WILL GT7 SELL

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I think it's pretty much a given that GT7 will sell better than GT6. I don't know if it will sell as well as GT5, but I think that just the idea of a GT game on the PS4 will get people excited enough to buy the game.

Although, this gets me thinking...it's taking more and more resources to make games as the technology improves. How much longer than PD plug along with like 100 people before they simply can't make games. This numbers issue already hit them pretty hard during the PS3 days.

Edit: Personally I'd like to see PD with at least twice the staff they have now...
 
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In all honesty, there are loyal fans who will buy the game no matter what. But... word of mouth is a very strong marketing tool. Once you hear something that is positive , like how another game is awsome or all your friends are playing another game, then which game do you think youre going to buy. gt7 might be the worst game ever, but if all your friends play it, then guess what...At the same time, im not going to play an inferior product simply because it may have a familiar title...im going where the quality is
 
Will GT7 sell?

To me, yes it will.

I'll be buying GT7 plus pCARS and drive club eventually.

I love cars and driving, so I'll be buying any driving games that attract me.

GT fits my needs perfectly, and until I have a better option that I can buy knowing without question that it will deliver what I crave, I'll always be buying the latest GT. (unless it moves away from simulation and towards arcade completely, but I can't see that happening)
 
Will GT7 sell?

To me, yes it will.

I'll be buying GT7 plus pCARS and drive club eventually.

I love cars and driving, so I'll be buying any driving games that attract me.

GT fits my needs perfectly, and until I have a better option that I can buy knowing without question that it will deliver what I crave, I'll always be buying the latest GT. (unless it moves away from simulation and towards arcade completely, but I can't see that happening)
Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade. Given that next generation every game will have great graphics, GT is but a step or two away from being dropped into the Arcade category with GT7.
 
Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade. Given that next generation every game will have great graphics, GT is but a step or two away from being dropped into the Arcade category with GT7.
So GT6's physics are arcadey?
 
For GT7 to sell really well right off the bat I think two things are required. First of all they need to make sure there are no outright negatives to the game they need to skirt around in promotion, ie standard cars. When you're selling a new game after the last one tanked you can't have any purposeful negatives like that. They can't promote the good stuff and then say X feature will not quite be as good, because Y. Secondly they need to be absolutely, 100% sure what they promote is in the game day 1. Promoting course maker hard in the build up to GT6 and then telling us a month before release it wouldn't be in the game is not a good way to go about things.

Well, the third thing is it needs to be good of course, but the name and those two things above will go a long way.
 
For GT7 to sell really well right off the bat I think two things are required. First of all they need to make sure there are no outright negatives to the game they need to skirt around in promotion, ie standard cars. When you're selling a new game after the last one tanked you can't have any purposeful negatives like that. They can't promote the good stuff and then say X feature will not quite be as good, because Y. Secondly they need to be absolutely, 100% sure what they promote is in the game day 1. Promoting course maker hard in the build up to GT6 and then telling us a month before release it wouldn't be in the game is not a good way to go about things.
They need to be very methodical, concise and confident in it. A solid base game, good strong marketing and clear involvement will do a great deal of good for them.
 
For GT7 to sell really well right off the bat I think two things are required. First of all they need to make sure there are no outright negatives to the game they need to skirt around in promotion, ie standard cars. When you're selling a new game after the last one tanked you can't have any purposeful negatives like that. They can't promote the good stuff and then say X feature will not quite be as good, because Y. Secondly they need to be absolutely, 100% sure what they promote is in the game day 1. Promoting course maker hard in the build up to GT6 and then telling us a month before release it wouldn't be in the game is not a good way to go about things.

Well, the third thing is it needs to be good of course, but the name and those two things above will go a long way.
HSV010: I think Johnny is saying everything BUT the physics in GT6 is arcadey.

Samus: Yup on everything, but GT needs to get back to what GT itself stands for, to get me back. 2-door, RWD (some 4WD okay, but stop with EVERY GT-R ever made, please!), country-road racing. Unless it can do 180, no hybrids, no Vitzes, no 50's Peugeots for God's sake. Make the cars available, usable, and customizable and I'll get on board!
 
HSV010: I think Johnny is saying everything BUT the physics in GT6 is arcadey.
No, he's saying that the graphics are the only thing that stop it from being an arcade. Which isn't really the case.
 
No, he's saying that the graphics are the only thing that stop it from being an arcade. Which isn't really the case.
I won't argue his words, but you basically said it right^^^there. It's generally good graphics and generally darn good physics (though a bit glitchy for some) standing between GT6 being a decent sim and being too arcade-like, by which I suppose he means lack of customization, unreal aids, lack of realistic driving opportunities. Meaning the graphics and physics are GOOD things. He can correct me if I'm misreading that.
 
I won't argue his words, but you basically said it right^^^there. It's generally good graphics and generally darn good physics (though a bit glitchy for some) standing between GT6 being a decent sim and being too arcade-like, by which I suppose he means lack of customization, unreal aids, lack of realistic driving opportunities. Meaning the graphics and physics are GOOD things. He can correct me if I'm misreading that.
I'm sure he didn't mention physics as a positive at all...
Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade. Given that next generation every game will have great graphics, GT is but a step or two away from being dropped into the Arcade category with GT7.
Even if you knocked the graphics down, you'd still be standing right at the top of driving simulation on consoles - a driving sim, not a car beauty contest sim. Graphics are probably the least of any sim's worries, so the complete opposite may be true.

Take iRacing as an example -

off-track-infineon.jpg


Hardly the most beautiful thing in the world, but that doesn't stop it from simulating, does it?

I understand GT6 and PC racing sims aren't comparable in terms of delivering a true racing experience, but graphics doesn't make a sim.
 
I'm sure he didn't mention physics as a positive at all...

Even if you knocked the graphics down, you'd still be standing right at the top of driving simulation on consoles - a driving sim, not a car beauty contest sim. Graphics are probably the least of any sim's worries, so the complete opposite may be true.



Hardly the most beautiful thing in the world, but that doesn't stop it from simulating, does it?

I understand GT6 and PC racing sims aren't comparable in terms of delivering a true racing experience, but graphics doesn't make a sim.
I'll let him readdress this if he wishes; I just took his statement "Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade" to mean both specific things he mentions are the positive things in GT6's favor.
 
I'll let him readdress this if he wishes; I just took his statement "Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade" to mean both specific things he mentions are the positive things in GT6's favor.
Oh lord i'm tired, I read both as graphics!

Sorry @Johnnypenso :dunce:
 
Pretty graphics and decent physics are about the only thing standing between GT and full on Arcade. Given that next generation every game will have great graphics, GT is but a step or two away from being dropped into the Arcade category with GT7.
I wouldn't say graphics contribute to a sim being a sim...

But I agree with your sentiment.

AI is awful, any game with a 'racing mode', even if labeled a driving simulator, should have competetive AI. No questions.

I suppose all im really interested in is the physics side, when it comes to my virtual driving time.

I spend 90% of my sim gaming time drifting, and right now GT is very close to cracking the physics side of things in this respect. Cars now act pretty much as they should, as far as I can tell atleast. GT4-5-6 all had great improvements in the physics, in my opinion.

All that's keeping GT from being true sim, is proper AI, and a few more options in regards to vehicle setup (tyre flex/pressure!) , and then a proper race/event creator. These features combined with the natural progression of the physics engine should see GT7 as a cracking sim, or atleast a great game.

To contradict myself slightly, any true sim, should under no circumstances have an option like SRF. But I can see the merit to its inclusion in GT, as it makes the game more accessible to younger and lesser skilled/casual players.




Either way this is all besides the point.

GT7 will sell, to me, and many other people looking for the same thing as me.
 
i won't mind to spend again on GT series, but i definitely would get a copy of pCARS and AC as well.
It depends on where would the racing fans gather online, although there is no sign of such tendency, I smell gamers is shifting from GT to another sim racing, regardless on consoles or PC.
 
in a way...yes

I do not agree with that. Nothing is arcadey in GT6 physics.

You just have to turn off all aids (except de facto ABS 1) and try to push car to it's limits (try to get good lap time). And you'll feel very well balanced and overall quite realistic physics simulation
 
YZF
I do not agree with that. Nothing is arcadey in GT6 physics.

You just have to turn off all aids (except de facto ABS 1) and try to push car to it's limits (try to get good lap time). And you'll feel very well balanced and overall quite realistic physics simulation
CAPS LOCK IS STUCK...
I DO DRIVE WITH ABS1 AS THE ONLY DRIVING AID. WHAT I SAID IS TRUE, COMPARED TO SOME OTHER SIMULATORS OUT THERE, THE PHYSICS OF GT6 IS KIND OF ARCADY.
 
CAPS LOCK IS STUCK...
I DO DRIVE WITH ABS1 AS THE ONLY DRIVING AID. WHAT I SAID IS TRUE, COMPARED TO SOME OTHER SIMULATORS OUT THERE, THE PHYSICS OF GT6 IS KIND OF ARCADY.

Are you referring to pCARS or AC? I think most of the GT players would turn off aids, but it's already quite difficult to me to handle, especially on the MR cars…….so do you mean those other sim racing is much more difficult than GT6?
 
CAPS LOCK IS STUCK...
I DO DRIVE WITH ABS1 AS THE ONLY DRIVING AID. WHAT I SAID IS TRUE, COMPARED TO SOME OTHER SIMULATORS OUT THERE, THE PHYSICS OF GT6 IS KIND OF ARCADY.

I tried all other PC racing sims, and for me - it doesn't feel arcadey. You can't go 200mph into 90degree corner, you can't have flames and boost to reach 500mph in 5sec, etc, etc. Nothing arcadey.

You feel weight, you feel car balance, you change suspension and you feel result in handling, you tune car and you get expected results, everything is simulated very nicely and realisticly. It's not the perfect simulation (there is no such thing) but it is definiftely simulation and not arcade.
 
Are you referring to pCARS or AC? I think most of the GT players would turn off aids, but it's already quite difficult to me to handle, especially on the MR cars…….so do you mean those other sim racing is much more difficult than GT6?
I WOULDNT USE THE WORD DIFFICULT, I WOULD SAY MORE REALISTIC, THEY'RE JUST DIFFERENT. YOU WOULD HAVE TO TRY THEM YOURSELF.
 
PD was doing some crazy stuff so far but GT7 must be simply a modern racing game with all the stuff you'd expect from it. Sony and in general whole industry is laying off unnecessary people and demands quality, postponing games if they are not up to the standard.

Sony is doing great with PS4 and they want quality games - I just can't see PD producing a let down with GT7.

GT6 and GT7 are completely different things.

GT7 if done right will be an outstanding system seller, a great chance to move units - I can't imagine GT7 being mediocre.

If it's the same story as in GT5 and GT6 it's game over.
 
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AI is awful, any game with a 'racing mode', even if labeled a driving simulator, should have competetive AI. No questions.

I suppose all im really interested in is the physics side, when it comes to my virtual driving time.

I spend 90% of my sim gaming time drifting, and right now GT is very close to cracking the physics side of things in this respect. Cars now act pretty much as they should, as far as I can tell atleast. GT4-5-6 all had great improvements in the physics, in my opinion.

All that's keeping GT from being true sim, is proper AI, and a few more options in regards to vehicle setup (tyre flex/pressure!) , and then a proper race/event creator. These features combined with the natural progression of the physics engine should see GT7 as a cracking sim, or atleast a great game.

To contradict myself slightly, any true sim, should under no circumstances have an option like SRF. But I can see the merit to its inclusion in GT, as it makes the game more accessible to younger and lesser skilled/casual players.
For me sound is also critical. I wouldn't even consider buying GT7 without a move towards accurate sounds, not just a sound update with synthesized sounds like the RedBull Junior.

The entire Career Mode also needs an overhaul as the game feels nothing like a racing career and in no way resembles real racing.

The tire model also needs work. Tire pressure would be nice, tire temps would also help, the way tires heat up and retain or shed heat etc.

The physics and tuning have to work properly. I don't want to raise the front of my car to add grip, nor leave all cars at zero camber.

And finally, the online portion of the game needs a ton of work. We need driver rating system of some kind, better search options for finding lobbies etc. Drift modes need to be added, drag racing etc.

YZF
I tried all other PC racing sims, and for me - it doesn't feel arcadey. You can't go 200mph into 90degree corner, you can't have flames and boost to reach 500mph in 5sec, etc, etc. Nothing arcadey.

You feel weight, you feel car balance, you change suspension and you feel result in handling, you tune car and you get expected results, everything is simulated very nicely and realisticly. It's not the perfect simulation (there is no such thing) but it is definiftely simulation and not arcade.
It's definitely not arcade but it's also not on the same level as Assetto Corsa, iRacing, PCars etc. The tire model needs work. You can't simply throw a car sideways, light up the tires to red hot, then have all that heat go away in a couple of seconds. Suspension tuning doesn't work the way it should for ride height or camber. The fastest way to drive also shouldn't be blast into corner, get the car slightly sideways to rotate then blast out. Grip and retaining grip should be the fastest way to drive just like in real life. Top speeds need to be fixed on many cars.

There is still plenty they can do on the physics side to improve the game.
 
It's definitely not arcade but it's also not on the same level as Assetto Corsa, iRacing, PCars etc. The tire model needs work. You can't simply throw a car sideways, light up the tires to red hot, then have all that heat go away in a couple of seconds. Suspension tuning doesn't work the way it should for ride height or camber. The fastest way to drive also shouldn't be blast into corner, get the car slightly sideways to rotate then blast out. Grip and retaining grip should be the fastest way to drive just like in real life. Top speeds need to be fixed on many cars.

There is still plenty they can do on the physics side to improve the game.

What you wrote is more of a bugs/glitches rather than arcade type. These things must be fixed, but that doesn't mean that the whole physics engine is arcadish. Arcade is in NFS, which has nothing common with GT6.

BTW regarding the grip level and fastest times, everything is ok in GT6 - you do have to induce some little oversteer to go faster and thats what all racing drivers do in the real world too.
 
It's definitely not arcade but it's also not on the same level as Assetto Corsa, iRacing, PCars etc. The tire model needs work. You can't simply throw a car sideways, light up the tires to red hot, then have all that heat go away in a couple of seconds. Suspension tuning doesn't work the way it should for ride height or camber. The fastest way to drive also shouldn't be blast into corner, get the car slightly sideways to rotate then blast out. Grip and retaining grip should be the fastest way to drive just like in real life. Top speeds need to be fixed on many cars.

This!^^👍

Anyway, here is another aspect of it all: By closing down GT5 servers so soon (never seen anything like this, 4 months after release of the successor is insane). What does that tell the buyers about the newer installments of the game? Online functions and DLC are becoming a bigger and bigger part of the games today, and one of the increasingly valid concerns people have over DLC and games that require online servers is the fear that one day, those servers will shut down, leaving sections of the game unplayable. While no one ever truly expects their games to last forever, the fact that they shut down the servers so soon could scare people off. We should all remember that GT5 servers was up for just a little bit over 3 years, and suggests that server maintenance lengths may be shortening in general.
 

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