 Peugeot LMP when they could have done a newer one? Etc... I think they just updated the GT5/6 models to Sport standard, but why not do it to the rest of the roster? How hard can it be to import , for example, the LFA or Huayra (two amazing cars that would be a great addition to Sport) into GT Sport?
 
I think it’s not only the details of the car but more the lighting and how the lighting works while driving with different times of day and different angles of the light source.
That’s the problem with getting cars from GT5/6 into GTS.

I didn't say it would be copy/paste , there would have to be some adaptation , obviously.
 
H.D.R. If they're really serious about it, they have to re scan and take pictures of every car with an HDR camera. And probably redo textures for PBR.
(I miss so many cars and tracks from Gt6...)
 
Why were GT6's cars unused in Sport?

With PD's habit of using cars from previous GT's into the next titles (standard cars in GT5/6, for instance), i want to ask why would they abandon such detailed car models when they could be put to use?

With a short car list in GT Sport, it would make sense for PD to re-use (at least) some of GT6's car models, right?

It isn't like the models lack the quality, as you can see below:

Abarth-1500-Biposto-Bertone-B.A.T-1-Concept_interior01.jpg

BMW-507_interior01.jpg

BMW-Z8_interior01.jpg

Fisker-Karma-EcoSport_exterior02.jpg


And even if some models weren't up to scratch , it surely wouldn't take that long to smooth the edges, i assume.

Why would PD be OK with adding this to GT5/6: ...
Gran_Turismo_5_h_ssliche_Standard_Autos__5_.jpg


... But not the high quality models of the past 2 titles into GT Sport, and vastly improving the car list?

Coming back to GT6 after the release of Sport really makes me miss cars like the various Lamborghini's , Ferrari's, Pagani's, Lexus', Mazda's, Nissan's, Toyota's, etc.

So why would PD be willing to put standard cars in GT5/6, but not put the high quality "premium" models in GT Sport? Why this duality in criteria from PD? And do you think PD will still implement the "premium" cars into GT Sport down the road? Or will they miss this opportunity to improve the car list with minimal time and effort? And what cars would you like to see make a comeback?



None of the models look that good during gameplay. They are photo mode images, and the model quality is usually better for some reason...
 
H.D.R. If they're really serious about it, they have to re scan and take pictures of every car with an HDR camera. And probably redo textures for PBR.
(I miss so many cars and tracks from Gt6...)

You wouldn't have to re scan or take pictures of cars with an HDR camera. HDR and all other lighting are calculated live by the lighting engine and are not baked into the car model. It has nothing to do with the car model itself. Textures could be already PBR, hard to tell, but yes, they probably would need some work, it seems GTS has higher quality materials.

Still, car models are already there in high quality, so not too much work to adapt.
 
You wouldn't have to re scan or take pictures of cars with an HDR camera. HDR and all other lighting are calculated live by the lighting engine and are not baked into the car model. It has nothing to do with the car model itself. Textures could be already PBR, hard to tell, but yes, they probably would need some work, it seems GTS has higher quality materials.

Still, car models are already there in high quality, so not too much work to adapt.

The basic is there , even if textures need to be changed , the general car shape is there. Has to HDR i have no clue how it works.
 
I would be more then happy if Polyphony would copy paste the premium cars from GT5/GT6 into GT Sport and call them "standard" cars.
Anyone who would be against this because the cars are "not detailed enough" for PS4 should seek mental help. Especially considering the 160 cars we have in GT Sport that are mostly duplicates of each other for different classes or fantasy cars.
 
I would be more then happy if Polyphony would copy paste the premium cars from GT5/GT6 into GT Sport and call them "standard" cars.
Anyone who would be against this because the cars are "not detailed enough" for PS4 should seek mental help. Especially considering the 160 cars we have in GT Sport that are mostly duplicates of each other for different classes or fantasy cars.

That's my main gripe with the car list , i can deal with 164 unique cars , but in Sport we have 2 or 3 versions of each VGT , 2 GT3 M6's , 2 Audi LMP's where the only diference is that one has dirt (:banghead:) , numerous safety cars , i could go on.
 
Well they had to make choices on how they used their time and resources to create cars eg why build the iconic drifting Nissan S15 or the epic McLaren P1 & F1 when you can have the Daihatsu COPEN RJ Vision Gran Turismo :banghead:

PD and their priorities. :lol::lol:
 
That's my main gripe with the car list , i can deal with 164 unique cars , but in Sport we have 2 or 3 versions of each VGT , 2 GT3 M6's , 2 Audi LMP's where the only diference is that one has dirt (:banghead:) , numerous safety cars , i could go on.
And the classes are lazily done too. For example, there is no real life GT4 Nissan GTR. There is a Nissan 370 GT4, but Polyphony couldn't be bothered to put it in the game so they took a GTR GT3 detuned it and slapped it as GT4 spec.
 
Last edited:
And the classes are lazily done too. For example, there is no GT4 Nissan GTR. There is a Nissan 370 GT4, but Polyphony couldn't be bothered to put it in the game so they took a GTR GT3 detuned it and slapped it as GT4 spec.

I accept the fantasy Gr.3 and Gr.4 cars because i think they look good but some like the Peugeot and VW VGT in the Gr.3 category stick out like a sore thumb. Also the Gr.3 category is a mess, real world LMP mixed with spaceships with wheels.
 
gt6 premiums are being remade for gtsport,look at 458 and 12c(or the mito :D) ,in fact i bet these were of the few first cars being tested in gtsport's game engine,the thing is thought that before they can be in the game:they have to have new sounds(up to gtsport standarts to avoid further complains of the last games),new interior details(dials etc),new exterior details(emblems,lights,leds etc) ,new lighting properties and of course new physics properties. That takes a while especially for a single studio. yeah forza did introduced many new cars since fm5,but they are two studios(turn10,playgrounds) working simultaneously. (thats my semi-educated guess at least :lol:)
 
Last edited:
gt6 premiums are being remade for gtsport,look at 458 and 12c,in fact i bet these were of the few first cars being tested in gtsport's game engine,the thing is thought that before they can be in the game:they have to have new sounds(up to gtsport standarts to avoid further complains of the last games),new interior details(dials etc),new exterior details(emblems,lights,leds etc) ,new lighting properties and of course new physics properties. That takes a while especially for a single studio. yeah forza did introduced many new cars since fm5,but they are two studios(turn10,playgrounds) working simultaneously
Playground studios mostly copies the cars from Turn 10 and focuses on designing the huge map, I don't think they work in tandem.

Sony has the resources to make a proper GT, let's not kid ourselves. They thought they could do less work and slap on an eSport excuse and market it as a full GT.

While I still enjoy the game, had I known what GT Sport would actually be I probably wouldn't have bought a PlayStation 4 three and a half years ago and would have just bought an Xbox One and stuck with Forza and my PC sims and of course GT6 on the reseliant PS3 :)
 
Wow those are beautiful.

Im perplexed and disgusted with the developer for such decisions.

No logic at all to what they do.
 
The only answer I can dream up is ....GT7. I know PD deny it but why use so many fantasy cars ( and so few ) unless they are saving the real cars for another title.
PD have a large selection of premium models from GT6 , but there must be many more models created during the last four years. And yet in GTS, when creating the Honda showroom for example, someone decided to include a NSX, a group 4 NSX, a group 3 NSX and a group B NSX!
There has to be so many other choices available which PD are saving for some reason... like GT7?
Quality?... I don't think so. The VGT cars were in GT6 too.
Another idea is a licensing issue. Lots of fantasy cars in GTS. Maybe easier to obtain permission to cover car models in lots of words and logos when those models don't exist in a real, litigious world. But, again this begs the question... what will PD do with all the real car models?
 
I think it's to do with the new damage model, they will have to specify properties of the materials which crack or which bend or dent. The previous models didn't have this and so possibly large sections were joined that perhaps now need to be split apart and categorised.
 
The only reason I would believe is that the HDR data maybe missing for the old materials/models.
 
It's probably because of the engine sound. No matter how good looking these premium models are, their sound is freaking awful. I think PD did start from the scratch with their sound simulation and recaptured new samples from them, that's why we haven't seen these models in GTSport.
 
Actually GT6 cars are used in GTS.

The whole "all cars made from scratch" is either a mis-translation or a lie, because models like the VGT cars, '87 Audi quattro and many others are obviously the same model from GT6.

On the other hand, earlier premiums from GT5 which did not use tessellation (like the Evo X and the missing Evora) were remodelled. HDR and PBR are things related to lightning and material shaders, not the car models themselves. Most likely reason why cars like these were redone is so they can use tessellation (which is used by all GTS cars as well as those GT6 cars that were carried over). GTS Evo X vs. GT5:

interior_Mitusubishi_Lancer_Evolution_Final_Edition_1465878828-1.jpg
San Gimignano - Town Square_1.jpg



But yes, there is a lot of cars that used tessellation in GT6 but were not ported to GTS, like the ones posted in the OP. Only PD knows why these are not in the game, but a lot of them are old classic or unique cars that perhaps wouldn't fit the current GTS car classes. Still, they should be ready to go and I'm 99% sure they will eventually appear as DLC.
 
I think it's one of those things that are hard to comprehend as a simple gamer. Creating video games is a complex business and we don't really understand much of it. Only a small glimpse of the actual decision making is shown to the public.
Just because we are "simple gamers" doesn't mean we are stupid. It doesn't take a genius to realize Sony thought they could give us (much) less and market it as a full GT game while of course charging us the same price (more actually, selling deluxe editions and requiring a PS Plus subscription to make use of what the game was intended for).
 
Back