Why worry about cars sounds?

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From what I heard from a friend, PD used digital sound, Forza & NFS use analog. Apparently, analog is better for true life sounds.
There is nothing inherently worse to either recording method. It is simply a matter of how skilled the person mixing them is.
 
There is nothing inherently worse to either recording method. It is simply a matter of how skilled the person mixing them is.

I guess PD dropped the ball then. But then again, some of the cars sound great too. Just not as consistant as other titles.

Perhaps its the company used as you said that mixed the sounds.
 
personally, I used the sound to know when to shift gears, I usually don't look at the tach, just listen for the sound to peak and shift. I do the same for my real life motorcycle, it will make you a better driver, bacause you can concentrate on the road, not the tach

Same here, and it's not like GT5s sounds don't let you do that, which is why I don't understand why so many people whine so much about the engine sounds.

To me, good engine sound is a bonus, not something that will make or break a sim. Just like visual damage, what really matters in a racing sim is the physics, then physical damage, then graphics, then car/track content, then features or functionalitty, THEN sound.

I'm an audio engineer, I can appreciate good sound as much or more than anyone, but personally I just don't think GT5s sounds are bad enough to warrant all the complaints.

Plus, some of the cars do sound awesome, and very accurate. Lexus LFA, sounds awesome (without any parts of course), Zonda C12 7.3, Camaro '69 (premium, no parts), and there are many others.

The only time the sound is bad or annoying is when you add titanium racing exausts and full transmissions. And in real life, obviously adding parts will change the sound, so it's not that big of a deal.

They could do a hell of a lot better, yes, but they also improved the sound massively over GT4, so I don't really get why people are expecting it to sound completely different. Most game series have similar traits throughout each game, so I don't get why people expected a massive sound overhaul.

It would be nice but it's not nearly as important as physics. The physics are awesome, but they still could get a little better.

Play netKar PRO, there's a free demo you can try, best physics ever. Now imagine Gt5 with those physics. That would be so much better than having good sounds. Hell I'd rather have some improved physical damage than better sounds.

Perfect engine sounds just aren't that important. Good sound definitely makes a sim more immersive, and more fun, but this is a DRIVING SIMULATOR, not a ENGINE SOUND SIMULATOR

What we really need is better online multiplayer
 
To me, good engine sound is a bonus, not something that will make or break a sim. Just like visual damage, what really matters in a racing sim is the physics, then physical damage, then graphics, then car/track content, then features or functionalitty, THEN sound.
This makes no sense whatsoever. Sound is less important to simulation accuracy than content?

Plus, some of the cars do sound awesome, and very accurate. Lexus LFA, sounds awesome (without any parts of course), Zonda C12 7.3, Camaro '69 (premium, no parts), and there are many others.
Which is nice, but there are far more that don't.

The only time the sound is bad or annoying is when you add titanium racing exausts and full transmissions. And in real life, obviously adding parts will change the sound, so it's not that big of a deal.
Yeah, no. In real life, changing an exhaust does not present itself by making it sound like you've lopped some cylinders off of the engine.

They could do a hell of a lot better, yes, but they also improved the sound massively over GT4, so I don't really get why people are expecting it to sound completely different. Most game series have similar traits throughout each game, so I don't get why people expected a massive sound overhaul.
Probably has something to do with the fact that GT5 was the biggest investment of time and effort the series has had since the original title, so people probably expected that to pan out across the board.


By the way, "it's always been bad" is not a defense.


Perfect engine sounds just aren't that important. Good sound definitely makes a sim more immersive, and more fun, but this is a DRIVING SIMULATOR, not a ENGINE SOUND SIMULATOR
Because either/or, apparently.



Everything else you posted is basically "The PHYSICS, man. The physics!;" which, to be frank, wore out its welcome as a go to excuse well over a year ago.
 
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This makes no sense whatsoever. Sound is less important to simulation accuracy than content?


Which is nice, but there are far more that don't.


Yeah, no. In real life, changing an exhaust does not present itself by making it sound like you've lopped some cylinders off of the engine.


Probably has something to do with the fact that GT5 was the biggest investment of time and effort the series has had since the original title, so people probably expected that to pan out across the board.


By the way, "it's always been bad" is not a defense.



Because either/or, apparently.



Everything else you posted is basically "The PHYSICS, man. The physics!;" which, to be frank, wore out its welcome as a go to excuse well over a year ago.

Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.

Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.

The sound in GT has always been bad, and yes that is an excuse.

The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary. PD doesn't have a large enough staff, so a lot of time and money was pretty much wasted, especially when Sony basically forced 3D on them a year before release. That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.

Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement, and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does. Not to mention all the improvements they've made through updates.

In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)
 
TomBrady
Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound,

I agree that Forza has great sounds. The physics debate is in another area though mate.
 
Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.
No. Physics aren't an excuse because GT5's physics aren't nearly good enough to excuse anything that that excuse is used for; be it standard cars, lack of customization, poor quality sounds or what have you.


And I see you are still treating this as either/or, interestingly enough, when sound accuracy is a part of simulation accuracy. To say nothing about the ridiculous "just go play something else" response, including bringing up a game that has no problem having physics at least as good as GT5's and sounds that cannot even be compared.


Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.
That's nice. Has absolutely nothing to do with accuracy of a sim.

The sound in GT has always been bad, and yes that is an excuse.
Argumentum ad antiquitatem


So, no it isn't.


The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary. PD doesn't have a large enough staff, so a lot of time and money was pretty much wasted, especially when Sony basically forced 3D on them a year before release. That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.
Straw man.

Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement, and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does. Not to mention all the improvements they've made through updates.
You've already tried (and failed) to argue this point (and many of the others you've brought up) in other threads. Don't waste my time repeating it when you ignored when people pointed out the problems with it then; particularly when it isn't even on topic.

In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)
Argumentum ad nauseam



The irony being that you are the one contending something that brings the argument back up.
 
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Same here, and it's not like GT5s sounds don't let you do that, which is why I don't understand why so many people whine so much about the engine sounds.
Because as we've all said many many many times already, engine noise is part of the experience.
To me, good engine sound is a bonus, not something that will make or break a sim. Just like visual damage, what really matters in a racing sim is the physics, then physical damage, then graphics, then car/track content, then features or functionalitty, THEN sound.
What you've just done here is list the elements of GT5 from "strongest" to "weakest," essentially trying to dismiss any problems GT5 may have, or trying to say that it shouldn't matter.
I'm an audio engineer, I can appreciate good sound as much or more than anyone, but personally I just don't think GT5s sounds are bad enough to warrant all the complaints.
Then why is there a handful of complainers?
Plus, some of the cars do sound awesome, and very accurate. Lexus LFA, sounds awesome (without any parts of course), Zonda C12 7.3, Camaro '69 (premium, no parts), and there are many others.
Nope. Overrated, as usual.
The only time the sound is bad or annoying is when you add titanium racing exausts and full transmissions. And in real life, obviously adding parts will change the sound, so it's not that big of a deal.
Not that big of a deal? What sort of exhaust upgrade makes the car sound completely unlike a car?
They could do a hell of a lot better, yes, but they also improved the sound massively over GT4, so I don't really get why people are expecting it to sound completely different. Most game series have similar traits throughout each game, so I don't get why people expected a massive sound overhaul.
Is that an excuse for the engine sounds? I think not. If the developers can't fix any problems found in earlier games, then they are stuck in the past.
It would be nice but it's not nearly as important as physics. The physics are awesome, but they still could get a little better.

Play netKar PRO, there's a free demo you can try, best physics ever. Now imagine Gt5 with those physics. That would be so much better than having good sounds. Hell I'd rather have some improved physical damage than better sounds.
Fair enough. But are the physics good enough to justify slagging off with the engine sounds?
Perfect engine sounds just aren't that important. Good sound definitely makes a sim more immersive, and more fun, but this is a DRIVING SIMULATOR, not a ENGINE SOUND SIMULATOR
That lame old excuse again. :lol:
Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.
For one, Forza 4's physics have probably equalled that of GT5's.
Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.
You know, because out of the 7 billion people on Earth, only you have that thought.

I'd be inclined to disagree with you, but that's not the topic of this thread.
The sound in GT has always been bad, and yes that is an excuse.
:odd:
The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary.
And how do you know this... how...?
That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.
It most certainly does. If it doesn't, why do you think threads like this exist?
Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement,
Any new "feature" found in GT5 is so poor I don't see why they even bothered. Course maker, for example, is nothing more than a track generator. They could've gone so much deeper with it, and they didn't.
and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does.
Oh really? Then why the need for all those updates...? v

PD likely took the online capabilities of GT5 as an excuse to release a half finished game, letting their consumers point out any problems in the game. Making us beta-testers, basically.
Not to mention all the improvements they've made through updates.
Oh, you mean correcting those bugs and glitches that shouldn't have been there in the first place?
In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)
Sorry, but others would like to disagree.
 
I`ve been trying to figure out the premise of this thread, "I may be deaf , but why is sound important to some people?' is like "I may be blind, but why is the picture important on the tv to some people?", What is the reason this person started this thread, as a joke or to yank some chains?
 
Man, people can get really riled up over a video game :lol:

Point being this, we all want better sound. Who doesn't? But the amount of content PD had to incorporate into Gran Turismo 5 when they developed it is insane. It is not an unknown fact that GT5 was an unfinished game when it was released; hence all the updates and patches. Sound is simply something on the list with Premium Cars and accurate damage modeling that PD didn't have enough time to finish. It is so easy to complain about a game that was made by a little over 100 people when you don't know the amount of work it takes to develop it.

On the other hand, however, when you advertize a game under the logo, "The Real Driving Simulator", you expect to, well, experience "Real Driving". Now please tell me someone who thinks that engine noise isn't considered a part of driving. It may not be an "important" part of driving but a part of driving none the less. Whether people think that sound accuracy is the top priority when making a driving sim is completely their opinion.
 
If this isn't music to your ears you can't be a true car person.


Excuse me? There are most likely lots of people who would not like that sound, so you can't say that, its completely wrong, thats like some of the people who says Justin Beiber's music is the best and if you don't agree, you're not a music lover, everybody's tastes are different.

What makes this worse is that your post is directed at the OP, who is deaf and you are basically saying to him, thinly veiled "Deaf people can't hear, ergo, they are not a true car person."

I'm deaf as well, and I have a cochlear implant, so my hearing is better than the typical deaf person, and I listen to a wide selection of music and play the guitar, and I can say that the sound of the V12 F1 car does not sound like "music" to my ears, music in the sense of sounding good, not actual music.

Sorry if you did not mean this in a harsh way, but I really hate it when people act like this to a deaf person since I am deaf and subject to stereotyping. :banghead:

Ignorance is bliss.

Cheers dude, being deaf really is bliss(!)

I`ve been trying to figure out the premise of this thread, "I may be deaf , but why is sound important to some people?' is like "I may be blind, but why is the picture important on the tv to some people?", What is the reason this person started this thread, as a joke or to yank some chains?

You are the worse of them all. What you said is nothing alike, as the conditions affect different parts of a life. One, you assume all deaf people cannot hear a damn thing, two, you assume all blind people can't see anything, three, the OP is asking a genuine question and you take it as if its a ridiculous question. You disgust me.


As for the OP, as many people have said, for them sound is a big part of a simulation, to get close as possible as to actually sitting in the car. For others they aren't as bothered for having perfect sounds but at least sound like that type of generic engine, such as a V8 sounding deep rather than a whine. For me, its the latter, I'm not so bothered about perfect sounds, but I'd like it to sound like the engine pitch. :) My favourite sound is the 787B on idle revs. :D
 
I`ve been trying to figure out the premise of this thread, "I may be deaf , but why is sound important to some people?' is like "I may be blind, but why is the picture important on the tv to some people?", What is the reason this person started this thread, as a joke or to yank some chains?

It probably more "the lack of effort" that was put into GT5 for the sounds. Not all of the cars in GT5 are that good. Some cars sound the same too. To model over 1000 cars I guess would be a daunting task.

I prefer well defined true to life sounds, but that does not stop me from playing GT5 everyday. I use surround sound, and GT5 provides a great experience, BUT FMS and NFS-Now thats mind blowing sound!!
 
Lozzy, I made no assumptions at all, I said sound is like vision in a video game, both are important to people who use both.
Since you`re not the original poster, my comment wasn`t towards you and you can`t possibly say what was in the OP`s mind, but evidently your lack of hearing has enhanced your mental telepathy.
 
Lozzy, I made no assumptions at all, I said sound is like vision in a video game, both are important to people who use both.
Since you`re not the original poster, my comment wasn`t towards you and you can`t possibly say what was in the OP`s mind, but evidently your lack of hearing has enhanced your mental telepathy.

Sound is like vision in a video game? Ever heard of a fully blind person play a video game properly using only gaming equipment? Sound does not equate to vision, a profoundly deaf person can play any game if the game has both sound and vision, a fully blind person cannot.

Both are not important to people who uses both vision and hearing, as proven by people posting in this topic, there are some who don't mind about how the sound is and others who doesn't even care at all for the sounds. Another assumptive argument there.

In my 2 post, I have said nothing of the sort of what the OP might say, felt, or thought. Read properly before you try to make an insult, otherwise it might end up flawed.
 
Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.

Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.

The sound in GT has always been bad, and yes that is an excuse.

The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary. PD doesn't have a large enough staff, so a lot of time and money was pretty much wasted, especially when Sony basically forced 3D on them a year before release. That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.

Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement, and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does. Not to mention all the improvements they've made through updates.

In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)

Certainly not a bad opinion, I agree to some of them to an extent, I do have differing opinion about some aspect but I won't contradict or refute anything here, unlike some. Just give you 👍 for sharing a different view.

I am just enjoying GT5 as it is right now, got to make do with what we have, complaining is kind of late now for me, better to make words of suggestion to the developer for the next title if that is possible.
Maybe we should start complain why we can't communicate our ideas and suggestions with the developer easily ? Just my honest thought, don't take it too seriously, it's the internet, where everyone's opinion worth the time and effort to be refuted and dismissed :sly:
 
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