Will GT4 support progressive scan and DD5.1?

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I don't understand why people say GT3 or GT4 won't Have 5.1 surround mode.

I play gt3 on it and it works fine, I tried different cable connections and it worked.
Why do you guys say it's impossible?
 
^^

GT3 does not support DD 5.1 or DTS, only Pro Logic.

Its fake, its not real 5.1. Any game can be played in '5.1', but it ain't real DD 5.1
 
It might be coming out of all five speakers, but that doesn't mean its outputting a true 5.1 signal. I've got the Logitech Z-680 THX® Certified 5.1 system and yes, you can get sound from all five speakers, but thats only because it makes up a 'virtual' surround sound, using Dolby Pro Logic, which does sound very good, but its no where like Dolby Digital 5.1 or DTS 5.1.

I dont know if there are any games on the PS2 that support 5.1. Anyone know? The PS2 can output movies in 5.1 though. As my surround sound system automatically switches to DTS or Dolby Surround as it displays it on the screen. All this is done using the PS2's optical out of course.

And I have Prologue too which also isnt 5.1, just stereo.
 
I personally, would love to see it support a widescreen TV.

Currently GT3 does not, which is a bit of a bummer. The PS2 says it supports a 16:9 set-up, but with GT3 there is no advantage.

Hopefully that extra width will improve the view of the track.

AO
 
Der Alta
I personally, would love to see it support a widescreen TV.

Currently GT3 does not, which is a bit of a bummer. The PS2 says it supports a 16:9 set-up, but with GT3 there is no advantage.

Hopefully that extra width will improve the view of the track.

AO

Prologue does have the option to switch between 4:3 and 16:9 so I'd expect that to be in GT4. I have just checked, and you do get to see more of the track :)

Edit: at Fuji, there is a sign at the start that says Sammy Sammy, on 4:3 is says Sammy Sa...on 16:9 you can see the next advert as well
 
The console supports DTS 5.1 in realtime and several EA games support it. If anyone knows from personal experience, DTS is WAY stronger in sound quality and filters than any 5.1--- 7.1 Dolby brand.
 
Yeah DTS does seem to sound slightly better quality than Dolby. It's good to switch between the two on DVD's which support both standards. You can really tell the difference then.

Does anyone know what most (good quality) cinemas use for there sound setups? Dolby or DTS? Or something else?
 
Der Alta
I personally, would love to see it support a widescreen TV.

Currently GT3 does not, which is a bit of a bummer. The PS2 says it supports a 16:9 set-up, but with GT3 there is no advantage.

Hopefully that extra width will improve the view of the track.

AO
Wait a sec... GT3 DOES support widescreen! I love to play GT3 on my uncle's brand-new Sony plasma TV through the S-Video input, and it looks awesome. Just go to "Options" and change the Screen Aspect Ratio from 4:3 to 16:9.

About 5.1 support: to this day, PS2 supports only multi-channel audio decoding during cutscenes (MGS2: Sons of Liberty/Substance) is the best example. I played it on my home theater (also Sony) through the optical cable and you can see the indication "3/2.1 DOLBY DIGITAL" appears on these moments, but when the real game comes in, it changes to "DOLBY PRO-LOGIC II".

Unfortunately, the PS2 can't handle both graphics processing and complete 5.1 multi-channel processing, as already stated a couple years ago by SCE itself. It's a bummer, because Digital Theater Systems (DTS) offered its SDK to SCE and all game developers - for FREE. EA even uses it on some games (read it: http://ps2.ign.com/articles/100/100596p1.html) but in 4.0 mode, although recent PS2 offerings use Dolby Pro-Logic II which is a quasi-5.1 with good results (NFS:HP2 and UG are good examples).

About Progressive Scan: unfortunately, progressive scan is also officially abandoned by PD. Just read: http://ps2.ign.com/articles/515/515023p1.html - at the end of the page.

Hope it answers your questions.
 
Div is back
I'm not too knowledged in Surround stuff, could you please explain what DTS and Dolby are?

Dolby and Digital Theater Systems develop multi-channel sound technology.

Dolby Digital is the most used multi-channel standard today, with sound being divided to 5 separate speakers (front left, front central, front right, rear left and rear right) and one subwoofer (hence the 5.1 specification).

DTS is another multi-channel standard, with higher data processing (DTS data is transferred at 1.5 Mb/s and Dolby Digital at 640 Kb/s), which leads to a higher scope of frequencies (and bigger files to be read from discs).

That alone is the main difference. Movie studios encode the majority of their releases using Dolby Digital because of less data storage necessity for the main movie file and lots of extras. DTS is mainly used in music shows (though recently some new movies and old movie re-releases are getting the DTS treatment).

Wanna check it out? Simple... as soon as you get your hands on a home-theater system, try Disney's Lion King - Special Edition, with it's "5.1 Disney Enhanced Home Theater Mix" and get amazed. The difference is impressive. Listen to both and you'll see how DTS is stronger and clearer.
 

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GT4 will have what GT3, PD's very own built surround sound engine. It will not be Pro Logic, or DD5.1 or DTS. But, it does sound very similar to Pro Logic, and is 'OK,' meaning it's better than nothing.

Yes, GT4 will support 16:9 aspect ratio, but it will be in the similar way GT3 had it. You must select it in the "options" screen, as stated before, then you must select the correct "picture mode" on your TV set to watch it. However, some of you with Plasma TV sets don't have a deinterlacer such as with my HDTV set, so the image will look pretty terrible.

So, great HDTV set with an awesome deinterlacer, plus the correct picture mode, plus 16:9 option turned on= awesome GT3/GT4 game play.
 
MGS2 indded has 5.1, but just on the cutscenes, same goes for FFX (wich, oddly enough, DOESNT play in DD 5.1 while in game, but when you go to the place where you can "buy" the cinematics, those have 5.1!)

GT3 DOES have 16:9 support, but of course, it's low res as hell, same goes for GT4, widescreen support.. no progressive scan though (wich kinda sucks, cause my Projector is progresive scan 1280x720) it still looks "ok" but true HD PC gaming looks MUCH cleaner than that.

GT4 has been confirmed not to get progressive scan support, mainly because of video memory limitations, probably fillrate too (they'd have to get rid of lots of effects to make it work)

as for 5.1, this is as of yet unconfirmed, however, it *IS* doable, but it's very unlikley we'd see it because the CPU is allready being pushed to the limit, the are some games out there with 5.1 DTS out of the ps2 (DTS only, since it's less compressed than dolby digital, it's easier to encode on the fly for the PS2).

hopefuly PD found a way to get 5.1 with out taking a big performance hit, but don't hold your breath. BTW you haven't lived untill you played GT4 on a 16:9 72" screen ^_^
 
So wait, in FFX the normal cutscenes aren't 5.1 but the Theatre in Luca ones are? So are there two versions essentially then? That seems sorta wasteful...
 
Some games in ps2 have DTS sound (and not only 4.0), for example, the SSX Tricky series. No built-in 5.1 support will always be a disadvantage, we will have to wait for GT5 in ps3 to enjoy a GT game with true surround. :dopey:
 
Earth
Will GT4 support progressive scan and DD5.1?
As Tekken 4 supports Progressive Scan, I'm fairly sure that GT4 will as well, as the technology is there....
 
No progressive mode for GT4, that is for sure. Grasphic engine itself has an doubled vertical resolution even since the GT3 (GT3, Prologue, Concept and nifty BMW demo has it), and it is logical that GT4 will have it too. An significant improvement - and you'll be soon able to see it - in BMW demo is a resolution in 16:9 mode (at least, it seems so to me, but then again, it is easy to misjudge when you're amazed with something - see: "Bush, George W."), so I guess the final code of GT4 will support it.

As for surround, GT4 will support enhanced version of "virtual-surround" alghorythams developed by Sony (Konami uses them too in their Silent Hill games series), seen in GT3, where stereo output is coded for surround listening with slight delay of some sounds for making illusion of surround.
 
Eagle
So wait, in FFX the normal cutscenes aren't 5.1 but the Theatre in Luca ones are? So are there two versions essentially then? That seems sorta wasteful...


yep, it is, i *think* the reason is the music, the music is always ON when you are playing the game, so i guess that would break the 5.1 stream for your reciver. when you play them at the theater, the FMV doesn't have music on them (at least no PCM music at all). that's gotta be the reason.
 
GTA:Vice City uses DTS 4.0 I believe and widescreen....shame that MGS2 and the upcoming MGS3 (probably) does'nt do widescreen.
FFX (in Europe at least) does'nt seem to have the DD5.1 option for movies. FFX-2 does because it is an option. I've never had that option on FFX.

Of course the Xbox uses 5.1 on the vast majority of it games though it does'nt mean it always works. Still, it'll be great if GT5 had it on the PS3!

I've had no problem with the 16:9 picture on my Rear Pojection. And if it's true that the widescreen pic on GT4 is a little better than that'd be great! :)
 
However, some of you with Plasma TV sets don't have a deinterlacer such as with my HDTV set, so the image will look pretty terrible.

Even with a high end adaptive deinterlacer (i.e. video processors made by DVDO, Lumagen, Faroudja, Runco, Immersive, Teranex, Snell & Wilcox) the picture is not as good as a native 480p video signal.
 
SaintKamus
yep, it is, i *think* the reason is the music, the music is always ON when you are playing the game, so i guess that would break the 5.1 stream for your reciver. when you play them at the theater, the FMV doesn't have music on them (at least no PCM music at all). that's gotta be the reason.

Guess that makes sense, still seems random. Must have had disc space to spare ;)
 
RouWa
Even with a high end adaptive deinterlacer (i.e. video processors made by DVDO, Lumagen, Faroudja, Runco, Immersive, Teranex, Snell & Wilcox) the picture is not as good as a native 480p video signal.
I was looking at Dell's 1700 LCD TV, or an LG brand, for use with GT3/4, to make use of the 16:9 screen. The Faroudja chip works wonder's in the LG.

Am I doing the right thing or should I consider a normal TV which also does 16:9? They are bigger screened and much cheeper but draw much more power.

Cheers,

MasterGT
 
Are you running off a generator or something Master GT :lol: .

For the Price Of the LCD you could probably get your self a quite decent tubed widescreen, of considerable size.
If Space isnt an issue, Id go with the bigger screen.
Itll probably be cheaper option, and with the money you save you could make a donation to Greenpeace or something.
 
that's so sad that GT4 will not have 'real' DD 5.1
is that mean there're very very few PS2 games that have 5.1 during game play
 
sorry
i mean, if there're very few PS2 games that support DD5.1 and confirm GT4 wont have 5.1, i will just unplug it, and connect it to my XBOX, since my amp only have 2 optical and 1 coaxial input!!! since i never use PS2 to watch DVD, i have a DVD player already
so if no PS2 games support that i will just unplug it
 
i wish our ps2 could handle DTS 5.1 or DD 5.1 ok i guess it can but it slows down so when you have a game like GT4 they don't make the game look less impressive just becouse they want to use 5.1

Killzone for example will be ProLogic 2 becouse the game would use to many CPU if they want to make it in DD 5.1
 
Faroudja chip works wonder's in the LG

That´s because it is the measure of things. You know the chip is quite expensive?

However, a native 480p signal still looks better than any 480i signal that is deinterlaced to 480p. I´m still waiting for the VisionHDP to be released. It upconverts 480i, 480p and even 1080i video sources to any user definable output resolution between 480p and 1080p. And it does not cost 50.000 $.
 
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