Will collision be off by default in online races?

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zork123
My first topic. I'm so proud! :D

Hopefully this hasn't been asked too many times before and that it deserves a topic.

i played forza 3 on the 360 only to find out it was bumper cars online because the collision was on by default.

will it be off by default? I really hope so!
 
I think damage will be default, so if you hit someone you'll be penalized for the race, due to the mechanical damage. So to answer your question, no.
 
Don't know just yet, But suspect that their might be a option in offline racing to turn off visual damage when the game comes out. That way might please both parties on damage.

The Best Buy demo's out lately seems to have some with damage turned on & others turned off. The one I tried had it turned off. :)
 
Nobody knows about default. But you have private lobbies which you can set rules in. And I expect you can select between different events online to cater for most people.

Stay out of the beginner leagues and you should be fine though.
 
They better be on otherwise its just a timetrial and it defeats the purpose of racing in the first place.

Yep, time trial with fifteen ghosts max in real time, that's not racing, that's just having a car related nightmare or being a petrolhead-medium.....
 
I think damage will be default, so if you hit someone you'll be penalized for the race, due to the mechanical damage. So to answer your question, no.

Don't know just yet, But suspect that their might be a option in offline racing to turn off visual damage when the game comes out. That way might please both parties on damage.

The Best Buy demo's out lately seems to have some with damage turned on & others turned off. The one I tried had it turned off. :)

He's asking about collision, not damage.

I'd assume collision will be on, because what's the point of racing against other cars if it's off? Of course we are all annoyed of the bumper cars and crashers, but how do you expect to get away from it? It's everywhere, in every online game.
 
Of course we are all annoyed of the bumper cars and crashers, but how do you expect to get away from it? It's everywhere, in every online game.

Sad but very true.

I can understand the Ops comments though because the online experience on FM3 is simply shocking. Take this evening for example, it took me 45mins to get a race because I kept on getting kicked out of the room. Now I didn't even race these people and the reason for the kicking was simply due to my rank. I have even had to set up another account so I can play online.

The main cause of collisions online isn't because of dirty racers, although they do exist, the main cause is people just don't know how to race. I've lost count how many times someone has smacked into my rear because I braked in the correct spot. The trouble is a large majority still believe fast in, slow out is quicker when we all know the reverse is true. The other cause is some people do not have enough awareness of those around you. This for me is the biggest difference between online racing and racing in real life. You don't have nowhere near the same awareness of those around you compared to real life.

I tell you what though if im racing against strangers on GT5 I would prefer collisions off. The winner of the race on FM3 is decided by your starting position and whether you avoid being hit by the idiots. Exactly the same will be true on GT5.

Watch this video I put together of the idiots on FM3.

 
I tell you what though if im racing against strangers on GT5 I would prefer collisions off. The winner of the race on FM3 is decided by your starting position and whether you avoid being hit by the idiots. Exactly the same will be true on GT5.

I feel your pain [and been there/done that too].

I just hope PD gives the people/host of whatever lobby the choice to have collisions on or off. I'd like lots of choices actually...that, in my opinion, was one thing Forza2 got right. The people in the room usually communicated w/the host to change things like collisions/braking line/class/etc.

FM3's on-line is a headache.
 
lol, In all those races everyone is in the same car.

Yes this hopper is called the production hopper. Basically some people were getting fed up of the leaderboard cars in the other hoppers, so what Turn 10 did was create a hopper where everyone uses the same car without any upgrades. Unfortunately the car/track combos that Turn 10 decided are a joke in my opinion because their clueless about racing.

I feel your pain [and been there/done that too].

I just hope PD gives the people/host of whatever lobby the choice to have collisions on or off. I'd like lots of choices actually...that, in my opinion, was one thing Forza2 got right. The people in the room usually communicated w/the host to change things like collisions/braking line/class/etc.

FM3's on-line is a headache.
Yes Turn 10 removing the public lobbies was ridculous. Now we're left with these silly hoppers.

What I hope for GT5 is the host can change every aspect of the race but more importantly this can be set either private or public or both i.e reserve certain amount of spaces for friends and the rest allows strangers to join.
 
This is why I hope expert level races will only be available to those that have an S license or equivalent. This means the people that will race in those are the ones that put the time into it, not the 13 year olds that wanna crash.

Live For Speed servers have a nice feature available where if a car is detected as out of control, the driver is spectated immediately, so big crashes can be avoided. It's basically a DNF because you are about to have a huge crash.

Also, certain areas of the track are designated as out of bounds. For example, the grass on the inside of a tight T1. You always get idiots that fly up with no brakes and plow through the field and giggle at their achievements. On some LFS servers, as soon as they hit that grass in T1, spectated to avoid huge crashes. It's a great feature to keep the racing clean.
 
Sad but very true.

I can understand the Ops comments though because the online experience on FM3 is simply shocking. Take this evening for example, it took me 45mins to get a race because I kept on getting kicked out of the room. Now I didn't even race these people and the reason for the kicking was simply due to my rank. I have even had to set up another account so I can play online.

The main cause of collisions online isn't because of dirty racers, although they do exist, the main cause is people just don't know how to race. I've lost count how many times someone has smacked into my rear because I braked in the correct spot. The trouble is a large majority still believe fast in, slow out is quicker when we all know the reverse is true. The other cause is some people do not have enough awareness of those around you. This for me is the biggest difference between online racing and racing in real life. You don't have nowhere near the same awareness of those around you compared to real life.

I tell you what though if im racing against strangers on GT5 I would prefer collisions off. The winner of the race on FM3 is decided by your starting position and whether you avoid being hit by the idiots. Exactly the same will be true on GT5.

Watch this video I put together of the idiots on FM3.



nice video to show everyone what i was talking about exactly! I do not play Forza online for this reason which is a shame because I would be on there all the time. :( I just hope GT5 has collision off by default.
 
I bet in GT5 you can turn on and off damage and colisions. I hope for Ghost collisions just like in GT5 Prologe online. That way no collisions at all :)
 
There is public and private matches. I'm sure you can find any race you like.
 
I want collision on if it means damage will affect the cars performance; that way the punter is penalized; of course the 'innocent' racer who gets caught up in the collision also suffers; but that is what happens in real life racing.

The key for me will be having clean racers (who occasionally make an error) who do not purposely punt a fellow racer.

I just hope someone will invite me into their private race lobby :lol:
 
This will be a new feature... We will call it "Time Trial Party". :yuck:

Edit: In regard to online settings. I'll try and find the screens that showed all of the setting that the host could adjust. It was a lot. And if I remember correctly, there was a lock symbol. Which surely references private or public. Also, I think Kaz said you can do 32 players in a private lobby. 16 will race and 16 can observe.

Here it is:
gran-turismo-5-online-menu-screens-1.jpg
 
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This is why I hope expert level races will only be available to those that have an S license or equivalent. This means the people that will race in those are the ones that put the time into it, not the 13 year olds that wanna crash.
Yes I think this is an excellent idea. Only last night did I say to my friend whilst playing Forza that there should be some kind of licence test before your allowed online. This at least would teach them the basics of driving.

I forgot to add last night that the other problem online is the massive difference in laptimes. Despite using the same cars in the production hopper there is still up to 8 secs difference in laptimes. This causes problems for example when I was behind someone going into the last turn around Road Atlanta I accidentally smacked into the back of someone. This occured because the person in front of me braked hard for this bend when I take it flat out. As his braking surprised me I didn't have time to react.

So basically when it comes to online racing not only do you want clean, fair racers but ideally you want similiar racing abilities.
 
I think it will depend on the lobby admin or the difficulty level and rule set for each race.

I would rather it be turned off for races with noob/idiot drivers since there is always a guarantee that someone will cause a huge pile up that you may get stuck in.
 
Prologue did a pretty revolutionary thing with it's ghost-in-the-race algorytham.

After Spec III it basically works like this - collision is On, but if you approach the critical point on the track with too much spped, you became a ghost. It is very noticable in Suzuka, where such alghoritham has been forced in all 5 critical spots.

That way you do not loose the feeling of actual race - because collisions are basicaly on for clean and aware drivers - but you also do not loose everything because somebody forget to press the brakes.

All above for Public races off course.
 
This is why I hope expert level races will only be available to those that have an S license or equivalent. This means the people that will race in those are the ones that put the time into it, not the 13 year olds that wanna crash.

In principle I agree with this but I don't know if license tests, considering their nature, are really the way to go. In general, I think off-line racing encourages bad behavior during on-line racing. It's important to at least know the track and have a good understanding of how the cars behave. And in this sense, yes it's worth while. But there's a huge difference between running TT laps, racing against the AI and driving together with a large group of players on-line. And I don't think license test help with this.

A case in point is the Prologue F40 event where you started from last and had to pass the entire field in one lap. It's not in any way realistic compared to real racing, nor is it conducive to good behavior when driving against real opponents on-line. If anything it encourages a 'pass at all costs' attitude where ramming, punting, pushing, shoving and dive bombing are the order of the day. In those tests, you do what you need to do to win and beat the AI and move on. But I don't think it can really prove if a player is socially minded enough to run a fair race with live opponents. Ideally a good pass is one done without contact and that (usually) requires some effort from the one attempting the pass and the one who's defending. But the fact that many on-line events are only 3-7 laps does't help either because there's always some desperation involved in the passing.

If a license test is going to help, the goal of the test should be (a) NOT to hit any other cars (b) do it without the racing line and (c) attain a certain average lap time. Ideally, finishing position shouldn't be a factor. At least for the test.
 
This is why I hope expert level races will only be available to those that have an S license or equivalent. This means the people that will race in those are the ones that put the time into it, not the 13 year olds that wanna crash.

I'd rather not have to deal with that obstacle, even if only once. Let the public races be completely open. The more serious races will probably be hosted by serious players like me, and we'll just kick the trouble makers.

As for collisions, they should be on by default. It's realistic.
 
Prologue did a pretty revolutionary thing with it's ghost-in-the-race algorytham.

After Spec III it basically works like this - collision is On, but if you approach the critical point on the track with too much spped, you became a ghost. It is very noticable in Suzuka, where such alghoritham has been forced in all 5 critical spots.

That way you do not loose the feeling of actual race - because collisions are basicaly on for clean and aware drivers - but you also do not loose everything because somebody forget to press the brakes.

All above for Public races off course.

I think prologue in the end was close to being great. It has problems that need to be worked on, like getting unfair penalties, but it is much better than just doing nothing as in some games. In GT5 I want total control over racing options and a refined and expanded rule and penalty/ghost system. I'd be happy with that.
 
I think prologue in the end was close to being great. It has problems that need to be worked on, like getting unfair penalties
I notice some of the collision penalties are very unfair, even going as far as to say the other person should have got the penalty.
 
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