- 10,403
- GTP_Spag69
- spagetti69
Damn watched the vid and guessed Dyson.
Anymore of these?
Anymore of these?
There is nothing inherently worse to either recording method. It is simply a matter of how skilled the person mixing them is.From what I heard from a friend, PD used digital sound, Forza & NFS use analog. Apparently, analog is better for true life sounds.
Me too,Damn watched the vid and guessed Dyson.
There is nothing inherently worse to either recording method. It is simply a matter of how skilled the person mixing them is.
personally, I used the sound to know when to shift gears, I usually don't look at the tach, just listen for the sound to peak and shift. I do the same for my real life motorcycle, it will make you a better driver, bacause you can concentrate on the road, not the tach
This makes no sense whatsoever. Sound is less important to simulation accuracy than content?To me, good engine sound is a bonus, not something that will make or break a sim. Just like visual damage, what really matters in a racing sim is the physics, then physical damage, then graphics, then car/track content, then features or functionalitty, THEN sound.
Which is nice, but there are far more that don't.Plus, some of the cars do sound awesome, and very accurate. Lexus LFA, sounds awesome (without any parts of course), Zonda C12 7.3, Camaro '69 (premium, no parts), and there are many others.
Yeah, no. In real life, changing an exhaust does not present itself by making it sound like you've lopped some cylinders off of the engine.The only time the sound is bad or annoying is when you add titanium racing exausts and full transmissions. And in real life, obviously adding parts will change the sound, so it's not that big of a deal.
Probably has something to do with the fact that GT5 was the biggest investment of time and effort the series has had since the original title, so people probably expected that to pan out across the board.They could do a hell of a lot better, yes, but they also improved the sound massively over GT4, so I don't really get why people are expecting it to sound completely different. Most game series have similar traits throughout each game, so I don't get why people expected a massive sound overhaul.
Because either/or, apparently.Perfect engine sounds just aren't that important. Good sound definitely makes a sim more immersive, and more fun, but this is a DRIVING SIMULATOR, not a ENGINE SOUND SIMULATOR
This makes no sense whatsoever. Sound is less important to simulation accuracy than content?
Which is nice, but there are far more that don't.
Yeah, no. In real life, changing an exhaust does not present itself by making it sound like you've lopped some cylinders off of the engine.
Probably has something to do with the fact that GT5 was the biggest investment of time and effort the series has had since the original title, so people probably expected that to pan out across the board.
By the way, "it's always been bad" is not a defense.
Because either/or, apparently.
Everything else you posted is basically "The PHYSICS, man. The physics!;" which, to be frank, wore out its welcome as a go to excuse well over a year ago.
TomBradyWell then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound,
No. Physics aren't an excuse because GT5's physics aren't nearly good enough to excuse anything that that excuse is used for; be it standard cars, lack of customization, poor quality sounds or what have you.Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.
That's nice. Has absolutely nothing to do with accuracy of a sim.Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.
Argumentum ad antiquitatemThe sound in GT has always been bad, and yes that is an excuse.
Straw man.The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary. PD doesn't have a large enough staff, so a lot of time and money was pretty much wasted, especially when Sony basically forced 3D on them a year before release. That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.
You've already tried (and failed) to argue this point (and many of the others you've brought up) in other threads. Don't waste my time repeating it when you ignored when people pointed out the problems with it then; particularly when it isn't even on topic.Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement, and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does. Not to mention all the improvements they've made through updates.
Argumentum ad nauseamIn other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)
Because as we've all said many many many times already, engine noise is part of the experience.Same here, and it's not like GT5s sounds don't let you do that, which is why I don't understand why so many people whine so much about the engine sounds.
What you've just done here is list the elements of GT5 from "strongest" to "weakest," essentially trying to dismiss any problems GT5 may have, or trying to say that it shouldn't matter.To me, good engine sound is a bonus, not something that will make or break a sim. Just like visual damage, what really matters in a racing sim is the physics, then physical damage, then graphics, then car/track content, then features or functionalitty, THEN sound.
Then why is there a handful of complainers?I'm an audio engineer, I can appreciate good sound as much or more than anyone, but personally I just don't think GT5s sounds are bad enough to warrant all the complaints.
Nope. Overrated, as usual.Plus, some of the cars do sound awesome, and very accurate. Lexus LFA, sounds awesome (without any parts of course), Zonda C12 7.3, Camaro '69 (premium, no parts), and there are many others.
Not that big of a deal? What sort of exhaust upgrade makes the car sound completely unlike a car?The only time the sound is bad or annoying is when you add titanium racing exausts and full transmissions. And in real life, obviously adding parts will change the sound, so it's not that big of a deal.
Is that an excuse for the engine sounds? I think not. If the developers can't fix any problems found in earlier games, then they are stuck in the past.They could do a hell of a lot better, yes, but they also improved the sound massively over GT4, so I don't really get why people are expecting it to sound completely different. Most game series have similar traits throughout each game, so I don't get why people expected a massive sound overhaul.
Fair enough. But are the physics good enough to justify slagging off with the engine sounds?It would be nice but it's not nearly as important as physics. The physics are awesome, but they still could get a little better.
Play netKar PRO, there's a free demo you can try, best physics ever. Now imagine Gt5 with those physics. That would be so much better than having good sounds. Hell I'd rather have some improved physical damage than better sounds.
That lame old excuse again.Perfect engine sounds just aren't that important. Good sound definitely makes a sim more immersive, and more fun, but this is a DRIVING SIMULATOR, not a ENGINE SOUND SIMULATOR
For one, Forza 4's physics have probably equalled that of GT5's.Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.
You know, because out of the 7 billion people on Earth, only you have that thought.Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.
The sound in GT has always been bad, and yes that is an excuse.
And how do you know this... how...?The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary.
It most certainly does. If it doesn't, why do you think threads like this exist?That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.
Any new "feature" found in GT5 is so poor I don't see why they even bothered. Course maker, for example, is nothing more than a track generator. They could've gone so much deeper with it, and they didn't.Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement,
Oh really? Then why the need for all those updates...? vand I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does.
Oh, you mean correcting those bugs and glitches that shouldn't have been there in the first place?Not to mention all the improvements they've made through updates.
Sorry, but others would like to disagree.In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)
If this isn't music to your ears you can't be a true car person.
Ignorance is bliss.
I`ve been trying to figure out the premise of this thread, "I may be deaf , but why is sound important to some people?' is like "I may be blind, but why is the picture important on the tv to some people?", What is the reason this person started this thread, as a joke or to yank some chains?
I`ve been trying to figure out the premise of this thread, "I may be deaf , but why is sound important to some people?' is like "I may be blind, but why is the picture important on the tv to some people?", What is the reason this person started this thread, as a joke or to yank some chains?
Lozzy, I made no assumptions at all, I said sound is like vision in a video game, both are important to people who use both.
Since you`re not the original poster, my comment wasn`t towards you and you can`t possibly say what was in the OP`s mind, but evidently your lack of hearing has enhanced your mental telepathy.
Well then you're into the wrong game. If physics aren't an excuse then go play Shift 2 or Forza, they got great sound, and the physics may not be totally realistic but they're both easy to get into.
Content is definitely more important than all 1000 cars having totally accurate engine sound. I'd rather have a sim with 40 tracks, and 300 cars but terrible sound, than a sim with great sound but only 10 tracks, and 50 cars. I'd pretty surprised if I was alone in that.
The sound in GT has always been bad, and yes that is an excuse.
The amount of money put into GT5 was not to get the sound right, it was put in to complete the man hours necessary. PD doesn't have a large enough staff, so a lot of time and money was pretty much wasted, especially when Sony basically forced 3D on them a year before release. That's why GT5 doesn't have everything people wanted. No game is ever gonna satisfy everybody, and GT5 definitely has a lot of shortcomings, and somethings seem unfinished, sound being one of them (why else would some cars, even standards have great engine sound, and then others have mediocre sound), but none of it makes or breaks the game.
Fact is, GT5 improved and added onto everything found in GT4 except the amount of A spec content, that's it. Otherwise GT5 is a massive improvement, and I think it's kind of ridiculous that all you people demand perfection, while ignoring the fact that every game has flaws, and most have a lot more flaws than GT5 does. Not to mention all the improvements they've made through updates.
In other words, I think there's a time to stop whining, GT5 has been out for over a year, that time is now (me included)